Version 2.5 aka "new horizon"
-Renamed to UOFiddler
-Added more Editing Features:
Art, Landtiles, Textures, Gump (through contextmenu (replace,insert,remove & save))
Note: saving will complete rewrite the mul files so it is a bit slow in comparison with other tools, but you get clean defragged mul files. Verdata entries are also saved to mul.
-Speedup in multimap, fonts
Version 2.6
-Added Extern Tools Dropdown
Version 2.7
-renamed UoFiddler.xml to Animationlist.xml
-Animationlist:
Entries can now be renamed
Entries can now be removed (contextmenu)
Added new Settings:
"Rewrite xml"
"Try to find new Graphics":
reads mobtypes.txt, body.def,bodyconv.def and displays every non added entries
define Animationtype, Name and "Add" to Animationlist
(for example shipped Animationlist does not have client 6.X added Crimsondragons and Lords [197,198,689,704])
Version 2.7b
-fixed Hue only gray in Animations
-Added ShowFreeSlots in Itemstab
Version 2.8
-Added new Settings Menu to control xml Options
-Added editor features to lights tab
(contextmenu export,replace,insert,remove & save)
Version 2.8b
-rewrote Huetab to speed it up
Version 2.9
-map tab:
Added checkboxes to show Crosses (Currcenter, ClientPos)
Added contextmenu entry Goto..
Added "Send Client to current Pos", "Send Client to current Center"
Added option to define Mapnames
Added option to define Clientcommand
(cmd name and args)
Args:
{1} = x, {2} = y, {3} = z, {4} = mapid, {5} = mapname
Version 2.9b
-Added Tabpages contextmenu to Undock Tabpage
-Landtiles Decimalnumbers...
2.9b reupload
aka c# noob attack fixed
Version 3.0
-Select on Click in Texture/Landtile
-Tiledata Decimalnumbers..
-Hue tab:
Double click opens HueEdit
Change color via SystemDialog or direct
Range features (select second index via right mouse):
linear Gradient, exp Gradient, Inverse, add rgb value
preview picturebox for art,gumps,animation
Added contextmenu Save, Replace with..
Version 3.0b
-Bugfixes in ItemDetail form
Version 3.1
-Editor for skills (contextmenu save)
-Editor for sound
-Colorhighlight for verdata entries in
Item,Landtile,Texture,Gump
-Plugin Interface 
see Testplugin for current implemented interfaces if you want more tell me :)
Version 3.1b
-Added AnimData Tab with editing features
(Color Red = Animdefinition for a non valid art
 Color Blue = Animdefinition but no Anim flag)
Removed signing stuff from projectfile
added check if plugin dir is existent
3.1b bugfix
Version 3.1c
-Bugfixes in FindNextFreeSlot
Changed ClientInteract from SendMessage to PostMessage
(no blinking)
Version 3.1d
-Colorhighlight for verdata entries wasnt working correctly with CacheFile
-Added RootPath, you can now define relative and absolute filepathes.
If you reset rootpath absolut filepathes are ignored
-AnimData/Fonts bug fixed (hope so)
Version 3.2
-Fixes in Map tab
-Dress tab added contextmenu entry to hue layer
-Dress tab added contextmenu entry to extract gif animation
(used GD-Sharp libary http://gd-sharp.sourceforge.net/)

Version 3.1e
-Fixed AnimData tab (hopefully ;) )
Version 3.2b
-Added SendItem Plugin (with option to override DoubleClick behavior)
-Added PluginInterface OnDesignChange()
-Added PluginHost function GetItemShowAltPictureBox()
-Added Msgbox for Tiledata Save Changes