Can't get movement with the rendering, velocities getting deleted, also fixed the bug with the make file that would mean that not everything would complie if it was changed
Rotation and movement working as wanted, there is some stuttering when full screen on my larger montior, no idea why
Putting things in place to make the bubble sorting work,' some problem in the current code
Rotation is getting there, I think we now have rotation about the origin but not the center of spheres
Rotation solved, problem was the - function in Matrix33 was set the same as the + function
Think I have the shapes ordering correctly now. The shapes and triangle sorts don't see to stick throught the itterations which increase computation time, need to fix this when I have interent and can look up stuff about pointers and arrays
Started work on the view stuff, making Z values matter etc, will need to start doing some maths here
Sort of getting somewhere, trying to figure out the 'standard' function from mapping the 3D to the 2D (like an eye would)
Configure for geany and minor testing tweaks
Managed to get 3D camera rendering to work to some degree, more testing required
Rendering seems to work, still need to add in camera rotation but the core conept seems to be working