Blob balance changes based on observations.

* Increased the cost of resource blobs. Blobs were too easily getting a good income and starting a steamroll of the crew.
* Increased the distance of the factory blob and the node blob. This will help encourage the blob to expand more and that if the crew keeps the blob contained then it'll be able to keep it weak.
* Slightly lowered the health of the shield blob. Shields were too useful and too strong, instead of making them more expensive I lowered the health by a little.
* Increased the damage taken from bombs. I previously decreased the damage the blob took from bombs but it seemed too much.
* Reduced the health of normal blobs so lasers one shot them. To keep the game aggressive on the crew and to encourage the blob to create more shield blobs to protect key blob pieces (factories, resources, nodes).
* Lowered the chance for the core to regenerate shield blobs. They spawned too fast.
* Corrected the wording on some verbs.
* Fixed simple animals, such as blob spores, from not dying straight away.