Basic camera movement on wsad
First attempt to implement proper architecture - not finished yet
Further fixes
UML updated
Application file removed as deprecated
Merge branch 'master' into OIS_prototype1

Conflicts:
	Game/GameDiagram.classdiagram
	Game/GameDiagram.classdiagram.layout
	Game/ModelDefinition/Game.uml
	ProjectSpaceshooter/ProjectSpaceshooter.vcxproj
	ProjectSpaceshooter/ProjectSpaceshooter.vcxproj.filters
	ProjectSpaceshooter/Sources/main.cpp
After merge - collections of gameobjects included
fix
quickfix2
- GameObjectBase merged with GameData and called GameData

- Included skybox
- Included 2D like view
fix - parameter adjustment
fix - inputManager.update() now takes as parameter GameData via reference
Transform component of GameObject created and in use however in dirty way.
GraphicsComponent

GraphicsSystem
PhysicsComponent
PhysicsSystem

created and in use
Stage Prototype
Game States
Commit before merge
Merge branch 'OIS_prototype1' of github.com:konkit/ProjectSpaceshooter into State_prototype

Conflicts:
	ProjectSpaceshooter/Headers/Game.h
	ProjectSpaceshooter/Headers/GameData.h
	ProjectSpaceshooter/Headers/GameObject.h
	ProjectSpaceshooter/Headers/OgreManager.h
	ProjectSpaceshooter/ProjectSpaceshooter.vcxproj
	ProjectSpaceshooter/ProjectSpaceshooter.vcxproj.filters
After merge - with linker error
Fixed - working now