Omega via svn r9493:
No timers yet, but drycoded more ra-den warnings and changes.
Omega via svn r9494:
drycode basic helm of command
Omega via svn r9495:
Thanks to some good logs, lei shen heroic tweaks.
1. We now have timer for first cast of whatever special he retains after an intermission
2. We now have helm of command timers
On side note, fix some complete math fail on pre warnings i added earlier. 40-16 does not equal 4
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r9496:
# koKR update (I'm very very very bus on recent days, have no time to play WoW. Sorry to Korean users:) )
Omega via svn r9497:
Small timer adjust for LFR bouncing bolt on lei shen
Disable infoframe and rangeframe for arcing lightning in LFR on iron qon
Re-enable range frame on jikun. even though caw can pretty much be ignored in LFR, 20 juveniles up at same time can not.
Omega via svn r9498:
tested auto particle in LFR, works good. Making on by default because it may help improve the quality of LFR to force this
tandanu via svn r9499:
add a new option type: special warning options, checkbuttons which have an additional sound setting (very hack-ish due to GUI stuff which was made for a UI with a few check buttons in times where bosses didn't have a hundred different abilities... oh well)
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9500:
Fix leishi icon code (wow talk about a bad place to mess up where "end" was put. checking mouseover target 25 times per onupdate is lol)
Also port oscars skull switch fix in there so first icon always skull.
tandanu via svn r9501:
sound option now saves the runSound that is set by the boss mod as default, it can be changed; UI still missing
Omega via svn r9502:
add more comment and concept image
Omega via svn r9503:
additional notes
Omega via svn r9504:
found additional bugs and added additional comments
I have a feeling this feature is just a pipe dream. if it doesn't pan out i'll just populate options with more than 3 factory hard codes.
Omega via svn r9505:
With oscarucb help. some working GUI code. it just needs hookups and tweaks now. May also not be permanent solution or a factory default. Upon discussion we think there should be a global option that enables advanced sound config and if this option is turned off these extra menu's are hidden from GUI. Not all users want such complexity
Omega via svn r9506:
Another patch from oscar. Show which value is selected in a popup menu
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9507:
Hook up menus to current sound values. Looks to be working but i have a very difficult time testing it without an easy boss to pull
Omega via svn r9508:
Small text change
tandanu via svn r9509:
fix test mod