Started the repo, added base files for an XO activity
Merge branch 'master' of https://github.com/RAMstush/Sash into develop
Added the svg in the correct folder
activity.info file updated to contain the correct avg
started hacking on datastore manipulation in activity.py
balleettt
Removed sash.svg from main directory
Added some dummy code into sash to get it onto the xo and test the quickstart repo.
Merge branch 'develop' of https://github.com/RAMstush/Sash into develop
This is after the bundle has been built. The XO file for this activity can be found within the dist folder.
Added sugar specs to the svg, and modifed the activity.info file to match the name.:wq
Fixed up activity info file so the xo file can now display on the xo.
activity still needs functionality, as it only holds some dummy code atm.
imported pygame, and got rid of the read function for the datastore object after toying around with it for a while..
still stands as a ground zero activity that has an icon showing up on the OLPC
White space -___-
Removed dist/ folder
and added code to read in LS datastore object and print some info about it
acutally removed dist/:wq

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Added DSO title search and some print out strings
borked.
Updates:
-added some dummy images in an images dir
-activity.info updated to correct XO error
-moving from pygame to gtk for Sash
-PCS.py is still garbage (doesnt run yet)
-activity,py is still base foundation
DOES:
A badge is displaying WOOT

NEEDS:
-display more
-add organization (a sash image) or (copy tahrir display <-- this one )
-add functionality to make it more dynamic
Draws test images
Loads badges by reading all images in a directory. tooltip text