added hardcoded game id in the event name in preparation for multiple games
cleaned out a bunch of broken unused scripts from layout
added a button to create a new game - doesn't actually create the game yet just sends the ajax request
made EventEngine an instance instead of a singleton
fixed index.jade after refactor of event engine into instance
removed eventEngine from being a global variable
Merge branch 'event-engine' into multiple-games
renamed server events to server:game:1 in prep for multiple games
Fixed a variable scoping bug in GameServer
added id to Game, and Game.create factory method and Game.get(id) to create games with new ids and get existing games
added jade-browser dependency for client side rendering
made it so that you go to /game/1 to play the game instead of /game
got rid of unused page-renderer code in game page
got rid of unused PureDirectives
Multiple games!
multiple games, and index page has links to the games and updates when there is a new game
when new game is created, send game state instead of raw game object
factored out the render of the game thumbnail / link to the game
factored out game end overlay and name form overlays into their own jade files
changed tab spacing in ChatServer