Uh
Stuff

Conflicts:
	content/characters/Red/E.mv
	content/characters/black/2A.mv
	content/characters/black/A.mv
	content/characters/black/jA.mv
	src/engine/interface.cc
Merge branch 'alpha' of github:Advael/GUFG into alpha

Conflicts:
	src/engine/interface.cc
Added some useful debug output

Conflicts:
	content/characters/Orange/Orange.ch
Updated this
Made reversal output nicer
Disabled debug output
Added a facing check to reversal'd moves
Reversal checkerizer also corrects facing
Made reversals work better with crouching moves

Conflicts:
	src/engine/character.cc
Merge branch 'alpha' of github:Advael/GUFG into alpha

Conflicts:
	src/engine/character.cc
Made the constructor smarter about duplicate moves

Now if it encounters the name of a move it's seen before, hopefully it
will just find the pointer it used the last time, rather than generating
a new move for it.
Simplified parry. Now it's just 'hit 6 within 5 frames
'
Merge branch 'alpha' of github:Advael/GUFG into alpha
Added one frame to the window, 'cause why not
Merge branch 'alpha' of github:Advael/GUFG into alpha
I think I did stuff?
Glitches love me
Made this more dramatic as per already defined blowback->stun parity rate
Made parrying a little better