Sound update
Reflection is blurred on the far water surface
Shader source is truncated on a compilation error so that a crash doesn’t occur
Fixed soft shaded sprite’s fog function
Fuzziness of water reflection is now used for fresnel coefficient computation (something like variance-to-gloss)
Tuned water effect to reduce block-like noise
Fixed sprite lighting algorithm
DoF bug fix
Merge branch 'master' of https://github.com/yvt/openspades
Modified weapon motion
highlight hottracked bounding box
remove obsolete function
also centerprint who killed you
Merge branch 'master' of https://github.com/yvt/openspades