Created sprite frames for idle and run
Created the Player Atlas

Added the sprites to the atlas
Moved Player Atlas into its own folder
Refactored PlayerAtlas to player_atlas
Refactored to modularize units
Created a prototype script and prefab

The script and prefab demonstrate the animations.
Created an animations scene
Added a jump anim for player
Updated animations scene
Added sprites for enemy ground unit
Created animations and prefab for ground unit
Refactored Player/Atlases to Player/Atlas
Added sprites, anim and prefab for air unit enemy
Updated animations scene
Added die, dead and attack anim for player
Updated scene
Created poison unit using particle system
Updated scene for animations
Added a second sub-emitter for poison unit
Merge remote-tracking branch 'origin/prototype/animations' into prototype/ai_player

Conflicts:
	lonely_squirrel.userprefs