#11 height map factory now creates the height map.
#11 found a perlin noise generator
#11 braces added in noise
#11 terain generation now uses perlin noise. The scale can be used the condens or decondense the waves. Playing with the frequancy also helps
#11 player has now no more godspeed, so the terain is simply to big to fall off... Or if you realy want to, but how am I to stop such determination. Btw its a pain in the ass to create invisble walls for that
#11 added some constants to easaly eddit terrain sculpturing
#11 It appears that the current noise function does not generate the same output with the same input...