MASSIVE improvements and features:
- Depths has been removed completely and replaced by rooms
- Rooms (there is no save and load features yet though)
	- Loops are now added to rooms instead of the engine object
	- The engine has a master room (engine.masterRoom) which can be used for persistent loops, objects and animations
- Views can be cached with setDrawCache(true), thus save resources on not redrawing child objects (this is the replacement for static depths)
- Loops has taken over the features of Animator. Animator has been removed
- Cameras! (now it is possible to create splitscreen games)
- Massive performance improvements for non-rotated objects (my setup now handles 6000 non-rotated objects at 30 fps, instead of 1000)
- Examples updated to work with the new features
- Possibly more stuff (which is in the documentation)