gl::drawSolid() variants that accept Path2d, Shape2d and PolyLine and automatically tesselate
Removed new gl::drawSolid() variants from iOS targets
Applying fix from @rsodre to gl::drawStringHelper
Merge pull request #95 from bloomtime/rect_inflate

add RectT::inflate and RectT::inflated
Scaling on polyLine
gl::drawRoundedRect
Added cairo::Context::roundedRectangle()
added calcPlaneIntersection() to Ray
Allow forward facing plane vectors
Merge branch 'assets'
Cleanup tabs and naming
Tentative fixes for iOS 5 SDK.

These fixes are tested with XCode 4.2 (4D199) on Mac OS Lion
10.7.2 and an iPad 1 running iOS 5.0 (9A334).

Apple's LLVM compiler is the default for iOS development now and
it seems to be a bit picky about certain things.

 - In CinderCocoa.mm, SafeNsString gives errors in the shared_ptr
   template instantiation. This is fixed by removing the use of
   const. Not sure how correct the fix is though.

 - In rapidxml_print.hpp, the internal printings operations
   couldn't all find each other. This is fixed by moving
   print_node to last place and foreward declaring it before the
   other print functions.
Removed support for to VC9 (Visual C++ 2008)
Fixed compile ambiguity for loadImage() based on loadAsset() returning DataSourcePathRef instead of DataSourceRef, iOS support for assets
Made iPhone Accelerometer sample use current iOS SDK instead of 4.2
assetTest: working in iOS
Assets support in iOS Simulator
Merge branch 'master' of https://github.com/cinder/Cinder
MSW fixes for transition to fs::path
Ignoring libcpmt.lib in Debug builds of samples that use Cairo