changing constructors to accept param hashes
begin adding entities
incorportate mixins
created method for querying for mixin
wrote methods for querying screen height / width
added dig() and getRandomFloorPosition()
worked new player class / template into screen
sourced new entity and entities files
generate large map
added entities
removed digging log message
Merge branch 'master' of github.com:a-out/avast_roguelike
modes on readme