perl script to build UnityScript.Lang.dll and Boo.Lang.dll using ms toolchain
add .net framework to path before building
dump program file folders
Use TC artifact packaging support
force boo.lang to target framework 4.0, also copy the assemblies correcly
On Mac: check stat flags and report the file as FILE_ATTRIBUTE_READONLY if it's marked as Locked in the filesystem
Merge pull request #79 from richard-fine/readonly-io-fix

Correctly handle locked files on Mac
removing dead code
Merge branch 'unity-staging' into unity-unityscript-wsa
Use parentheses consistently and more idiomatic form of 'die'
Make sure long paths are used always
use Win32::GetLongPathName() instead
variable is not being used
No need to normalize paths for $output
for some weird reason calling with the full path returns an empty string on build slaves - but works on my machine (tm).
Specify fno-omit-frame-pointer on OSX to all for proper stacktrace output.
Add mono_backtrace_from_context to properly retrieve a backtrace when altstack is being used. OSX only at the moment.
Move variable declaration to beginning of scope.
Only walk the specified number of frames in mono_backtrace_from_context.