some initial code for faster rendering obj-free ranges
range based rendering done, needs further testing
Bit more fixing, still buggy
fix usage of uninitialised variables that could lead to crashes
more fixes
(hopefully) last fixes for object ranges
some fixes for cleanly exiting after moo_fatal
PXML update
add menu background
draw_line() only used memcpy() until the first sprite, then did prioritychecks for the rest of the line. fixed.
updated pnd_dist.sh
TODO update