Merge pull request #499 from blackberry/next

gameplay v1.5.0
Fixes issue with gameplay-encoder file header compatibility.
Fixed spelling mistakes.
Updated gameplay-encoder on MacOSX
Merge pull request #503 from dgough/master

Fixed spelling mistakes
Fixed spelling mistakes in source code comments.
Merge branch 'master' of https://github.com/blackberry/GamePlay
Fixed Audio3DTest to pass "footsteps.wav" instead of "Footsteps.wav".
Patch for multi-touch issue affecting Forms -- e.g. causing buttons to become stuck in the "active" state.
Containers were consuming TOUCH_RELEASE events that occurred outside themselves, even though none of their controls were affected.
Fix for Container::isScrolling() so that it won't reset its starting values if the scroll direction changes.
Merge pull request #504 from dgough/master

Fixed spelling mistakes in code comments
Merge pull request #505 from ablake/master

Patching sticky buttons and Container::isScrolling().
Fixes in gameplay-encoder for Linux
Merge branch 'master' of https://github.com/blackberry/GamePlay
CMake generation fromt eh new project template shell script
Added copying of the config file to the bin folder
Added CMake generation from bat file
Merge pull request #511 from kariem2k/next

Linux support for CMake generation from the new project template scripts
Fixed the lua sample for android.
The lua functions dofile and loadfile were not working on android.
I've exposed FileSystem.createFileFromAsset() to the lua bindings.
This change also exposes Game::canExit().
Merge pull request #512 from dgough/master

Fixed the lua sample for android