Initial commit, have a basic working framework.
Fixed a permission issue that meant updates weren't being recursive. Now layered screens work.
Reworked framework to remove *public static* field.

Now the input method has to return a screen to replace the current one.
Also works with the recursive screens.
Added actors and tiles, needs refactoring so everything is X/Y.
Completed conversion to x/y. Everything seems to be working.
Added movement on arrow keys and numpad (including diagonal)
Refactored Player to King and added teams. Display valid moves.
Got multiple player + computer turns working along with framework for bigger moves.
Added Rooks and Pawns (can move ortho, capture diag, any direction). Really coming together now.
Refactored to deploy as either an applet or a frame.
Added a log to the world.
Added Bishop.
Added Knight.
Added Queen.
Added a basic AI for everything
Added capturing
Added win and lose conditions and reattached the GameOverScreen
Added generators for landscapes and pieces along with 2/3 examples (respectively). Also menus to choose those.
Added new generator for themed levels; reworked the system to just generate an 'error' level for now.
Fixed the error where things to the right wouldn't move.