First pass at camera implementation
Fix bad prototype call
Playing around w/ camera
Basic camera
Get button to work with movable camera
Draw pool using an offset
Get emitter to work with camera
Get label to work with camera
Add basic static/fixed positioning
Add specs for Vectr.Scene
Remove obj check when adding to GameObj
Remove annoying JSLint warning
Add prop for scene camera target
Tweak button hit detection
Remove bunk test
Merge pull request #6 from endemic/scene-camera

Add "camera" object to Vectr.Scene; allows offset drawing.