(Glide2GL) Major commit - integrate Glide64Mk2 INI
into Glide64 itself - also autodetects microcode now
(Glide2GL) (Glide64) Get rid of Config.cpp/Config.h
Merge branch 'master' of https://github.com/libretro/mupen64plus-libretro
(JNI Makefile) Take out Config.cpp/Ini.cpp (for Glide2GL)
Merge pull request #30 from lioncash/master

A few modifications to rice.
Update input_plugin.c

Sane controls for Wipeout 64, the International Superstar Soccer series, WWF No Mercy and WWF WrestleMania 2000.
Merge pull request #31 from Oggom/master

Update input_plugin.c
(Glide2GL) (Glide64) TexBuffer - pass by pointer instead of by
reference
(Glide2GL) (Glide64) Framebuffer to screen - pass through pointers
instead of references
(Glide2GL) (Glide64) ucode - get rid of default params
(Glide2GL) (Glide64) Redundant three variables at top of InitGfx
(Glide2GL) (Glitch64) Take out extern "C" parts
Add Pokemon Snap cheatcode fixes - will fix cursor
(Glide2GL) (Glide64) Detemplate-ize ROL - remaining problem is with ROR
(Glide2GL) (Glide64) Util.cpp - Pass by pointer instead of by reference
(Glide2GL) Remove Glide64mk2.ini
First Pilot Wings 64 shadow fix
(Glide2GL) (Glide64) DrawFramebufferToScreen256 - move RE2 code path hack outside
(Glide2GL) (Glide64) Get rid of evoodoo
Added checksums from mupen64plus.ini