Final commit
Updated server IP
Fixed URL prefix
Updated server IP... again
Everything seems good now. There were some weird multiplayer issues
Got other ships in. Need to do a big clean-up/refactor next
Cleaned up a little
Perfected it
Implemented server tick
Testing lower tick
- Collision detection is part of events module
- Player movements are velocity based again
- Everything is based off of a world clock now
Changed the way ship slows down
Removed enemies to ease burden on deployed copy
Fixed the way updates were being sent
Refactored updates
Reverted
- Changed locations of bots
- Tweaked the way velocity is handled for player and bot movement.. seems
  smoother now
Fixed player location
Corrected the way the player moves away from a collision
Modified the way player movements are handled so that only one update is pushed out... it's smooth now :P