Reverted the previous fix for text clipping into the HUD. It was just distracting and annoying, as it turns out. (Need to properly fix later)
Ported ICARUS Q3_SetParm fix to SP code
Restored most of ICARUS's functionality in MP
Merge pull request #120 from Lrns123/master

Fixed memory corruption bug in SP's ICARUS and restored most of ICARUS's functionality in MP
Fixed mistakes in previous commit
Merge pull request #123 from Lrns123/master

Sorryyyyyyyy
Fixed #119.
Merge pull request #124 from xycaleth/master

Just fixing issue #119 and cmake not using game.def in SP DLL.
Initial modular renderer commit. Breaks Mac + Linux + Cmake builds. Please wait for future commits =]
Works on Windows with: client (modular rd), listen server (modular rd), dedicated server (static rd)
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed error in PNG_Pack that caused PNG_Save to fail
Added timestamps to screenshot filenames. Added screenshot_png. Fixed r_aviMotionJpegQuality and r_screenshotJpegQuality not being initialised
Adjust some cvar defaults and limits as noted in #70
Attempt to synchronise snapshots/sec with server framerate
Merge branch 'master' of https://github.com/Razish/OpenJK
Added some filters for the rd-vanilla project (so it's easier to find source files in Windows stuff)
Added r_mapOverBrightBits
Merge branch 'master' of https://github.com/Razish/OpenJK
Map loading screen now shows extended ASCII and colours in player names
Increase buffer sizes for serverinfo to avoid truncation on servers with many players