Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
There is a check for an object's turf, in the closet's mouse drop proc. Fixes #854.
Removed unnecessary checks.
Added missing icons for the bins.
Quick fix to a smoke runtime.
2 new AI sprites.
Added Red October AI Core sprite.
Added Xeno Queen AI Hologram sprite.
Modified AI code so players can use the new sprites.
Removed the emp_act() of humans, mob/living has a better one.
This will stop EMPs affecting twice items on humans.
Map Update

-Redid the HoP office (https://dl.dropboxusercontent.com/u/831776/hopdop2.png)
-Added more walls to the north side of the AI chamber to plug up the holes you could stand in to hide from the turrets
-Added another table in the prison wing to make it easier to see the items
-Replaced loose tools in armory with a single toolbox
-Replaced electric chair in abandoned satellite with an electropack
-Added a little bit more fluff on centcom
-Tweaked engineering maint a little bit so the camera would no longer be able to see into the dead end
-Added missing multitool to atmos
Re-electrified Admin Office grille

Removed some excess machinery from centcom
Removed the sleep(10) on the New() of the turrets. This will stop the exploit of making several turrets by spamming the last step on the turret construction.
The cover of the turret will also spawn at the New() of the turrets, instead of waiting for the next process() tick.
Fixes all the lack of sprite updates while constructing a turret and added the "you need two sheets of metal" message that Rolan7 made on his pull request. (which I'm closing muahaha)
Updated the type of radio that Ian accepts, I changed it a while ago to reduce it lag so now Ian is rejecting it.
-Fixed mining dock door being all-access
-Added a darker floor for the HoP office to make it stand out more.
-Replaced a bunch of computers on centcom with fake structures
-Replaced some dead-end doors on centcom with fake turfs. Muh fourth wall!
AIs can interact with fire doors

AIs can now open and close fire doors if they are powered and unwelded.

This is done so the AI could more freely manipulate the doors without needing to use a fire alarm each time. It would let them seal off areas without triggering the annoying alarm, and also let them close firedoors that one guy with a crowbar opened up.
Resolved #881 - Added appropriate shoes to wizard and marisa outfit.
Added back the parent of the radio/off to the corgi equip allowed items. (/obj/item/device/radio)
Fixes issue 720. Makes the end construction steps sound better.
Increases the height of the ID console window by 70 pixels to fit everything on screen.
Reverted changes to HoP office by https://github.com/tgstation/-tg-station/pull/767

The maint has been made more useful by swapping around some r-walls
https://dl.dropboxusercontent.com/u/831776/hopdop3.png
Made the pinpointer use the get_turf() procs, they'll now point to the correct location, unless the pinpointer turf location is in another Z level than the target.
The horse mask spell will now unequip the mask slot first and use safe procs for equipping the horsemask.