No longer necessary to scale per object. LevelLayer now scales everything by calling zoom() function.
Converted node connections to associative array like nodeDictionary. Updated getEdgeList to reflect this change.
sneaky log()
Merge pull request #48 from Seneca-CDOT/issue46

Issue 46
Merge pull request #47 from Seneca-CDOT/issue32

Issue32 - Game Zooming
pmouseX/Y are processing.js variables that always contain the previous frame's coordinates of the mouse. It is not necessary to set it in mouseClicked() for it to work in mouseDragged()
Space bar centers on the player (currently 0,0 by default). Key can be changed in the future.
Updates to documentation
resolved