Added camera component
Some more changes
Merge branch 'develop' into camera

Conflicts:
	Projects/Mac/Wonderland.xcodeproj/project.pbxproj
Reset transformation of the test triangle
Moved creation of test triangles to a separate function
Camera component is now taken into account
Fixed rad/deg conversion code
Added first version of matrix inversion
Doesn't compile but goes in the right direction
More updates
Camera's view should be now set properly
Again I had to reuse old code with matrix multiplication...
Aligning inversion to local code
Removed unneeded temp array
And some last minor changes to matrix inversion
Adding possibility to change Camera's params and fixed ortho matrix
Translation part of look-at works. Minor changes to components
Multiple changes that allow to manipulate the camera
Added another 'material' and introduced a strange crash that doesn't happen always...
Solving issue with hash not looking at the actual content of string