Added logic to unset sound.used if resume is false.
Fixed horizontal pipe issue, where Mario can't get into 1-2 pipe to underworld.
Merge pull request #100 from blamonet/js-sound-bug-fix

Added logic to unset sound.used if resume is false.
Merge pull request #103 from blamonet/horizontal-pipe-warp-fix

Fixed horizontal pipe issue, where Mario can't get into 1-2 pipe to underworld
Renamed EventHandlr to TimeHandlr

(so as to not be confused with triggered events)

Also added back code to stop non-resting and non-swimming Marios from
entering horizontal pipes (but not the glitchy .run check)
UI support for server-side loading