First commit

DXbuffer basic functionality.
DXbuffer removed

Changed speccs for buffer.
HID classes added

Starting the input stuff by adding old HID stuff from an old project.
It's a great system to keep building on.
Merge remote-tracking branch 'origin/master' into CallMat
Graphics

Graphics.h Skapad och DirectX påbörjat. OMG!
GitignoreChange
Graphics main/dx11

Skapat Main.cpp start av linux och windows klart
Utökat DirectX11 klassen
Skapat Global.h lagt till bool isDirectX
Rollback

Ändrat system design, två seperata projekt istället för ett projekt.
Clean

Clean DirectX project med message loop, draw, update, init metoder
unrolled.
Merge pull request #3 from Torkelz/master

CallMat branch update
Testing the HID

Something seems to be missing and the WM_INPUT case never happens in the
MSG_PROC no matter what.

However the Observer pattern stuff seems to work fine. Tried to send a
message over the links hardcoded and it worked.

All that is needed is to figure out why WM_INPUT is "broken".
Added Pad and Player class

Pad and Player class were added.
Description of classes:
Pad class:
- Position of Pad
- Texture
- Hitbox?
Player class:
- Camera
- Move pad
- Powerups
-
Merge -> Testing

Merge between Shaggy and Callmat