Messed around with the pause button and delays.
added code that fixes a bug where the shark will immediately go to mouse if it is clicked far away. I commented it out because I need to test it further in csil as my remote connection is to slow
Made a button that allowed the game to be paused.  Going to implement Serializable next and maybe more menu options to be displayed in the menu.
PauseButton for the pause button icon.
added serialization and deserialization of the score
added serialization and deserialization of the score
added serialization and deserialization of the score
Added a resume button in the menu and if it is pressed then deserialization happens. There is an issue wiht the serialization where I cannot reset the eaten variable (could be outputstream buffer), but I will get to that later.
Fixed the problem where the timer increments regardless of the pause.  Also fixed the problem where the boat moves during pause when resizing the screen.  Fixed the spawning of the correct number of Jellyfish by moving the fileInputStream for the saved state.  Fixed problem where timer was not stopping clock when pause was in place (Time would increase in background regardless that the game was paused.) Also serialized the timer in case the game should start back at the old time.  Added extra comments and some Javadoc comments into the FishAnimationEnvironment.
Added more comments to the menu file to clear up the functionality of the different parts of the menu.
Tried to get the serializable to save the position and speed of the jellyfish, but it is not working yet.  Saves the Jellyfish but when it loads it at the locations, the locations are all wrong. Need to fix this before pull request.
moved the resume button to be in the difficulty menu. Found reason why score had trouble serializing at times: if score is negative, deserialization does not go smoothly. Attempting to fix this now.
Fixed bug where the score was serialized incorrectly. Used readInt() and writeInt(), allowing for negative score values to pass through serialization process.
removed .goutputstream*. those random fies were the result of a bug
Implemented the serialization to save the jellies, the fish, boat, shark, and the score and time. Project ready to be pull requested.
Merge pull request #12 from IDarvis/master

Resolved Issue #10