Multidrop screen updates to show new weight/volume
Slight tweak to inventory subsets to account for ammo idioms
Another quick fix for the same ammo idiom
Removed a hardcoded limit on recipe availability checking.

This was making it possible to create recipies that should not have been
possible, including when no tools or components were present.
Removed 20-tool and -component limit from crafting recipes.
Additional cleanup for lifting tool and component limits.
Fix formatting while multidropping to account for variable numbers of digits
advanced_inv: Tab toggles between panes as is typical of ncurses
apps
* Fixed typo in nuke functions, fixed typo in bionics.
* Moved npc options to normal options file.
* Removed duplicated npc load code.
* Removed redundant cast.
Merge remote-tracking branch 'upstream/master'
Removed outdated comments. And commented out code.
Missing braces, double cases
Debugmon on stopping vehicles, killing monsters in play
Merge remote-tracking branch 'upstream/master'
* Removed duplicated code
* Made nuke launch only explode once. But with the strength of a mininuke.
Added more lit items to the npc forbidden items list.
* Updated DEVELOPER_FAQ.txt. with some npc info.
Fixed the disassemble check in player.cpp to use the new recipe data structure.

This fixes the segfault in issue #658.
Merge Multidrop screen updates to show new weight/volume.
Merge Removed a hardcoded limit on recipe availability checking.