trying new approach where chargers are independent and then a
master thread combines their results.
charges are super slow atm
cpu util is now at 100%...but it's not correct. nothing is folly in the name
of performance!
single threaded players work in accum framework
kaskading config works for single thread prover and vanilla
fully threaded native player works on connect 4!
innovation can talk to the server!
added robustness test for large games. added thread prioritization and fixed accumulator limit
snap commit
another snap. tuned params. removed debug output
Entering this player!
just kidding. minor update
Substantial update to the README. Added power set assignment generation
to variables.