Expand autodrop fix to include dropping weapon.
Add debug output to player::fire's burst retargeting code. Provves burst retargeting is completely broken
ranged burst: did not properly aquire new target as it iterated from
shooter position, and limited range to 2+gun skill
Localized missed-so-lets-shoot-randomly x,y variables, which were resetting
burst
turn off debug && cleanup
Sign Off
Fixes #1072
turret saftey: increase angle when player is close to compensate for increased fuzziness
Make auto-drop in takeoff and wield always succeed regardless of volume.
Merge PR #1647 - Fix drop query

Conflicts:
	player.cpp
	player.h
Misc fixes.
Don't target monsters we can't see when burst firing.
Update changelog for 0.6.
Correct description of static spawn option.
Nerf nailgun accuracy.
Add description for stemcell treatment condition.  Thanks to Slax for reporting.
Final update to motd and makefile for v0.6.