Working animation blending. Make sure you have the latest Yomi mesh and skeleton file.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Working on Tottar. Committing before merge with Olof.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Fixed collision bug that caused collision to not always register with the player.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Fail merge with Olof. Committing before pulling from master.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Successful merge with master branch.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Started implementing the ability to pick up objects. Raycast detection to detect what is in front of the player.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Merge branch 'jens' of github.com:rodstrom/yomibubble into olof
Fixed animation blending with totts. Still hardcoded for Hidgehog.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Test commit, fucked up version.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Merge branch 'olof' of github.com:rodstrom/yomibubble into jens
Successful merge! Tott collision is working!

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Readded light created by the terrain loader. Fixed bubble creation crash when changing level.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Merge branch 'jens' of github.com:rodstrom/yomibubble into olof
Fixed a few sound bugs after the new physics system. Have written a base for the tott system, and implemented speech bubbles.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
- Paged geometry for vegetation
- Wind shader for vegetation
- tweaked staff position
- Bloom shader
- fixed bubble creation bug

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Merge branch 'olof' of github.com:rodstrom/yomibubble into jens
Successful beta merge with Olof.

Signed-off-by: Farbror Tiny <jens.syntax@gmail.com>
Merge branch 'jens' of github.com:rodstrom/yomibubble into herman

Conflicts:
	Game/codebase/Artifex/Loader/DBManager.cpp
	Game/codebase/Components/AIComponents.h
	Game/codebase/Managers/GameObjectManager.cpp
	Game/codebase/Managers/LevelManager.cpp
	Game/codebase/States/PlayState.cpp