Refactor #3
Geometry template simplification
Refactored misc stuff + test inferface
BSP Tree refactor
BSP Tree Refactor
Ray Tracing stuff
Block-wise Raytracing
Sphere Intersection, PhongShader
PhongShader fixed
Ray Segment Intersection
New BSP visitor interface
KDTree Draw Visitor works, RTTest improvements
CGAL wrappers
Polygon Offset Test
Create namespace
Nearest
Removed fetchSegments member methods
Sampling works
Test STLs + other missing files
Slice Selectors