partial implementation of non-infinite world (edge wrap/warp/bounce)
Incomplete implementation of 'special points' in drawn maps (crashes engine)
merge
Make a few more gears honour world edge checks
move border back a bit from left/right bounds, bee tweak
toss in a quick n dirty blacking out of the world beyond the barrier.  still want to add edge effects, cross effects
Modify Racer script so it could work with special points
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
needing something like bullet trail to chop into segments tag borders.  Adding that could allow portalling too, probably.
add world edges to config