Various pyro balance tweaks.
Fix my tweaks + minor cleanup
Heavy tweaks (sandvich/ammo)

Sandwich now heals full health and has a 15 second cooldown.
Ammo has no annoying "event horizon" and a lower reload buffer.
Spy tweaks

Revolver reloading is once again a clip - this time with sane reload time.
Bubbles no longer pop on impact with cloaked spies.
Got rid of the annoying, ineffectual revolver spread. If it's important, when
you put it back, make it ~0.5 degrees. 2 was too much for easy corner shots.
Tweak Heavy tweaks
Several cloaking related fixes/tweaks

Fixed flickering
Improved de/cloaking polish
Made de/cloaking less clunky
Code cleanup
Tweak bugfixes + infiltrator's sprite is BETTER
whoops
dammit
that should be it (jynx)
psycho's 2.4.1 beta 1

Deaths within spawnroom will no longer instantly respawn
*Unassisted suicides allow instant respawn, still
Projectiles can pass through teamgates during endround
*Flamethrower can now fire through teamgates during endround even when
standing on them
*Rocketman can now fire through teamgates during endround even when standing
on them
Added hardcoded buffer around kill icons to separate them from names a tad
Lowered reload buffer for Chaingun and Flamethrower
Changed dropstab legs so that cloak flickering doesn't create Squidfiltrator
anymore
Raised Mine damage by 5 (this applies to the base and maximum damages)
Raised base heal rate by 5 hp/sec (this is multiplied by the heal ramp, may
need tweaking now)
Simplified a few lines of code; cleanup general
Extended Superburst duration to 8 seconds (from 6.66 seconds)
Fixed exploit that'd permit humiliated players to use their weapons or taunt
Rocketmen can no longer fire rockets through bullet walls/1-way doors
Flamethrower will now consume ammo even when attempting to fire in an event
that would prevent it (ie trying to shoot through a wall)
*Flames are not spawned, only ammo consumed
Flamethrower can no longer fire through bullet walls/1-way doors
Flame = Pi
Bubbles from cloaked Infiltrators can no longer be seen by spectators nor
dead players
Infiltrator sprites are no longer rendered as long as he's in the stabbing
animation.
*The stab animation is still shown, however
*Side-effect: No longer flickers during startup/end of animation, might need
addressing
Speech bubbles used by Infiltrators in the stabbing animation can now be
seen (unless passively invisible)
Updated version number and version string
beta 2

Corrected a typo that prevented Constructors from getting more nuts & bolts
Reduced timeframe in which assisting and finishing off will be tracked (from
4 sec to 3 sec)
Adjusted reload buffer used after using Flamethrower alt-fire
Updated dkoth_atalia
Passive Invisibility cleanup
*Spectators and dead players can no longer see floating speech bubbles
unless the Infiltrator uncloaks or starts the stab animation
*Fixes bugs from previous build
*Allowed additional healthbars and holding cursor to see the names over
stabbing infiltrators
Shortened the time that the afkkicker takes to kick in
Humiliated players move slower
Updated message box appearance
Shortened Autobalance to 5 seconds
Fixed the cloaked flag not being synced on FULL_UPDATE
Updated version number and version string
Updated UUID
Merge branch '2.4.1b-psycho'

Conflicts:
	Source/gg2/Constants.xml
	Source/gg2/Objects/InGameElements/Character.events/Draw.xml
	Source/gg2/Objects/InGameElements/SpeechBubbleO.events/End Step.xml
	Source/gg2/Objects/Projectiles/StabAnim.events/Step.xml
	Source/gg2/Objects/Weapons/Flamethrower.events/User Event 1.xml
	Source/gg2/Objects/Weapons/Flamethrower.events/User Event 2.xml
	Source/gg2/Objects/Weapons/Minigun.events/Create.xml
	Source/gg2/Objects/Weapons/Revolver.events/User Event 1.xml
	Source/gg2/Objects/Weapons/Rifle.events/User Event 1.xml
	Source/gg2/Objects/Weapons/Rocketlauncher.events/User Event 1.xml
Fix my bad conflict resolution job
more merge-fixing (yay sg commits) (more to come)
Fix cloaking post-merge (finally)
winning flamers shoot through doors at endround
Merge branch 'master' of https://github.com/Medo42/Gang-Garrison-2
I thought I fixed this already arkgnreoundfv
autoupdater preperations