Modifies human bullet_act to add reflection on wielded dualsabers
Overhauls this entire pull

All item/obj now have the var reflect_chance which based on a prob check, determines if an object will reflect energy projectiles while in the wear_suit, l_hand or r_hand slots, a reflect_chance of 100 will always cause the player to reflect, 0 (Base of every object besides the ablative armor) will never reflect. Objects are reflected like ablative currently does.

modifies the bullet_act of humans to incorporate this new system
gives the ablative armor the same chance to reflect it had before
gives dualsabers if wielded and the user is not a hulk a 100% chance to reflect energy projectiles
adds specific wield() and unwield() to dualsabers in order to add check if hulk
Shuttle call in red alert will only take six minutes instead of ten

If the shuttle is called in a red alert the time will only be six minutes.
This is separated into three minutes of recall time and three minutes of
centcom preparing the shuttle and sending it.
Merge commit 'fetch_head' into red-alert-shuttle-call
Fixes the issue of being hulked after wielding a dualsaber still giving you the reflection bonus.
Fix for laserproof vest

Passes the hit zone down to the reflect check
Creates a check for where the projectile hit in laserproof vest
If does not target the chest or groin the reflect chance is halved
Remove debug message

oops
Merge pull request #10 from Zelacks/reflect
Ablative armor no longer provides reflection if you are shot in a location that isn't covered by ablative armor (Chest, groin) as per Number's request. Shout out to Zelacks for doing this for me.
Juggernaut Adjustments

After finally seeing Juggernauts in action (seeing two of them rape a full escape shuttle) I've realised their laser reflection is a bit much.

-Raised the reflection chance to 80% from 65% -BUT-
-Instead of the reflection nullifying the damage entirely the juggernaut takes half the projectile damage
-Adjusted the weighting on the reflection trajectory, the intention was meant to be more "ooo sparkley light show, oops sorry dude over there" than "I shoot you, I die"
Swaps dualsaber wielded force to 34
Updated MetaStation.v35B.dmm to MetaStation.v35C.dmm
v35C
-Updated plaque tile.
-Removed a light switch on a table in the Detective's Office
-Removed intercom on a table in Tool Storage
-Added a hidden basketball to the map somewhere
-Added ice cream vat to kitchen storage.
-Fixed drinks with old paths possibly causing compile issues.
-Rearranged the Chapel to be more imposing and less comfortable.
Merge remote-tracking branch 'remotes/upstream/master' into dualsaberreflectmerge

Conflicts:
	code/game/objects/items/weapons/twohanded.dm
Merge pull request #1354 from Metacide/master

Updated MetaStation.v35B.dmm to MetaStation.v35C.dmm
Merge pull request #1356 from Ergovisavi/dualsaberreflectmerge

Reflection and Dualsabers
Merge pull request #1311 from JJRcop/red-alert-shuttle-call

Shuttle call in red alert will only take six minutes instead of ten
Merge pull request #1338 from Malkevin/reflectivejugs

Juggernaut Adjustments
Changelog addition for "red-alert-shuttle-call"

I saved this for another pull to avoid conflicts as other things got
merged.
Merge pull request #1366 from JJRcop/rasc-changelog

Changelog addition for "red-alert-shuttle-call"