documented it very little bit
Just a skeleton of 2D drawing
System cursor is visible now
Merge branch 'master' into konkitWorkingBranch
Added framework for GUI display
Commented it a little
Reload level fix -now enemy are spawning after reload.
Displaying 2d images and text works

Displaying player velocity and FPS count
comments
Radar works
Add hanga model but with bad texture
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch
Camera can be changed during a game on C key.

Each object can have own camera own camera handlers which is defined in prefab file.

If you wont modify or add new camera handler simply add it in prefab description between <camera_handlers> <camera_handlers />
Better sky box, but with to low resolution.
Target Velocity is now scalar value.
fix
Physics component cleaned up and commented - clean and shiny ;)
You don't need to hold 'w' key anymore
Added 32 bit compilations options
Important fix of target velocity