ball rotates and slides auto
add ambient light, change wireframe to flat surface
set camera base position using camera.position.z/x/y
updated camera angle relative to sphere using lookAt() function
added plane with correct angle
updated sphere rotation
Merge branch 'rotate_and_slide_ball' of https://github.com/salarkhan/trippin-balls into plane-fix

merging light fix and collision detection to plane fix
alerts 'you win' when ball reaches screen edge
Broke up program into Game and PlayerActions modules
Reassigned end-of-plane conditional

Merge branch 'detect-plane-edge-collision' of https://github.com/salarkhan/trippin-balls into plane-fix

Conflicts:
	app.js
updated sphere smoothness through rings/segments
Merge pull request #1 from salarkhan/plane-fix

awesome rolling sphere