-Restructured the whole Sources Folder into the following Packages:
-->Assets (for AssetsManager, Sounds, etc.)
-->Gameplay (GameEngine relevant Classes like Entity and GameStage)
-->Interfaces (like Collision, Movement and Weapon)
-->Processes (for Rendering, Moving, etc.)
-->TestStuff (for Debug only Classes like CollisionBoxes)
-->View (for Classes with an Attemp to create an HUD)
//-->Configs Folder for all .json Datas

-Removed all Instances of flash.utils.Timer and replaced it with DelayedCall Instances
-Added ConfigSpawn, loadingEntites by Config and Respawn via F5
-Removed and adjusted old delaTime-Stuff with an cleaner and improved passedTime
-Movements and Weapons now will work correctly with passedTime (input in 1.23 instead of 1230 seconds)
-Stopping and Resuming the Game will now works correctly
-Changed all unfixed Values for Positioning with an Viewport Value for multidevice-Support
-Victims now will wait 2 Seconds after coming in the Screen, before they will run away
-Fixed many Code-Spelling-Fails like missing ";", etc.
-Minor Bug Fixes and Code improvements