- Cleans up colliding event keyword.
- Makes card border always 1px.
Fixes typo on css class name.
Creates grouper class and adds it to the cards that are enabled for it.
- Added event for group dragging
- Created new class to represent group of cards
- Added method in Tableu to build groups of cards
Cleaned up DnD constants and makes groups of cards draggable as a unit.
Merge branch 'master' into drag-groups
Removed dead code.
Adjust zIndex positions of all cards in the group when group is built.
- Cleans up card group listener tree.
- Returns card groups to their tableu.
Adds caching to Card.getAbsolutePosition() in order to prevent repaints.
Fixes issue #7.
Calculates drop targets on card group dragmove.
- Makes cards in a group publicly accessible.
- Optimizes for() loops.
Makes possible for card groups to change tableux. Doesn't implement any game logic yet.
Adds drop shadow to fanned cards in the tableu.
* Adds isEmpty() method to Pile.
* Fixes #18 by separating the actions of stock taken and waste taken.
Adds slight animation when dropping groups of cards.
Merge branch 'drag-groups' into fix-bug-18
 * Fixes issue #20
 * Clears the drop pile correctly after a card or group drop.
Merge branch 'fix-bug-18' into drag-groups