unblock socket receive in Agent, add destructive voxel add to VS scripting
add method to packet sender to flush queue without sleep
expose the TREE_SCALE to JS
Several changes to language to make it more clear
Made the domain server portion at the end more concise
Merge branch 'master' of github.com:worklist/hifi into assignment
add a destructive voxel add command to VoxelScriptingInterface
change the placeholder javascript to be 32x32 game of life
updates to Agent class needed for game of life
Merge branch 'master' of github.com:worklist/hifi into assignment
Merge pull request #973 from birarda/assignment

changes to assignment to allow for a voxelized game of life
Merge pull request #970 from problem/master

Changes to README to make it as clear & easy as possible
Merge branch 'master' of https://github.com/worklist/hifi into blendface
Let's actually use the variable we initialized.