definition of the layers for the sprites
the sprites are in a dict of groups now
this group is useless now
Merge branch 'sprites_layers'
TEST COMMIT - to add a sprite, press "c" to test
tiles descriptions defined in consts.py
self.spriteset not erased
position defined in the good way
self.spriteset defined from the tilesgroup name
move methods named from the player move
variables grouped
many options are now directly given in the player construct
Merge branch 'tiles_options_in_conf'
calculation and set of the position separated
the main sprite is not necessary on the characters layer
this has to be done in the second loop... indent matters in python....
first move pattern added
factory class to get the new coordinates of a character from its current position and its movement pattern
movement pattern defined to the pnj
new move methods added, but need to be factorized