Add iOS and MacOSX targets to create gameplay.framework
Removed unused script for framwork build
Fixed xcodeproject for release code sign to iphone distribution
Adds -O1 to Matrix.cpp in iOS project file

This remedies crashes in iOS release builds that seem to be caused by optimisations.
Fixed minor bug in framework build
Remove -O1 from matrix.cpp as the problem was solved in SDK 6.1
Merge pull request #872 from mozeal/next

Added targets to Xcode project to build gameplay.framework
Merge pull request #873 from WolfgangD/master

Adds -O1 to Matrix.cpp in iOS project file
Fixed a bug in the encoder where point lights were converted to ambient lights when they had no decay
Merge pull request #874 from dgough/next

Fixed a bug in the encoder where point lights were converted to ambient lights when they had no decay
Changed Scene::load() so it can load from ".gpb" files
Updated the samples to use Scene::load instead of creating a bundle.
Merge pull request #875 from dgough/next

Changed Scene::load() so it can load from ".gpb" files
Updated the encoder CMakeLists for linux
- I've removed collada from the encoder CMakeLists. Use FBX instead. (See the thread in the forums).
- The encoder now links against the FBX SDK. I've set the CMAKE file to search in the default install directory.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #876 from dgough/next

Updated the encoder CMakeLists for linux
Merge pull request #878 from blackberry/master

Merge master to next
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
Added a new Game::resize event that is fired once after the game window is created and then again whenever the game window changes size.
Added support for a new "resizable" property in the game.config/window, to specify whether you want a resizable window border (for platforms that support this). Currently only the Windows platform checks this flag, but Mac and Linux will follow soon.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Added a couple methods to FrameBuffer for querying render target info.