minor tidying up of unnecessary initialisation
minor comment change in StringMorph
replacing an un-needed loop in StringMorph
I forgot to replace the "cursor"s into "caret"s in HandMorph, fixing that.
now an undo on a StringMorph or a TextMorph clears any ongoing selection
emptying the selection needs to trigger a changed/updateRendering/changed, otherwise it leaves some old-paint mess behind
added comments as to why we need to set the font property twice on a canvas
a) renaming "aStringOrTextMorph" into "aStringMorphOrTextMorph" b) adding comments c) making it so the selection is cleared on any stopEdit()
editing some comments
rebuild and docs