Client now renders the entire scene to a texture.
All shaders should write to the normal buffer (location=1) when drawing
to the scene.  This is for post-process effects to work. 
Fixed Framebuffer to actually check completeness on the framebuffer
rather than screen buffer. 
Null ShaderVariables in the materials now load correctly
Work on SSAO
Add GL Buffer info
Decompose flush to send a limit amount of data + Swap buffer
Fix line endings. @RoyAwesome