msm: display: command mode panel release fence

For command mode panel, release fence should be signaled after the buffer is
sent to the panel.  For performance consideration, allow one more commit to be
queued.  Keep the second kick off as short as enough.

Change-Id: I19af075ebf480d3e81b46b1cd2ef21a2893f143e
Signed-off-by: Ken Zhang <kenz@codeaurora.org>
Signed-off-by: Naseer Ahmed <naseer@codeaurora.org>
Signed-off-by: Iliyan Malchev <malchev@google.com>
msm: mdp: Change msmfb kworker to kthread

This worker can be a longer running task depending on the number
of frames queued, hence change it to a thread.

Signed-off-by: Naseer Ahmed <naseer@codeaurora.org>
Change-Id: Iebf7e95d0486ac43aa6a12d70442936600c0249a
msm: mdp: Update sync pt. behaviour

Add a retire fence and clean up the existing release fence
implementation

Signed-off-by: Naseer Ahmed <naseer@codeaurora.org>
Change-Id: Iecf7e95d0786ac43aa6a12d70442936600c0249a
msm: kgsl: Use the kmalloc/vmalloc trick for the sharedmem page array

It was previously assumed that most GPU memory allocations would be
small enough to allow us to fit the array of page pointers into one
or two pages allocated via kmalloc.  Recent reports have proven
those assumptions to be wrong - allocations on the order of 32MB will
end up trying to get 8 pages from kmalloc and 8 contiguous pages
on a busy system are a rare beast indeed.

So use the usual kmalloc/vmalloc trick instead - use kmalloc for the
page array when we can and vmalloc if we can't.

CRs-fixed: 513469
Change-Id: Ic0dedbad0a5b14abe6a8bd73342b3e68faa8c8b7
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>