initial pandora port (the rabbit game starts)
pandora specific modifications
added vendor and system libraries extracted from pandora gingerbread r6
moved platform dependent code into separate functions
support multiple native libraries within a single apk (required for unity)
unity module started (not yet working)
hackfix for angrybirds module - now angrybirds space runs on the pandora
continued work on pandora port - mainly changes to get unity player working (somewhen)
added platform api; moved all platform initialization code into separate folders; added debug module that catches segfaults and prints stacktrace
added requested_exit function to module interface to exit mainloop if the game requests it
cut the rope module continued: now reaches the main screen on the pandora (WIP: input and sound)
loadpng added and used by cut the rope
moved png loader to imagelib and support jpeg loading, too
support multi-touch emulation on pandora (left shoulder = second finger)
fixed makefile
fixed modules (added request_exit functions)
removed unused libraries and duplicates
added module hack struct to be able to control gles rendering
implemented quick downscale of rgba images for cut the rope before uploading to the gpu
added gles extension initialization
added loadjpeg file
implemented from memory loader
quickfix for potential out-of-bounds memory access
increased apkenv version
cut the rope module: fully working with sound and preferences saving
cache images
added another hack variable for cut the rope