Tweak pub dependencies
Fix debug drawing for skeletal mesh demo.
Draw a axes
SDK fixes.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Merge branch 'master' of https://github.com/johnmccutchan/spectre
DebugDrawManager cleanups

Removed dead code.
Cleaned up documentation.
Make all optional parameters into named parameters.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Fleshed out DebugDrawManager.addSphere
Starting orbit camera implementation
Merge pull request #67 from toji/debug-sphere

Fleshed out DebugDrawManager.addSphere
Add sphere debug draw to asset_pack demo.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Refactor line objects in debug draw manager.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Fixing MeshImporter
Merge pull request #68 from donny-dont/features/mesh_importer

Fixing MeshImporter
Orbit controller is funcitonal
Orbit camera is mostly functional now.
Switched mouseWheel delta to use new game_loop implementation. Cleaner handling of pointerLock if enabled.
Remove unnecessary print

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Full screen renderer.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Scene passes

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Merge pull request #69 from toji/orbit-camera

Implemented Orbit Camera Controller