warzone2100: 3.1.0-1~getdeb1

  * New upstream version
    2012-12-09: Version 3.1.0
     * General:
       * Fix: Mod loading on Windows problem
       (commit:1fd7036f25949dfd465e8ac2e694f7c32c63f6cf, ticket:3759)
       * Fix: Improved terrain rendering layout
       (commit:999de2af8b5787e813cefc6c4a4e396bf34dde97,
       commit:8e83aee47e24bb0dd1c7c2b3a1ac53be25890506)
       * Fix: Factories with a module addon no longer become better each
       save/load cycle (ticket:3732,
       commit:13b07b78dd85da1889843164d390ccb9d0a8f62b)
       * Fix: Do not crash on build cancelations (ticket:3807,
       2884e6d607d92efd329e3f34f2920851ba85636b)
       * Fix: Try not to crash if a factory loses its production flag
       (ticket:3768, commit:6b4dfccb23d97e00bb6c45b0cd3edacdb05013f6)
       * Fix: Attempt to fix commanders on loading/saving games.
       (ticket:3571, commit:1263eb28557ae3ef4f7da578a28d0a596ea753d0)
     * Build system:
       * New version of autorevision fixes MSVC builds (ticket:3765)
     * Multiplayer:
       * Change: AI droids shoot at blocking features again, and can move
       through each other when jammed
       (commit:a19e41c15d78106c7128e63662e8824454b8900c)
     * Scripting:
       * New: getStructureLimit(), countDroid() and countStruct()
       (commit:af757d28bd082384355272f890fe6d79fd5369a8,
       commit:def9fb81c34a7c6d3c343c659507ed1b6f40f5ee)
       * New: orderDroidBuild() now takes an optional direction parameter for
       rotation (commit:24414caa0c6a8db7459e7204a1c12546d27f7441)
       * Change: Updated Nullbot
       (commit:a2e69a8a2e14c7173d615a78455464a6f264b3a3)

    2012-10-08: Version 3.1 rc3
     * General:
       * Warning: Warn players to downgrade/upgrade PhysFS package from a
       buggy version 2.0.2 (ticket:3700,
       commit:408be743f017cce1519cd955767abf0e697ab7f7)
       * Change: Patch PhysFS in the Mac build until there is a new release
       (commit:a05e8c980bc42fa66ed1b81ae40793645df8efbf)
       * Change: Updated license and string files for Mac builds
       (commit:7720aa641da1a8236029949cad05e8bf985ed6e6)
       * Change: HOMING-INDIRECT projectiles no longer collide with large
       cliffs. Also, if the target is missing, or if it disappears, then the
       projectile will home in on the terrain where the target was last seen
       (commit:b256d995b8b23bd4742d7cd8d876d6e0655e6d14)
       * Change: Simplify repair logic, where a droid is repairing a droid or
       structure (commit:240256248c51cfa39c73e7c22703c5500b82f178)
       * Change: Auto-repair now works all the time, not just when droids are
       stopped (commit:8c83693ba6b96b1810853448370d62e7023a62a7)
       * Fix: Pathfind to area around queued structure to be built, instead
       of to tile under structure (ticket:3576,
       commit:88c1a3c3703d2ba260a101bb24cde419fe009afe)
       * Fix: Fixed an overflow effect in structure build points which caused
       a very long progress bar (ticket:3685,
       commit:5b3163b9433604a470a9b4b3758081e2cdbb3755)
       * Fix: Never add completely researched research topics back again to
       the list of available research topics (ticket:3454,
       commit:d37f5276a17bbff963e5d59d1fcb2e744b494ac2)
       * Fix: Fixed a crash when the map included transporters which were
       placed on it by the map editor (ticket:3714,
       commit:508f26a174fd356b778419dd7c4eeaacfd27d8ac)
       * Fix: Fixed assertion on scavengers with more than 5 factories
       (commit:667b54b402abdd6812b5c24f66e1ed297c111883)
       * Fix: Do not crash on pressing 'T' with a transporter selected
       (ticket:3683, commit:f395be71850cf28f7ab03bf235ba221d8eaf6ca1)
       * Fix: Fixed commander-related desynch and crash (ticket:1924,
       ticket:3296, ticket:3676,
       commit:e1178b57e9c53f031139f18d36d8158a27e64f39)
       * Fix: Select both Super Transports and Cyborg Transports with Shift+P
       (ticket:3644, commit:9f7f7c665b70a244509caf211c67e29904e0fbd8)
       * Fix: Fixed failure to repair commanders on Alt+click (ticket:1997,
       commit:56001781bcfcbecbd93831499a539d66b50d27d9)
       * Fix: No longer halt factory production assigned to commanders in
       skirmish on commander limit, or for VTOLs (ticket:2138,
       commit:0773a9ff6cfc344def015f349e39fa62d09fe697)
       * Fix: Automatically relocate delivery points when new structures are
       going to be built on top of them (ticket:2998,
       commit:1cc0d533f4edf33e672da3b55eb8f3d741db81e1)
       * Fix: Update visible tiles immediately when researching sensor
       upgrades (ticket:3450,
       commit:b1a1a8e445d29bc2ea5b1ea8b36d93e80d8c656d)
       * Fix: Use separate stored-template file for skirmish and campaign
       (ticket:3702, commit:d969dd7756859b0daea5ac2fe16422511f6876e0)
     * Graphics:
       * Fix: Droid parts now properly fly away from a droid which explodes
       above water (ticket:3681,
       commit:60c235ab3ff835edb60b0e0c020923351c893893)
       * Fix: Turrets no longer appear to bounce when firing from atop a
       tower (ticket:2789, commit:d608f37fadfa969c225fef8149eaa700cc878a46)
     * UI:
       * Change: Updated disabled Satellite Uplink and Laser Satellite
       Command Post icons (commit:0d333a1a0661244015bb8c825e889135d20fac01)
       * Change: Player list no longer vanishes after the nickname chooser is
       closed (commit:11f19fbdb7a8f1ced43fcf24a80857da6eb63225)
       * Change: Scale Warzone2100 logo on the main menu to fit box
       (ticket:3667, commit:47011db59eb0c6254ed1626c4b9c8f32ee5a289c)
       * Change: Only show build cursor over structures for building modules
       which have been researched (ticket:3327,
       commit:4f85a5eaa12ea88d7055e3430577d7dec9391a05)
       * Fix: Fixed location of centre of viewport rendered on radar window
       (ticket:3619, commit:0dde269379507a897ef2945ca76f840a8994f04a)
       * Fix: Fixed bug which caused a weird behavior in the way menus worked
       (ticket:3653, commit:594b8a6c631b160fda06f9ffca4b9f227c97c3f8)
     * Multiplayer:
       * New: Add new maps by NoQ: Emergence (10p), Monocot (3p), by tmp500:
       Bloat (5p) and by Ertox: WindFury (9p)
       (commit:858664124de97921a551367656c0ba7cf4aecf3d)
       * Change: Make available again research topics if the Research
       Facilities researching these particular topics are out-of-order
       temporarily for construction of Research Modules
       (commit:5bac6e4273fbdbd43acaf4a0042b373d4c9dec7c)
       * Change: Allow setting/clearing game password even after a game is
       hosted. Also, if typing password and pressing Enter, will actually set
       the password (commit:9575cf93e2a0b39c11d7bd2f51aef100fe4dae57)
       * Change: Disabled game name icon in multiplayer, since it didn't do
       anything anyway (ticket:1231,
       commit:831d22c7d26930872a9ec766177f8a00b63ace98)
     * Build System:
       * Change: Check for automake v1.11, for dist-xz support
       (commit:c3ba9625b96fea6ceb036cd387a511a98523bd86)
     * Translations:
       * Change: New Greek translation added (ticket:3703,
       commit:5ae125c40d7f7c9c5ff872dc3a46d068d38cbb68,
       commit:a2c7be0febf6e9d154763c6f16804b695878d3f9,
       commit:0a381b3300a438b2bc0bb4d1fa6653a34deeb2a0)
       * Update: Polish (ticket:1347,
       commit:8299d11fab753c7ecb7865f2fbe22d8444be35bb)