Empty project
Started creating the device/swap chain
Finished graphics init
Small things
Implementing resizing.
Added a way to pause rendering for lower power situations.
Renamed and abstracted GraphicsDevice.
Cleaned up some naming and exposed a number of graphics device properties.
CRLF RANDOM
Improved page handling
Added Capstone.Core
Added IComponent & more of Entity
Empty transform class
Added Transform2D.
Added world transform getters to Transform2D.
Added Capstone.Graphics and moved XAMLGraphicsDevice there.
Changed namespace of XAMLGraphicsDevice to Capstone.Graphics.
Changed XAMLGraphicsDevice to singleton to fit event access methods
Added TextureCache
Stipped down XAMLGraphicsDevice for separate game loop.