restore vector changes
fix windows build
- Fixed issue#28 where a specified sprite name was not assigned.  Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28)
Merge pull request #24 from pchan126/feature/template_vector

Feature/template vector
- Fixed the texture packer exporter (removed the obsolete "# "token) and turned-off trim support.
- Added the first VS2012 visualizer for the AssetPtr<T>.
- Added a Vector<T> visualizer for VS2012.  Renamed the previous AssetPtr<T> visualizer for consistency.
- Use the canvas background color instead of the scene background color until I can sort out the clipping.
- Removed debugging code accidentally pushed.
- Removed the default preferences as this is a duplicate of the one that was recently moved to the "AppCore" module.
- Fixed Scene background color bug where it wasn't clipping the SceneWindow control region resulting in the whole back-buffer color being cleared.  Thanks to Chris Haigler for reporting this here: http://www.garagegames.com/community/forums/viewthread/133271
- Restored the Sandbox setting the Scene and not the Canvas background color when selected.
- Removed obsolete "behavior()" method.
- Removed obsolete "TypeT2DVector".
- Removed obsolete configuration.
- Changed Buoyancy controller to be area based.  It currently still only uses objects you tell it to but that's easy to change.  Need to change the BuoyancyControllerToy art to show a region.
- Modified the debug-draw to not use the b2Color.  Still need to expose the selected debug-drawing colors to the scripts and try to use stock-colors for the defaults to make it easier.
- Modified how TypeVector2 works.
- Added more string-based utility to Vector2.
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
- Added a blank image asset which can be used to color-in areas.
- Reorganized controllers into a picking/grouped hierarchy.
- Renamed the ConstantForceController to AmbientForceController
- Added Script-Bindings for controllers.
- Buoyancy controller is now a picked controller and is specified by area.
- Updated VS2010 with recent scene-controller changes.
- Fixed typos in module-Id update visitor.