Added factions
Merge branch 'master' into evade_mechanic
Merge branch 'master' into evade_mechanic
Moved parsing logic to level editor. Added support for dynamic levels
Merge branch 'master' into evade_mechanic
Added advance/retreat movement to dash
add score
Split restart into clear and load
Circles!
Added color variation, and edited some defaults
Now the player dies if not dashing on collision
Decreased player size and initial x
Added sebug state
Updated swinger to add a param, and made some level experiments
Tweaks on last level
Color scema tests
Went back to the non-dashing mechanic, fills better
Added behavior pulsator
Song
Circles