Made the translation occur before the rotation, meaning you're rotating with respect to the object rather than the camera now
Doubled rotation speed
Fixed input config bugs and vectorized input array
This is actually kind of unnecessary
Even more minor changes
?
Merge branch 'alpha' of github:Advael/GUFG into alpha
Cleaner
error
Moving controller into harness gradually
Made this better
Controller brought in
Shenanigans
Hopefully this works
Etc.
Merge remote-tracking branch 'upstream/alpha' into alpha

Conflicts:
	content/characters/Yellow/flashending.mv
	src/c++/engine/draw.cc
	src/c++/engine/interface.cc
	src/c++/engine/interface.h
Fix?