Use the sun location in the environment to set the light position.
Merge branch 'master' of https://github.com/worklist/hifi
When we add voxels, add them with the selected color.
restrict avatar body yaw to be between 0-360
Added optional millisecond onscreen frame timer for easier latency timing with high-speed camera
Removed renderPitch(), and renderYaw() from code/classes - we will use bodyPitch(), headPitch() only.
Merge branch 'master' of https://github.com/worklist/hifi
Preventing render bug with mis-scaled mouth (part of screen all black)
removed normalization of body yaw (need to fix springs before we do it)
Turned the voxel edit commands into menu options for better visibility.
refactor Audio to remove requirement of AudioData
When in add mode and there's no voxel under the cursor, place the mouse voxel
a fixed distance away.
sensible initialization for Audio member variables
add packet headers and agent types for audio clarity
Support dragging when in coloring mode.  I tried it in add/delete mode, too,
but it felt messy.
prepend audio packets from the mixer with a packet header
refactor constructor in AudioInjector
Moved voxel options into their own menu, switched destructive flag to check
Qt action.
data sent to client from mixer must include packet header
correct some global references in Audio.cpp