Change-Id: I67c03560b17713a4dd2b4d42ca221db98d0a0cc2


Change-Id: Ieb8e0189f5266d3514a4adc71c3762a81e25b4bc
x

Change-Id: Ic84d124d79ff91bc8a9703bef6cdffcb90c34da4
*Pathfinding implemented!*
- 2 new classes in AI package: Pathfinder and Node 
- Changed classes Enemy, theController permanently and theRenderer
temporarily in order to show where the actual start, path and
destination points are. 
- theController is now able to support path finding. 
- Enemy is temporarily set a destination position on the map to have him
go somewhere, for testing reasons. 
- Map has been changed in order to support the new "walkable" property
in the tiles, also it was changed visually because I am too lazy to set
properties for like 20 tiles, so I just kindA made one and replaced all
the others with it :P 
- Comments are included. 
 
Change-Id: I0000000000000000000000000000000000000000

Pathfinding implemented! 
- 2 new classes in AI package: Pathfinder and Node 
- Changed classes Enemy, theController permanently and theRenderer
temporarily in order to show where the actual start, path and
destination points are. 
- theController is now able to support path finding. 
- Enemy is temporarily set a destination position on the map to have him
go somewhere, for testing reasons. 
- Map has been changed in order to support the new "walkable" property
in the tiles, also it was changed visually because I am too lazy to set
properties for like 20 tiles, so I just kindA made one and replaced all
the others with it :P 
- Comments are included. 
 
Change-Id: I0000000000000000000000000000000000000000

Pathfinding implemented! 
- 2 new classes in AI package: Pathfinder and Node 
- Changed classes Enemy, theController permanently and theRenderer
temporarily in order to show where the actual start, path and
destination points are. 
- theController is now able to support path finding. 
- Enemy is temporarily set a destination position on the map to have him
go somewhere, for testing reasons. 
- Map has been changed in order to support the new "walkable" property
in the tiles, also it was changed visually because I am too lazy to set
properties for like 20 tiles, so I just kindA made one and replaced all
the others with it :P 
- Comments are included. 
 
Change-Id: I0000000000000000000000000000000000000000
Pathfinding implemented! 
- 2 new classes in AI package: Pathfinder and Node 
- Changed classes Enemy, theController permanently and theRenderer
temporarily in order to show where the actual start, path and
destination points are. 
- theController is now able to support path finding. 
- Enemy is temporarily set a destination position on the map to have him
go somewhere, for testing reasons. 
- Map has been changed in order to support the new "walkable" property
in the tiles, also it was changed visually because I am too lazy to set
properties for like 20 tiles, so I just kindA made one and replaced all
the others with it :P 
- Comments are included. 
 
Change-Id: I0000000000000000000000000000000000000000