fixed compilation errors by case, align types
forgot to update mock interfaces
make members capsulue into PrivateContext
fixed a bug that causes setting invalid scale/opacity of Asset model
added Ring geometry class
replaced "vpvl2" to VPVL2_PROJECT_NAME property variable
fixed a compile error when GLEW is disabled at Scene.cc
fixed compilation errors of ql4pmx
update latest configuration and install prerequisites of ql4pmx
fixed compilation errors by some condition (MSVC etc)
fixed header inclusion miss in asset/Model.h
glog alway will be built as static library
corrected loading icu data and word dictionary
forgot to handle DirectX mesh file
corrected assimp inclusion path, inject BRC to constructor of MRC
added toggling IK state method to IModelKeyframe class for new VMD
aggregated MotionHelper, moved InterpolationTable to internal namespace
moved lerp to MotionHelper, renamed maxTimeIndex to duration
use MotionHelper to reduce duplicated code
added vmd::Model(Animation|Keyframe) class for new VMD format