Fixed some server and client crashes.
Added task.
Added more shuffling to the alternative tile algorithm.
Status protocol will no longer apply rate limiting to the local IP address.
Added an alive-check to Combat::canDoCombat to prevent crashes.
Replaced manual locking and unlocking of connection mutexes by scoped locks.
Removed some Player method pointer parameter by references.
Fixed that teleporting creatures ignores specified flags.
Fixed that LUA teleportThingNearPosition specified too broad flags for teleporting.
Fixed that monster-spcific blocking abilities were ignored.
Fixed that you cannot use a teleporter or local teleporter if the exit is blocked by a creature.
Added check for pthread library to configure.ac (issue #3).
Accidently used Clock instead of RealClock for premium time formatting which causes issues on systems supporting steady_clock (issue #3)
Monsters now push other monsters correctly.
Reloading data now automatically reloads mods too - otherwise they'd be broken after reloading.
Added comments about what each speak class does on the client.
Tutors through Gods now talk in their respective chat colors in each channel (except default/say).
Summons will now also be killed if their master is a player and logs out.
- Spells can be declared premium-only again.
- Fixed various bugs.
Fixed that ghosts were not walkable.