- Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4136 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4137 a95907f1-e10c-0410-b46f-9e587ccb1026