Fixes alpha male quarterly skill assignment.
Fixes circular logic in 2x4 recipe.
Make hurt() always call die() if the monster is dead, rather than just returning true and making it Somebody Else's Problem.
Some missed i18n for worldfactory.cpp.
Update the .pot file.
Merge Launchpad translations.
Use translated option name in stead of value.
Rename cOpt.getName to cOpt.getValueName for clarity.
Adds throwing axes, spawns, and recipe.
Fix the ::sound() function

Because it was badly broken, very, very, badly broken
Remove regeneration from zombie masters
Fix missed bit of bad logic
Switch master upgrade function to hunters instead of dogs
Halloween Mongroups

These'll need pulled for Halloween, and reverted thereafter.  Negligible
attention paid to balance, mostly focused on theme.
Drop fungal fighter aggression to it's proper place
Holiday Monsters, Professions, and Equipment
Fixed item drops by removing them, tweaked spawn odds.
fixed mon_zombie_vampire to mon_vampire to let them actually generate
Merge branch 'pr/3996'
project update