avoiding Context3DProfile enum for backwards compatibility (closes #306)
avoiding array push to prevent allocation
fixed erroneous use of static helper vector
clearing byte array early in 'Loader' code path
added missing 'static' declaration
Avoiding array creation side-effects in performance critical areas

On iOS (AOT compiler), Array/Vector.push and  Math.min/max cause the creation of temporary arrays.
more places where 'push' should be avoided
new helper method for AGAL texture lookup flags
first version of DisplacementMapFilter

Beware: doesn't yet work with atlas textures for the displacement map.
avoiding more allocation side-effects
added 'Image.setTexCoordsTo' method
added 'Texture.adjustTexCoords' method
finished DisplacementMapFilter
added missing default value documentation
Include units more often in Tween.as ASDoc
fixed wrong DRW output when StatsDisplay was re-enabled; updated interval to 0.5 seconds
Merge pull request #364 from JKillian/patch-1

Include units more often in Tween.as ASDoc
fixed empty+fromColor constructors: width+height arguments need to be Numbers, not ints
Merge branch 'master' of github.com:PrimaryFeather/Starling-Framework
now limiting the region the filter draws into to object-bounds + margin