Make cgame's tcmd use trap_SendClientCommand for "gc"

gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.

(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
Fix warning message in animation.cfg parsing functions

Signed-off-by: Zack Middleton <zturtleman@gmail.com>
Add option to hide bots in server browser

Add new cvar ui_browserShowBots.
Added SORT_HUMANS and SORT_BOTS for LAN_CompareServers, so missionpack ui can sort using human or bot players.
Decouple sort keys and missionpack columns.
Add sort by maxclients and gamedir to LAN_CompareServers
Merge remote-tracking branch 'ioquake3/master'

Conflicts:
	code/cgame/cg_consolecmds.c
Remove TA_BLOOM from Code::Blocks project
Merge remote-tracking branch 'spearmint/master'

Conflicts:
	code/client/cl_cgame.c
	code/q3_ui/ui_local.h
	code/q3_ui/ui_main.c
	code/q3_ui/ui_servers2.c
	code/ui/ui_local.h
	code/ui/ui_main.c