Preparing to implement a boundary to the levels that can be loaded.
Adding test level
Merge branch 'master' of github.com:recardona/BitBot
Adding planning and non-planning gifs to help explain the dynamic of the game.
Merge branch 'master' of https://github.com/recardona/BitBot
Decided against using these gifs.
Made robot dynamics more obvious via the game's prompts.
Fixed the LevelSelectState to display the levels to load across two columns.
Tweaked some game design parameters.
Upgraded howler to the latest version.
Added .ogg and .wav versions of all audio files - some browsers do not support .mp3s (notably Opera).
Level 10, courtesy of @colemip
The game now loads the retry dialogue if the player has failed the stage she's on.
Fixed bug [#30] - if the user navigates off the browser window, the game pauses.
I just realized that there was a degenerate strategy: if the player pauses the game, she can still observe the entire level, and could potentially plan without penalty.
Added a continue option to the pause menu.
Removed infinite battery cheat :)
Fixed a bug discovered by @colemip whereby the sounds of the Robot moving would keep playing when the player lost.
@colemip's level was already integrated, so removing this file.
Changed the narrative a bit.