Updated GameScene::init signature - now PropertiesList is used
Now ResourceManager can be overrided
Optimization for render batching. Now size of the containers in Renderable can be set as template parameters
Added initial resizing of buffers in Renderable class. Removed elements of animation from Sprite class
Updated animation classes
Merge branch 'animation' of /home/master/projects/temp/mhe into animation
Fixed compilation errors, temporary removed uncompiled examples
Updated TransformAnimationComponent, updated example 06
Added components that performs move animations