It's possible to change the debugMode of the physics engine

(view.getArt(box2d).content as
StarlingPhysicsDebugView).debugMode(b2DebugDraw.e_centerOfMassBit);
changed setTimeout ID Number into uint.
removed unseful getter/setter
Nape MovingPlatform also uses Inspectable metadata tag
Added Tools class with a print_r function to display objects and arrays content.
removed unseful getter/setter
The Timer's cannon is paused if the CE is not playing.
update changelog
initial
added comments
Update src/citrus/objects/platformer/box2d/Bridge.as
added comments
added comments
added comments
included display
removed BridgeDisplay.as
cleaning
cleaning
cleaning
Merge pull request #45 from tzenkner/master

Bridge.as