-4000 commits for Odamex!
-Revert r3807 as it would not set a corpse's velocity correctly, causing it to slide too long or hang in mid-air momentarily.
-Create player snapshots for svc_movemobj and svc_mobjspeedangle messages and merge them with the snapshots for svc_moveplayer.
-Don't update a dying player's animation frame via a snapshot.

git-svn-id: http://odamex.net/svn/root/trunk@4000 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Use SDL's parachute mechanism to clean up after crashes except with MSVC where it interferes with the debugger. Thanks RjY

git-svn-id: http://odamex.net/svn/root/trunk@4001 b0bcef46-2027-0410-bd56-ab726e9a1d04
-The countdown clock was intended to change color to CR_BRICK with less than 60 seconds remaining instead of 60 tics. Thanks for the fix RjY.

git-svn-id: http://odamex.net/svn/root/trunk@4002 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Do not remove the line special from exit lines (both cross and use lines) if the server is configured to frag players trying to exit the level (bug 990).

git-svn-id: http://odamex.net/svn/root/trunk@4003 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Update r4003 to also include support for Teleport_EndGame and Teleport_NewMap line specials.

git-svn-id: http://odamex.net/svn/root/trunk@4004 b0bcef46-2027-0410-bd56-ab726e9a1d04