Ship Odyssey v.2013.08.01.c: fix bug, where game case was not closed properly.
in ShipOdyssey.mxml:
--add back in emergency close of old case in newGame() method.
--for debugging improve simulation of DG game connection, add more trace statements.
TO-DO: refactor code to make it even more clear when last game is not finished properly.
Ship Odyssey: DG error trace statements replaced with real Errors, to help us debug. Fixed issue where ending the game with rats animating caused several DG errors.
Ship Odyssey: Refactoring, removing obsolete variables. TreasureNamePicker is now a singleton static class.
Ship Odyssey: Fixed close game bug. Increased readability of several functions within PopUpScroll.