new terrain
terrain updates
using jmonkey scenecomposer
new terrain, targeting ray
night scene. revamped targeting system
target info on hud
player can fire a bullet that sticks to where it land, and gets cleaned up after X seconds
shooting custom arrow modelgit status rotation is static though
arrow initial rotation now points to where player is looking
arrow points towards where it's going when flying
better arrow model
arrows can be charged before fired, their velocity is determined by chargetime, minForce, maxForce and maxChargeTime
Merge branch 'develop'