first pass
Fixed the issue deploying items on the upper floors of buildings.
Merge branch 'item_fixes' into inventory_changes
Merge pull request #48 from A3Wasteland/inventory_changes

Inventory changes
reduce the amount of vehicles

spawning per 30mtr radius improves fps
reduce boat-spawns

still boats but just a little less
properly remove gps and radio from spawns

properly remove gps and radio from spawns
ok radio back

lets not go overboard with the changes :)
Initial commit

- Includes activity panel in HUD
- Sprint icon in HUD
- Territory system
- TODO: Notifications and money!
Remove accidental map marker added

Also revert changes to server init
Added in notification messages

Also tweaked the loading screen text slightly
Last territory system changes

- territoryActivityHandler is a permitted method
- Territory map markers with no metadata are always hidden
- Territory system is off by default, with no entries in
config_territory_markers and no map markers
Merge pull request #52 from A3Wasteland/TerritorySystem

Territory system
Spawn beacon updates

- Spawn beacon now appears in front of you
- You can toggle the beacon into restricting spawns to your group
Fix indenting
Merge pull request #53 from A3Wasteland/MiscFixes

Minor update to spawn beacons
Turn iniDB debug off by default!
huge fix

was soo much work!
Raised Nightstalker price to $500
Fixed typo