Packrat atlas viewer
Adding RXRect

(it's just like Rect except that it's a class instead of a struct so it
is passed by reference and often has much better performance)
Adding RXScroller

RXScroller is a non-visual class for controlling scrolling/bouncing
logic in a single dimension (you can use two of them for two dimensional
scrolling)
Adding RXStockpile

Uses a stockpile approach to randomness, so that weighted probabilities
become more accurate and consistent.
Adding some extra stuff to RXUtils

Including some modified math things (calling it Mod instead of wrap,
because that's basically what it is) and tons of GoKit tweening
extensions
Adding GoKit Tweening extension methods

There are a bunch of futile specific methods, so for example, you can
say Go.to(myNode, 0.5f, new TweenConfig().pos(0,50).alpha(0));
Adding SignalPreUpdate to Futile
Renaming holder to container
Adding isTouchOver boolean to FButton

This can be checked during an update loop to see whether the button is
being held down, for example. (note: I'd still like to rewrite a better
button class at some point)
Updating an incorrect message
FSliceButton isTouchable
Allow having no center slice in FSliceSprite

Sometimes you'll have a sliced object that is empty in the middle (ex. a
border) so now you can choose to have that not get rendered at all,
which will save on fill rate.
Get reference to FSoundManager's gameobject
Adding FRepeatMeshSprite

This is a mesh-based version of FRepeatSprite and is quite useful... it
basically allows you to do tiling textures but using elements from
within an atlas. Like FRepeatSprite it also has .scrollX and .scrollY
properties.

I'm not 100% sure I'll keep this name, I may merge it into FRepeatSprite
and use the ideal implementation based on whether the atlas element is a
single image or not.
Adding FSimpleTileMap

This is a really simple tile map. You just pass it an array of
FAtlasElements and the number of rows and cols, and it creates a tile
map. That's it.
Made FContainer's Z sorting more efficient

I realized that I could return a bool from the sort method that would
tell me whether the order had changed or not.
FLabel.shouldSnapToPixels
Adding FNode PreUpdate enabler
Making FStageTransform a class instead of struct
Changing FMeshNode and FMeshData

FMeshNode and FMeshData are now a bit more flexible.