Merge remote-tracking branch 'origin/development' 3/27/2013
Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose
Added signum convenience function.
Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose
Fix OSX-Debug rapidjson header include
Merge pull request #59 from pchan126/bugfix/rapidjson

Fix OSX-Debug rapidjson header include
Merge remote-tracking branch 'refs/remotes/whilke/feature/guiGrid' into development.
- Updated the formatting for the guiGridCtrl source to coincide with the coding standard used in other parts of the engine.
- Added guiGridCtrl source to Xcode projects
Merge pull request #55 from capnlove/development

Fixed Sceneobject.applyForce - argument count mismatch
Fixed Sceneobject.applyLinearImpulse - argument count mismatch
Merge pull request #3 from GarageGames/development

Update
ParticleAsset/Emitter/Player TorqueScript additions

- Changed ParticleAsset "LifeScale" field to "LifetimeScale" to match
base and variation graph field naming convention

- Added missing TorqueScript bindings to certain fields for
ParticleAssetEmitter and ParticlePlayer
Fixed signum logic.
Merge pull request #56 from eightyeight/math-sign-function

Added signum convenience function
Merge pull request #68 from lilligreen/particles

added missing ParticleAsset/Emitter/Player TorqueScript methods.
ImageWidth and ImageHeight were inverted in calculateImage function
Merge pull request #70 from capnlove/ImageAsset_Typo

ImageWidth and ImageHeight were inverted in calculateImage function
Final CompositeSprite Fix.
PickPoint, PickArea and PickRay now work in all scenarios, regardless of CompositeSprite position, rotation or camera zoom level.
Merge pull request #69 from capnlove/CompositeSprite_Fix

CompositeSprite Fix - All Picking modes functional