Merge branch 'batching' into extrudePolygon
Some boilerplate code for a new property system that's not at all ready yet.
Finish appearance reference doc
initial attempt
Start complete re-write of per-instance attributes.
update credit changes in viewer
Added debug for vectors
Merge remote-tracking branch 'origin/master' into batching
Merge branch 'batching' into batchingdebugcommand
Interleave geometry attributes as part of the geometry pipeline. Remove VertexLayout because it was no longer needed. Revert changes to VertexArray.
separate images and text credits
style cleanup
style tweak
Merge branch 'batching' into extrudeExtent
Add option to specify which attributes to interleave and made Primitive create separate buffers for per-instance attributes.
Merge branch 'batching' into extrudePolygon
Start of geometry Sandcastle example
Merge branch 'batching' into perInstanceAttributes
Fix after merge.
Compute each geometry's vertex buffers and offset/count in the buffer. Add property getter/setter to change per-instance attributes.