change portal level number shadows, so they simulate a solid outline
added self to Contributors
Merge remote-tracking branch 'upstream/gh-pages' into gh-pages

Conflicts:
	style.css
remove superfluous delete function
don’t put version number in title because this leads to multiple installations on chrome
Merge remote-tracking branch 'upstream/gh-pages' into gh-pages
fixed various minor sidebar layout issues
Merge pull request #125 from cmrn/sidebar-css-fixes

Fixed various minor sidebar layout issues
Added details on how to find updates to error message
Merge pull request #126 from cmrn/bug/124

Added details on how to find updates to error message (Fixes #124)
Weak Portal Plugin

At a glance high level indicator of portals in disrepair. Opacity is
used to denote how much it's hurting. (Bright means needs the most
attention.) Factors in current energy, missing shields, or missing
resonators. Red means it needs attention. Orange means the same thing,
except that it's down at least one resonator.

I realise this is in opposition to game convention where dim == almost
dead, but I tried it that way, and it just made no sense to me to do it
that way. The whole point is a high level way to quickly identify
portals that most need repairing. If opacity isn't done this way your
eyes are most drawn to the portals that least need your attention.
fix indenting
add debugging/console capability to devices where it is not available or easily accessibile
Merge branch 'gh-pages' of github.com:breunigs/ingress-intel-total-conversion into gh-pages
add example for decay message JSON (see #137)
Description Added

Description added to plugins readme
Added jQuery UI tooltips
Added missing space between 'span' and 'title'
fix indenting
fix typo