Mupen: update sparkle appcast URL
Removes white ghost in table headers when there is no table column underneath the header. Go away, ghost. Fixes #457.
Split OEGlslShader from OEGameShader
Initial OECgShader work
Make sure 'available libraries' in preferences are updated when a new plugin is loaded. This ensures that badges pointing to missing cores are removed when a new core becomes available.
Fixed 2 memory leaks in SaveState QL plugin.
More work on OECgShader, initial support for it in OEGameView
Some more work on OECgShader and OEGameView, a lot of cleanup
Added cg framework, stripped of PowerPC and i386 support
Now renders to texture before the cg shader is applied.
Cleanup, call glTexImage2D for the RTT texture only once, delete texture/framebuffer at the end.
Added frameCount, RTT pass is now unscaled
Removed test.cg
Renamed scanline.cg to Scanline.cg
Fixed bug with cg shaders that occurred when the window had a different aspect size from the core aspect size
Fixes issue #463 concerning linear filtering
Fix for issue #448
Merge pull request #467 from PGGB/master

Fixes #448 and #463
Cg.framework is now copied to App Frameworks
Merge branch 'cg'