functional shooty code; fixed makeBox coords
rifle code moved to RayWeapon; not generic yet
CameraFollow updated for _realPosition
Plane calls _super() in destroy()
RayWeapon argument checks; slightly more generalized code
Engine.removeEntity done properly; Entity.destroy done properly; Entity.removeChild deprecated; TDC children named; tests in Game
Entity.zindex replaced with .position.z
RayWeapon only fires periodically; has spread; draws shot trace; new sound
unlink failed; added rifle.ogg manually
Merge branch 'master' into gh-pages