Just some sketchwork on a JIT for ARM. When completed, will bring speed to mobile devices.
Some more arm work
Merge remote-tracking branch 'origin' into armjit

Conflicts:
	CMakeLists.txt
Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest().
Merge pull request #126 from xsacha/armjit

Armjit update (and now rebased)
Make dir scan work cross-platform. Update Qt project files.
Update Blackberry/Symbian packaging to v0.5
Use sceKernelDcacheWritebackAll() as a hint only.
Return errors for Dcache funcs, correctly.
Recheck writebackall'd textures more frequently.

Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.

This helps lazy games that just use writebackall and expect their
graphics to update.
Update tests.
Add stubs and add getCodecType in sceAtrac
Merge pull request #336 from Xele02/master

Save Update for FF1 & Brandish
Merge pull request #338 from raven02/atrac-stubs

Add few stubs and add getCodecType in sceAtrac
Merge pull request #337 from unknownbrackets/texcache

Do more texcache checking for sceKernelDcacheWritebackAll()
Add support for a couple of sceIoIoctl commands. Init some vars.
Some simple optimizations to texturecache
Use invalidatecachehint in dcachewritebackinvalidateall too. Count invalidations.
Fix game break for MotoGP and FF Crisis Core 
Fix save delete in FF Crisis Core