Implement sceKernelDelaySysClockThreadCB
update pspautotests
Check some addresses - prevent possible crashes.
Turn down log level for sceKernelDelaySysClockThread. Minimum wait time 200.
 * Fill some value after save/load for game checking them
 * Some game like FF1 gave a nameList with no name in it.
Use sceKernelDcacheWritebackAll() as a hint only.
Return errors for Dcache funcs, correctly.
Recheck writebackall'd textures more frequently.

Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.

This helps lazy games that just use writebackall and expect their
graphics to update.
Update tests.
Add stubs and add getCodecType in sceAtrac
Merge pull request #336 from Xele02/master

Save Update for FF1 & Brandish
Merge pull request #338 from raven02/atrac-stubs

Add few stubs and add getCodecType in sceAtrac
Merge pull request #337 from unknownbrackets/texcache

Do more texcache checking for sceKernelDcacheWritebackAll()
Add support for a couple of sceIoIoctl commands. Init some vars.