Fix compiling Dolphin on devices that provide crazy GLES drivers
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
Disable SSE2 check in the GUI when building ARM.
Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
Buildfix!
Buildfix for real.
OK, seriously, buildfix. I shouldn't even have commit access!
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX