[Direct3D9] Added d3d9 build to dx11.2/Desktop configurations.
Adds sample files for Windows 8.1
Adds solution for Windows 8.1 samples
Replaces SwapChainBackgroundPanelTarget with SwapChainPanelTarget
Changes 'BitmapSourceEffect' to 'BitmapSource' and 'bitmapSourceEffect' to 'bitmapSource'
[Samples.WinRT] Fixed crashing on exit by pausing rendering when window visibility changes (this affects only SurfaceImageSource targets, issue #207).
Merge branch 'master' of https://github.com/TheWhiteAmbit/SharpDX into pr208
[Toolkit.Game] Added WPF support for DX11.2 build.
[Toolkit.Graphics] Fixed DepthStencilBuffer creation to support texture arrays (issue #210).
Removes Projects not related to SwapChainPanel
Merge branch 'master_integration' into dx9-dx11-2
Merge branch 'master' of https://github.com/TheWhiteAmbit/SharpDX into pr208
[Samples] Fixed MiniCubeXaml sample for Win8.1.
Merge branch 'pr208' into master_integration
[Toolkit.Yaml] Add support for loading other assets directly from a YAML file (Commit merged from dfkeenan)
Update README.markdown
Adding proxy functionality in constant buffers (in effects framework) for sharing buffer from multiple effects
Adding Update method for constant buffers ( update a constant buffer without applying a pass )
Move to v4.5.1 framework (VS 2013)
build effects11 using 12.0 toolchain (vs2013)