blender lights export
Fixed doublesided material on non solid USE(d) IndexedFaceSets
- Warning that Background node is not yet implemented (need more research to mimic original VRML player behaviors)
Added TypeScript Language detection
Update MeshPhongMaterial.html
Internet Explorer fix for UI.Number and UI.Integer slider.

Implemented similar fix to TransformControls using previous and current
pointer positions.
Merge branch 'patch-1' of https://github.com/BeryJu/three.js into dev
Merge branch 'patch-6' of https://github.com/PaulJacobs/three.js into dev
Merge branch 'patch-3' of https://github.com/speigg/three.js into dev
Updated builds.
Made examples and docs layouts more consistent.
Editor: Set UI.Color default value to white to match default THREE.Color value. Fixes #4030.
Normalize indentation in Blender exporter

Making the exporter for Blender 2.66 producing consistent indentation (all tabs rather than mixed tabs and spaces).
- Background node color and angle parsing complete, but colors sequence is inverted for background node
Merge branch 'dev' of https://github.com/bartmcleod/three.js into dev
replaced use of xpath queries with querySelectorAll to fix missing xpath in IE11
Documentation for hex/intensity on all lights
Face vertex normals and face vertex UVs must not be shared. Fixed.
Merge branch 'UI-Number-and-Integer-IE-Patch' of https://github.com/gwindes/three.js into dev
ui.js: code clean up.