add /entityShow <id> which will print out some useful details of the selected entity
allow explicitly firing events on selected entities from the serverconsole
during field spawn the classes are unknown and not of type "noclass"
refactor util functionname G_UseTargets to G_UseAllTargetsOf
remove unused chaining from gentity_t
refactor util function G_PickTargetFor to G_PickRandomTargetFor
refactor G_TargetFind to G_FindNextTarget and many associated variable names as cleanup
introduce the targetAction enum as addition to the target struct
introduce the reset function to gentity, that gets called also intially after spawn, it will allow us later to reset entities to their original state via special target-actions
refactor G_UseAllTargetsOf to G_FireAllTargetsOf for upcoming change
abstract firing of random target
abstract the concept of an entityCall
introduce the act function and add general calling of it
add several additional targetActions capable to be applied to several different entity classes
map actions to their enums via binary searched array
abstract to a G_FireTarget function
make /entityFire fire the selected entity itself instead of the targets of the selection
add explicit act and propagation types to the targetactions
make targetActionFor available outside g_spawn as G_GetTargetActionFor
handle the actiontypes FREE, PROPAGATE, RESET and ACT/default globally for all entities