Cache xyz components in crossVectors function.
Normalize ray when transforming it + intersection RayTriangle.
Rename intersectionRay + add it in Triangle.prototype.
Remove remaining ray normalization in Raycaster.
Updated builds.
WebGLRenderer: Added BufferGeometry deallocation as per @MiiBond suggestion in fa8f4878c8e334fa3dafe4dd91295dec4292fc65.
Updated builds.