First Try of making Perlin/Fractal thingy caves, using Matlab connection right now
Doesn't seem to work for now...
no crashes, very slow, matlab sometime infos about rank defiecieny, maybe \ solver isn't that clever...
tweaked ShapeProvider_Normal to generate more Highrise and less Construction (still hardcoded), started work on caves
enhanced road decay, now includes dirt patches and mossycobblestone and less halfslabs
tweaked percentages of decay
added support for rotated schems, it's more a hack than real support, but should work for now.
added support for custom decay options and added the options to the schem metafiles