refactored TileMapView to load all the layers
fixed cocos texture atlas rotation
refactored event emitter
initial keyboar input support
added physics to platformer
initial tile map to controller refactor
fixed bug in matrix multiplication
fixed bug in matrix multiplication
fixed bug in dirty transforms on views
working platformer physics
added follow action
fixed tiling artifacts
fixed platformer character jumping
added slope shapes
fixed character feet shape
Merge branch 'feature/platformer'