The object loader I've utilized is simple. It cannot do textures or materials. It doesn't appear that any of the easy to use ones can load textures or materials automatically, as the .mt format is more complex than the .obj format. It's okay. I think we shouldn't worry about it. I've altered this obj loader to load a .txt file of the same name as the .obj file and get a color from that file. We can just make every model a single color. It's not ideal, but I think it works with the time we have, since we need to get moving on actually implemented things (I don't feel like messing around with loading things anymore).