Added POCKETS flags to certain items
Pockets can now be used, and power armor warmth calculated in warmth function
Warmth values in @ menu looks at warmth function, not encumb function
Added description to items with POCKETS flag
Make monster density depend on nearby buildings
Fixed unused variable warning
Move monster spawn radius to a #define
Merge branch 'master' of github.com:Shoes01/Cataclysm-DDA into pockets
Moved power_armor into in_climate_control for warmth control, also formatted stuff
Merge hands in pockets warmth boost.
Merge conforming monster density to nearby building type.