changes made on renderedSector now using pointers
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Changed testing app android
Merge branch 'rendered-sector-improvements' of github.com:glob3mobile/g3m into rendered-sector-improvements
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CameraFocus working on ios
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testing application tests scene lighting on android
merge
Solved random glErrors
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textureIdReference created
work in progress
light comming from a direction slightly different of camera view direction
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Compiling
getTextureIDReference
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fixing remove of GenericQuadTree