fixed active object null dereference and hot-fixed GL_GEMOETRY_SHADER undefined compile error
adding exception handling to keyboard callbacks
finished adding catch statements to the generic keyboard function
added fMod resources to the folder fMod
working on a new demofile with sound
added a velocity-get method to camera class
forward and upward vector calculation added to camera
goodbye all that makefile work
pulled from master, not too bad
almost have it
A compiling example with run-time errors.
added source and sounds
Added linux fMod libs, for convenience?
partTest2 is born a flamer
adding shader files and particle field functions
Made particles in monolith follow flame pattern
getting the branch up to date
merged master into sound
branch is now buildable and up to date with master
blah blah merge into master