Framebuffer to memory : Skip frame inline with frameskipping option
Merge pull request #2895 from raven02/patch-4

FBO to memory : Skip frame along with frameskipping option
Fix "for The variable 'ringbuffer' is being used without being initialized"

in Second Novel Kanojo no Natsu 15 fun no Kioku
Merge pull request #2896 from sum2012/mpg-patch

Fix "for The variable 'ringbuffer' is being used without being initialized"
Fix warning in sceNet.cpp.
Update F5 key behaviour to cycle all buffered rendering modes.
Add a couple comments.
Max frameskip as 8 and code cleanup
Fall the depth test to the simplest and correct one
Fix divide by 0 bug
Merge pull request #2908 from raven02/patch-3

Fall back the depth test to the simplest and correct one
Merge pull request #2907 from raven02/patch-2

FBO to memory : Llimit frameskip to 8 and code cleanup
Merge pull request #2902 from thedax/sceNetWarningFix

Fix warning in sceNet.cpp.
Merge pull request #2890 from thedax/master

Win32 UI: Fix F5(Buffered rendering hotkey) behaviour.
NewUI: Allow Unlock CPU Speed to be set to 0 with the slider bar. If the minimum is kept at 1, it can't be turned off otherwise.
Merge pull request #2915 from thedax/master

NewUI: Allow Unlock CPU Speed to be set to 0.
Implement parts of the new input system for Blackberry and Qt. Touchscreen now works again.
Merge branch 'master' of https://github.com/hrydgard/ppsspp into DiscDirectory

Conflicts:
	Windows/ppsspp.rc
	Windows/resource.h