Fixed the error. Since setTimeout is a global function, this refers not to the object that I was thinking, but the actual browser. Solved it by binding this to the function that is passed to setTimeout
setzIndex works, but it will technically overflow if you click enough times. I could avoid it by comparing the z index first and then set it, but is it worth it?
Testing the zindex, maybe I will have to truncate it in some way
The setTimeout is messing with the taskmanager eventlisteners, gotta work around it somehow
Added memory and labby mezzage so that I can incorporate them into the page soon
Just the basic of the labby message and the memory windows
Set up the page to allow us to start the windows as well
Forgot to add the new jsfile to the page
Changed from setting all the properties myself to use Window.call instead. Works just the same way but with less code.
Title on the windows
Allows for the windowhandler to create window with specific width and height so that we can use it to 'bounce' the windows if you spawn to many. Some moving of the code and few bugs solved
The page is as large as the browser. It wont allow for overflow
In both directions now