[SP] Cvar update fixes in cg_draw.cpp.
[SP] Remove cgi_EndGame.  Replaced with local function and call to disconnect cmd.
[SP] Show player in entitylist cmd.
[SP] Shutdown the filesystem on a quit.
[SP] Filesystem stuff from MP and cleanup.
[SP] Bring Q_strstrip and Q_strchrs over from MP.
[SP] Don't allow a SetColor if tr.registered isn't true.
[SP] Remove isBumpMap from shader_t.
[SP] Use QINLINE on R_Radix.
[SP] Porting a UI fix from MP regarding onOpen behavior weirdness.
[SP] Clean up some menu function warning messages.
[SP] Remove unused define VID_NUM_MODES.
[SP] No longer try to load jagamex86.dll from the root directory on windows unless debug version.
[SP] Don't allow condump with extensions besides .txt
[SP] Check for fs_apppath for startup override on Mac.
[SP] Remove MAX_NUM_ARGVS/com_argc/com_argv.  All unused.
[SP] Cleanup image load code in SP.
Try loading the exact extension first.  (Ugly for now, will merge MP code later)
[SP] Temp workaround to avoid buffer issues in some mods (dfmod) that set all 3 part skins to model_default thus not fitting in a 64 sized array.
[SP] Merge Com_Error catching code from MP and some other Com_Error functionality.
Init lastTime to 0 in Com_Frame.
Remove delayedFreeGame/DelayedUnloadGame references.
[SP] Fix misc_model_ghoul entities.
Per suggestion by DT85 in http://jkhub.org/topic/2976-misc-model-ghoul/