Swap row and column parameters of ModPE.setItem
Implemented the LevelListener interface to track entity creation, destruction, and block/level events
ModPE Script: get currently selected slot ID, fix level listener dereferencing a null pointer
Get and Set mob health; extend spawnMob to spawn primed TNT also
Set render type
Remove the red item background from custom items
Partial support for changing gamemode in-game - does not reset inventory yet
Hide the Insert Text option; added a toggle in the options screen to bring it back
Merge remote-tracking branch 'inusualz/master'