Added automatic message buffering and flushing to client-side Connection
Added param to COnnection to limit message delays due to flushing
Moved Connection code to common file for use on client and server
Fixed type and included common game library code in index.jade
Added client and server network handlers
New network handlers can be loosely coupled to receivers (still unused)
Incorporated new client handlers and refactored connection to be simpler and more stable
Remove unused ServerNetworkConnection
Remove test code
Added hooks to ServerNetworkHandler for player connects and disconnects
Added class summary of network handlers to top of client and server code