Merge branch 'PR_1509_UPDATE' of https://github.com/totallyeviljake/MonoGame into totallyeviljake-PR_1509_UPDATE
Updated the AndroidGameWindow to take into account the DepthStencil
format. This is because some devices do not create a depth buffer
by default resulting in weird artifacts when rendering 3D models
Merge remote-tracking branch 'upstream/develop' into win8xact
Fixed an issue in AddSpecular where on certain android gpu's applying
the color.a to the specular wipes out the texture.

The fix is to apply it in two operations.
Merge branch 'develop' of https://github.com/borrillis/MonoGame into develop
AutoPauseAndResumeMediaPlayer property

If this prop (can be set in AndroidGameActivity) be true, then the
AndroidGamePlatform will automatically pause and resume the MediaPlayer
on activation and deactivation of game (also corrects the behavior so
that on activation MediaPlayer will resume if on deactivation it has
been playing)
and if this prop set to be false, then the behavior will be handled by
user code manually (we use this in our game)
Allowing for Vsync to be disabled on DirectX desktop buils.
Fixed MaximumFrameLatency to be reset on ApplyChanges().
We now force the default MaximumFrameLatency when vsync is disabled.
Fix strange song bug.
Added Obsolete attribute to GetState overload in Keyboard class.
Added description for my fix in code.
Removes trycount.
Improved performance of the bounding box from a point cloud method.
removes comment
Add a Try/Catch around creating a debug XAudio2 Device as it fails if the XAudio2 SDK is not installed. Fixes #1877
Exposed PresentInterval on SwapChainRenderTarget so that VSync can be disabled if desired.
Removed the setting of MaximumFrameLatency from SwapChainRenderTarget, since this could override the setting from the GraphicsDevice.
Merge branch 'DirectX11VsyncDisable' of https://github.com/SickheadGames/MonoGame into DirectX11VsyncDisable
Added GetFrameLatency extension to PresentInterval.
GraphicsDevice now uses this extention.
Slightly clarified documentation.
Changed SwapChainRenderTarget to use new PresentInterval extention.
Merge remote-tracking branch 'upstream/develop' into win8xact