explicitly require threading library for executables that need to be linked to it
added cmake scripts to find packages needed for conversion to LCIO and integration into EUTelescope
added native reader library based on code from EUTelescope;
if enabled using BUILD_nreader and as long as EUTelescope and ILCSoft packages can be found (e.g. after sourcing EUTel's build_env.sh script) the shared library is built and installed in ./lib/libNativeReader.so;
when added to MARLIN_DLL environment variable, this makes the processor 'EUTelNativeReader' available within Marlin.
This library makes the NativeReader processor within EUTelescope obsolete and resolve the circular dependence between the packages
added temp. emacs files to git ignore
fixed CMake scripts to correctly find Qt5 libraries; updated README with some infos on how to setup dev. environment on Windows
added script to identify c++11 able compilers
added scripts to search for appropriate threading libraries (platform-dependent) and script to search for win32 pthread library
included platform-dependent search for threading library; some fixes for Qt5 search in Cmake script; addresses part of eudaq/eudaq#5
adjusted includes for Win32; partially fixes eudaq/eudaq#5
updated documentation for Win32 build process
fixes policy setting to be compatible with CMake versions < 2.8.11
fixed typo that broke build with C++11 features
fixed linking with threading library when using C++11 threads; addresses issue eudaq/eudaq#7
correctly link pthread library under W32; thanks to RPeschke for the hint
mark classes as DLLEXPORT where needed; thanks again to RPeschke
this addresses eudaq/eudaq#5 and fixes many issues already
disabled warning #4251 for MSVC which is triggered by many std classes and litters up the output
fixed linker errors with Qt5 under Windows (now building for subsystem console instead of windows)
partially addresses eudaq/eudaq#5
updated documentation for setting up the development environment under windows
Merge branch 'cmake_win32_qt5' of https://github.com/hperrey/eudaq into cmake_win32_qt5
changed ignore files
cmake does not find the path and platform dependencies correctly therefore I disabled the 64 bit compilation on Windows and force it to use 32 bit.

another thing i noticed, when he searches for qt he is just following the path and takes the first it can find so we have to improve this that he knows what to look for. for now the fix is have only the one qt version in path that you want to use