[SharpDX] Changed the default value of Color.Transparent to be 0x00000000 (issue #177).
[SharpDX] Fixed MathUtils.NearEquals for a corner-case (github issue #180).
[Toolkit.Content] Improved error reporting when an asset is not found (issue #181).
[Core] Simplify implem of MathUtil.NearEqual. Add some tests for testing precisely ULP tests
Fixes double byte character GetCharABCWidthFloat returns null
[Toolkit] Add IContentReaderFactory to IContentManager to allow dynamic ContentReader association based on type. Allow to load the same asset with different type (like Content.Load<Image> and Content.Load<Texture2D>). Make ContentManager more robust to null arguments.
[External] Add dependency to YamlDotNet fork from https://github.com/xoofx/YamlDotNet
[Toolkit.Yaml] Add new SharpDX.Toolkit.Yaml project that allows to load Yaml files directly into .NET object using the ContentManager.
[Toolkit] Fix compilation on Win8/WP8
Update README.markdown
Adding proxy functionality in constant buffers (in effects framework) for sharing buffer from multiple effects
Adding Update method for constant buffers ( update a constant buffer without applying a pass )
add function to decompose uniform scaled matrices
Adding Matrix3x3 class

This matrix is used to store scale and rotation only.
This is only 9 floats instead of 16 , almost half the 4x4 matrix, which makes it much smaller and faster since it has to do half the operations (and in cases like determinant and inversion even less than half)
ref equal check for matrix3x3
SharpGen parser works fine with 12.0 tools ( Visual Studio 2013 )