Started implementing WebGL renderer. Nothing to see yet.
Some function skeletons for WebGL renderer.
WebGL support for renderer-switcher.js
WebGL support for performance tests' renderer switcher.
Already fix readme for WebGL.
Added some shader code.
Split renderers' init code to functions.
Massive rendering system refactoring.

Renderers are now separate classes that Viewport calls.
JSHint stuff, more strict checking.
GetRendererString may return empty string.
Fix examples.
WebGL renderer draws some pixels. Long way to go still.
WebGL: Fix coordinates and texturing.
WebGLRenderer cleanup.
WebGL attributes for color and bgcolor. Cannot be changed yet.
WebGL: Colors are now handled!
Hack characters for WebGL renderer. Not how it was imagined though.

And it's slower than plain canvas. :(
Automatically cache ASCII chars in WebGL renderer.
Build a char atlas from cached characters for WebGL renderer.

Shaders not yet handle the atlas.
Almost working char atlas.