Wooden Power Pipes now add power to themselves...

...instead of their neighbor. The result being that they are constrained
by the new limits and that they actually render the power flow in
themselves.

Wooden Pipes are set with a input cap of 32 MJ/t, buffed from the
previous effective limit of 29 MJ/t.

Note that this also effectively adds a 32 MJ/t pipe that can be used for
limiting flows.
Add fallback to the missing icon while rendering pipes in the inventory
fix last commit, wrong texture sheet
Tweak build file for "included" building e.g. ABO..
Mining Well should break pipes when invalidated
Assembly Table: use currentRequiredEnergy to scale the progress bar
Added git to build dependencies
Merge pull request #950 from PizzAna/master

Added git dependencity to README.md
Assembly Table: prevent planning recipies multiple times
Update README.md

Added instruction to check if issue has been reported already
Added Frequently reported section
Added Power throughput tooltip to power pipes
Fix for Refinery not accepting power
ACT can handle damagable items correctly now

Note it still can't (and probably won't ever be able to) handle
wildcarded subtypes like different colored wool.
Reduce Oil chance in deserts, etc...

Blame this one on myst's flatlands.
Changes for 3.7.0 build.
Removed a bit of unneeded code in the Wood PPipe

@King_Lemming this will break compat with RS Cells because you're doing
it wrong. Don't use powerRequest() like that and don't ignore the return
of receiveEnergy().

PS. It was already broken because the cell was just throwing power away
because it was ignoring the return of receiveEnergy().
Cleaned up engine power display
Fixed a bug that was causing pipes to leak excess

This is an interesting commit, it not only fixes the RS Cells
(@King_Lemming) it also makes it so the network can respond to demand as
needed by shutting down overheating engines, since the pipes won't
accept power now unless something is requesting it.
Update README.md

Added quarry flickering to frequently reported
Update README.md