major hacking - replace pretty much all object vectors with array vectors - tests dont pass yet though
fix falling through world bug in tests
fix terrain infinite loop bug test
0.7.0 - switch to using arrays as vectors
update voxel-physical to 0.0.6
0.8.0 - new api: voxel.createAdjacent and fixed .raycastVoxels
0.8.1 - upgrade dependencies - fixes infinite loop bug (hopefully)
upgrade voxel-physical dependency to 0.0.7
merge with upstream