- Fixed bad description.
- Removed redundant code.
- Allow both Win32 & OSX to resize windows.
- OSX now updates the windows size so that the next render is correct.
- Removed application instance handling.
Merge remote-tracking branch 'origin/master'
- Added a second target to the Xcode project. We need to be able to compile a version of the runtime that does not link against the Qt libraries.
- Fixed logic error that was preventing proper break events for keyup.
- Fixed incorrect plane-equation used for Scroller clipping.
- Added legacy editor compiled TorqueScript to ignore list.
- Added Torque2DGame.app and Torque2DGame_Debug.app to the ignore list.
- This still needs a lot of work if it's to be used for complex objects that move around a lot.  As a complex static object it's very fast.
Merge remote-tracking branch 'origin/master'
Both GuiCanvas & Scene now have the ability to (optionally) clear the background color and specific the color.

Both have:

fields:
BackgroundColor - defaults to black.
UseBackgroundColor  - Defaults to true on GuiCanvas & false on GuiScene.

methods:
setBackgroundColor
getBackgroundColor
setUseBackgroundColor
getUseBackgroundColor
- Updated my testbed.
- Moved the Color console types into the color code.  These types need to be moved to where they belong and not placed in one location.
- Added stock colors and ability to perform a fast query from name to color and vice-versa for both ColorF & ColorI.  Also, you can directly access a new type of "StockColor".  Will be adding this to the TypeColorF & TypeColorI soon so that they are available for persistence and field set/get.
- Added script functions for stock colors:
> getStockColorCount()
> getStockColorName()
> getStockColorF()
> getStockColorI()
- TypeColorF & TypeColorI fields now handle stock color names.  Note that they will now return a stock color if the color they represent matches one.  This may cause issues where scripts retrieve a color expecting color components.  This is easy to fix by calling the new "isStockColor()" below.  If it is then you can retrieve the color using the exiting "getStockColorI()" or "getStockColorF()" functions.
- Added a "isStockColor()" method that allows the scripts to test if a name is a stock color.
- Got the basis down for our OS X PopupMenu. Gonna need an intermediate object to handle clicks. Currently it's named osxPopupMenuController. This is a utility class that will react to clicks and call its owner (PopupMenu*) ->handleSelect.

- Removed some OS X default menu items that are not goign to be used.
- Settting and getting the background colors via methods for both the GuiCanvas & Scene now support stock colors.
- Settting and getting the blend color via methods for the SceneObject now support stock colors.
- ColorF & ColorI now support use in a hash-table.