Still debugging
debugging...
Debugging finished.
Added recursiveDraw methods.
Wrote bfs tree-building method.
debugging
Now applying oriented tree layout for the trees. Components are drawn so that their parent cut node is their base point.
Switched from FM3 to a spring embedder.
Wrote a method for random perturbation of initial positions, so that
spring embedder works.
Added color and numbers to cut nodes, so it is clear how they match
up.
Fixed an error in use of extraction of pos and size methods.
Added cola tree layout.
Added cola layout method for BiComps.
Added Kamada-Kawai layout method for BiComps.
We turned on simple edge routing when layout is off.
Added TGF (Trivial Graph Format) fileio plugin.
Minor change to TGF fileio plugin.
Made clipboard contents of one canvas tab available to all other tabs.
Trying out all of OGDF's different embedder modules.
Minor code cleanup.
Added simple JSON output format.
Made json output format more formally correct.
Writing new json format, which specifies ports.
modified json format
Turned off most of the constraints in ortho top. improve.;
also added an "Infer Alignments" command.