Addded support for specifying Pulse in LightSource.
Added sample torch lights to cave_example.tmx
Added support for specifying PulseDuration and PulseStartTime in
LightSource.
Added GetLayerByName method to retrieve a TileLayer by its name
Moved Coin, CoinArea and Chest to seperate 'Misc' namespace.
Added reminder about writing unit tests
Added MapEntrance for easier addition of entrances on maps.
* Added PreDestroy and PostDestroy initialization Hooks for Entities.
* MapEntrances can now define a target MapEntrance to place the Player
in.
* Added MapEventArgs to LoadMap in order to allow passing of data to
loading maps.
* CreateEntities() and DestroyEntities() methods added to TeeEngine.
Added another map along with fixes to the way map entrances work.
Fixed issue where MapZone was not performing proper intersection check
for MapZoneHit. Also changed MapZoneHitEventHandler delegate signature.
Slight improvements to mountains_example.tmx
Added CollidableEntity which contains all the Update logic required for
terrain collision. Coin is now a CollidableEntity.
Minor fix to mountains_example.tmx
Removed all occurances of UnloadContent because ContentManager already
automagically does this for us.
Updated TASKS
TiledObjects can now specify 'meta' properties in Tiled by placing a '.'
in front.
MapZones are now set to not Visible by default.
Updated TASKS
Minor Refactoring.
Added Creatures and Characters namespace.