Lots of changes to how scrolling maps work. (load/save/game object ignoring)
Refactoring for the player creation to manage human/ship forms easier, also added a ship texture
Added a new enemy type. Made some minor adjustments to animations so they can play backwards. Fixed a bug with the shotmanager, moved some assets around, and made it so you can switch between the two maps on demand with the 1 or 2 keys