Added ping indicator
Fixed issue where peer unit direction interpolation was incorrectly mirroring the y axis
Show FPS indicator
Fixed issue with objects being written to connection didn't reset
Corrected building hit boxes, correcting an issue when interpolating peer unit movement while attacking buildings
If a peer unit kills a local asset, don't predict that it continues to walk towards that asset before the peer updates you on its next target
Better predict peer unit movement to avoid jerking rendering