You may now specify the minify: false option when pushing a script asset. Be aware that assets that are not minified will be loaded before the assets that are minified. The assumption is that the assets you can't minify are squirrely third-party critters that must be present before your code can work. In our experience uglifyjs works fine with any js code that doesn't try to sniff out its own script src attribute to find its relative location, but alas, ckeditor does that.