update to latest format version
first pass on exporting skinning
we may have multiple skeletons by skin
fixed build for redhat/openshift.
Added package.json at root so this can be installed/build with npm -
 "glTF" : "https://github.com/KhronosGroup/glTF.git"
export bind matrices
Merge pull request #106 from RemiArnaud/redhat

fixed build for redhat/openshift.
make sure to clear weights and boneIndices before storing them
misc animation and shader bug fixes
remove debug test
adding backend to flatten animations
https://github.com/KhronosGroup/glTF/issues/109
First pass on flattening animations.
safety check
remove dummy log
fix id and typo in shininess
set joint mat as a semantic
https://github.com/KhronosGroup/glTF/issues/111
added ambient but we still need the ambient light
do not handle ambient until we get ambient light
fix wrong bone indices/weight when the number of influences is above the limit