Starting to develop the actual game world.  Different regions will get their own .h and .cpp file, with Locations.h storing all of the .h files so Game can have easy access to them.  Location now has a Player& variable, rather than taking a Player& as an argument to all its major functions.
Starting to develop the actual game world.  Different regions will get their own .h and .cpp file, with Locations.h storing all of the .h files so Game can have easy access to them.  Location now has a Player& variable, rather than taking a Player& as an argument to all its major functions.
merged upstream updates - might be getting the hang of this