Gibs
fix fixes lost in hdd holocaust
Automatically board and unboard vehicles.

* Separates the idea of vehicle control from being inside.
* No more "Board Y/N" prompt.
* Players can clamber around inside moving vehicles if they want.
* Boardable parts include seats, beds, boxes, aisles and doors.
  If the player is on any of these, they will be carried with the vehicle.
* Player can dismount by walking out of the vehicle.
* Suicidally moving onto moving frames etc is disallowed.
Fix car doors magically closing behind the player.
Make sure player is properly boarded when debug-spawning vehicles.
Slight correction to cross-compiling instructions.

From the git-clone(1) manpage: "The 'humanish' part of the source
repository is used **if no directory is explicitly given**[...]". Since
we are explicitly giving it a directory, we need to give it the humanish
part, too.
Fix the rest of the instructions, while I'm at it.
Okay, I basically rewrote the whole thing. May it be useful.
Fucking underscore.
Added new fields for gibs, and only tiny and small critters are completely gibbed at high damage
Fix the 'Whoa.' text in ncurses.

Now it actually prints the first time around, instead of waiting until
you press a key or whatnot.
Expanded Martial Arts Traits

traits to make all martial arts usable in-game.
temporary fix until NPCs are working.
Revert "Expanded Martial Arts Traits"

This reverts commit eb57f418577d3f5dec1015f1eb66449603b230ce.
Expanded Martial Arts Traits

Traits to make all martial arts styles selectable in-game.
Stopgap until NPCs are fixed.
Missed out corpse drop check for non fles or veggy critters
Merge batch of the day.

Conflicts:
	game.cpp