Merge branch 'release'
linux-static builds: show unresolved symbols as well
fix unitsync linux static linking
update pr-downloader
linux-static: add link check for unitsync
linux-static builds: show unresolved symbols as well
fix unitsync linux static linking
update pr-downloader (support donwload of 64-bit engines)
Merge remote-tracking branch 'origin/release' into develop
fix unitsync linking #2
fix unitsync linking #3
fix unitsync linking #4
Merge branch 'release' into develop
update changelog
fix SEGV on exit (~CGame --> LuaHandle::TeamDied --> LuaUnsyncedCtrl::SendCommands --> CGuiHandler::RunCustomCommands --> CGame::ActionPressed --> GameCommands)
fix OBJ models being parsed by assimp
fix crash in SOP.hpp
fix #3567
fix pseudo-static units (nanotowers, etc) no longer being transportable
language...
fix #3563
fix #3559

AVOIDflags are used for aiming non-hitscan weapons, not COLLISIONflags