initial ObjectPool branching
added object pool and sprite pool basics, banana sprite
Added GameScene. TODO -> SceneManager launches GameScene instead of
MainMenuScene. Start menu button crashes.
added touch banana
fixed crash when launching GameScene through MenuScene\. I was loading LoadingScene and shouldnt do that
changed texture type from bilinear to nearest to remove artifact
added GameScene resources and button
added getResource button, check in-out, todo delay on create new objects, print objectPool data
added gitignore
added obvious delay in SpritePool.create
started working on GameScene text
added text with object count, TODO: embelish :\)
RC1. Fine tune delay time and we are done
creating base game engine
removing old objectPool stuff
house cleaning
removed bin