test:-)
Fixed bug with imageLoad() on nvidia hardware
New triangle mesh
Sync commit
New triangle
Worked on voxelization - first working version
-Simple Voxelization working
-working on Ray cast visualization
Integrated proper voxelGridTransform matrix to raycast shader
Added transform-matrices to the voxelGrid for easier handling and scaling
Implemented first depth-range calculation in voxelisation and added new model
Fixed some shader compiler bugs for nvidia
Fixed minor issues with voxelization
Merge branch 'hax' of github.com:KoRE0/KoRE into hax
Shader handling improved
Fixed voxelize-bug for Nvidia hardware
Began implementing raycast-prepare passes
Improved voxel rendering
Corrected false voxelization
new monkey-mesh
Voxelization finished