Added Daneel.LateLoad() and made modules or other code (like hotkeys) to load Daneel whenever needed
Fixed Daneel that wouldn't awake itself again when a new scene was loaded
Fixed tweeners that weren't updated properly when durationType was 'time', removed lastUpdateTime property
Added code to clean up GameObject.Tags in Daneel:Awake() instead of  setting an empty table, prevent loosing game objects when Daneel is loaded late
Added check to allow to update the trigger.tags property with a string instead of a table