liq|: upgrade to Maya2013-x64, 2.update dynamicload test case
liq| shadergraph|: export liquidLight/liquidShader in ConvertShadingNetwork
liq| x64|: build plugins/polygon, plugins/subdsphere on win7-x64
liq| rm|: trivial, add some annotations
liq|: update shelf_Custom.mel
liq| automationtest|: sleep 4s after each rendering
liq| test|: test with maya2013
liq|: liqShader::useVisiblePoints should be initialized to false;
liq| test|: test with maya2013, forgotten file
liq| er|: reserve the code. the liquidShader3(liq_skylight) is not output. this bug must be fixed.
liq| x64|: displayDriverAqsis debug settings. BUG: runprogram test case fails.
liq| callback|: 1.Since Maya2013 has callbacks for renderer, liquid don't need to source some mel files.
liq| hyperShadePanel|: LIQUID_HyperShadeCreateMenu_BuildMenu() removes parameters.
liq| hyperShadePanel|: put some mel files into mel/2012/
liq| mel|: liquidBuildHypergraphNodePopupMenuItems.mel --> buildHypergraphNodePopupMenuItems.mel
liq| mel| 2013|: +Maya2013 mel files
liq| hyperShadePanel|: upgrade to Maya2013.0 (not use callbacks)