moved constants back to FlxButton, so you won't need to change old projects
FlxG.RAD and 1/255 usage
get rid of 0.0000001 in flash rendering code
replaced Math.floor() with Std.int (where it's possible, at least i think it's safe)
initial fix for issue #242
origin + scale works fine together for FlxSprite
a little less calculations for issue #242 (still need to update a bunch of FlxSprite subclasses to correctly support origin)
Fix cosmetic issue on TouchManager.
Making log function inline, so it costs nothing when FLX_NO_DEBUG is set.
Extending the functionality of FlxPhysSprite.
Merge remote-tracking branch 'zaphod/dev' into dev