== 2.4.0 ==
Ready for this?
Added: Optional Mob Griefing protection in the wilderness
> Protects against creeper explosions, enderman theft and zombies bashing doors
Added: Per-Chunk PVP Protection
> User [AllowPVP] on/off sign in each chunk
Added: Notifications re allowing PVP and mob spawning when entering chunks
Added: Global PVP protection option
> Can be overridden by chunk setting
Added: Optional and configurable ramped chunk pricing
> Chunks get more expensive as you claim more
Added: Chunk entry protection
> Stop users entering your claimed chunks
> Uses chunk flag "E"
Added: /mychunk info command to show coords of your chunks
> Includes ability to check other players chunk locations
> This command is buggy... I'm looking into it
Added: ChunkForSaleEvent fired when "For Sale" status changes
> Intended for the next version of DynmapMyChunk

Tweak: [for sale] and [not for sale] signs can now be used without spaces if preferred

Fixed: Unclaim refunds being miscalculated
Fixed: Inability to claim a chunk next to your own for a neighbour when allow neighbours is off
> This could be used for basic town creation (one person starts then claims for others in the adjacent chunks)
Fixed: "Player Not Found!" when using /purgep on a player that is online for the first time.
Fixed: Some other minor bugs