added item drop actions
removed debug
send inventory update events to the client
drop items below player sprites
added some rudimentary inventory code to the client demo
added random spawning of stickers to a scene
removed special handling of player stickers; also spawn players rather that position at fixed location
added default properties for new stickers
allow specifying a target in method params to create flee and follow actions
allow specifying a target in method params to create flee and follow actions
added advanced scripting for mobs
fixed some issues with chance; added a single instance and used bool()
added weighted rules, and pickup and fight options
added sword
added an event to set sticker properties
make items drop at bottom of sticker
fixed conditionals, added some debugging
added some more fun test items
turned on auto script for the player, progress-quest style