Initial commit
Initial project with mesh flyover, start of classes
Windows-ify project files
Loads of stuff
Vectors!
Vector3!
Make madly vibrating pink water
Vector-fied version of GeneralVector and friends
Pointer-fied version of GeneralVector and friends
Ignore
templates and typedefs and operator[]s, oh my
made vector3 work; empty classes
FBX importing - meshes load, but don't render yet. Probably normals
Successfully rendered a pink table
Include table file
Added scaling option to loading FBX meshes; load RamsesPyramid at
scale=0.1 to actually see it (also increased fog distance to 10k)
Randomise vertex colours on FBX load so we can actually see what we
loaded
Some verbosity in FBX loading for now
Ignore Release/
Tidied up .gitignore, merged with github