Move gles/egl to gl/egl
Delete gles folder
Delete a bunch of unuseful files
Update Crown.h and CMakeLists.txt
Move utils functions to headers
Merge branch 'master' into renderer-evo
Delete RenderBuffer
Rename DAECompiler to MeshCompiler
Rename DAECompiler to MeshCompiler, again
Add MeshCompiler to BundleCompiler
Fix wrong hash for MESH_TYPE
Merge branch 'master' into renderer-evo
Remove fbo test
Add is_valid() to egl/glx context
Delete GLUtils
Delete Texture
Delete Material.h
Remove old stuff from resources
Add INVALID_ID
First part of renderer refactor