[FIX] Crosshair error 'chitpos'

Remove line 235-254 in cl_calcview.lua

At the bottom of cl_skin.lua replace lines 1292-1300 with:

--[[
function SetupChitpos()
	local tracedata = {}
	tracedata.start = CAKE.CameraPos
	tracedata.endpos = CAKE.CameraPos + (CAKE.OldAngles:Forward() * 3000)
	local trace = util.TraceLine(tracedata)

		--Hit Correction
			--if IsValid(trace.Entity) and !trace.HitWorld and !trace.HitSky then
				--local head = trace.Entity:LookupBone("ValveBiped.Bip01_Head1")
				--if head then
					--  hitpos = Lerp( 0.3, trace.HitPos, trace.Entity:GetBonePosition(head) )
				--else
					--  hitpos = Lerp( 0.3, trace.HitPos, trace.Entity:LocalToWorld(trace.Entity:OBBCenter()))
				--end
			--else
					--  hitpos = trace.HitPos
			--end

	--hitpos = hitpos - trace.HitNormal
				
	chitpos = trace.HitPos
end

local trace, pos
function SKIN:PaintTiramisuCrosshair()
		if !chitpos then
			SetupChitpos()
		end
		surface.SetDrawColor( 220, 220, 220, 220 )
		nv = chitpos:ToScreen()
		scrw = ScrW()/2
		scrh = ScrH()/2
		surface.DrawLine( scrw - 5, scrh, scrw + 5, scrh )
		surface.DrawLine( scrw, scrh - 5, scrw, scrh + 5 )
end
]]