Remove unnecessary const qualifier.
Rearange intialization order of parameters to make compiler happy.
Misc warning cleanup in field.cpp.
Cleanup misc warnings in monmove.cpp
Warning cleanup and style changes in game.cpp.
Remove unused variable.
Remove unused variables
Warning cleanup.
Fully parenthesize logic statements.
Remove some unused variables.
Fully bracket some expressions to avoid ambiguity.
Actually apply move penalty for getting a weapon stuck in a monster.
Rearange tileray struct initialization to make the compiler happy.
Fully bracket to avoid ambiguity.
Invoke player constructor from npc copy constructor.
Remove unused variable.
Default to warnings on since they're manageable now.