fix buffer overflow
close polygons implicitly when using OSciMap2 database
avoid overflow when reading more than 64k into buffer
(we had only two tiles where this could have happend :)
pack colors to array before passing to gl
make uniform handle local var
keep tile loading state in JobTile.state
- keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
fix wrap around date-line in label overlay
add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
add animateTo for BoundingBox
poi search: use bounding box when available
refactor: rename RenderOverlay classes
add beginnings of BuildingOverlay
move TileGenerator from 'renderer' to 'generator' package
docs
reorder TileGenerator functions
more work on building layer
- fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
- add building roof outlines
- create extrusion vertices and indices in one loop
theme tweaks