added a few explosion animations
created weapons.yaml

I'm can't remember what differences, if any, there are between cnc and cnc-classic for this file. I edited it ~6 months ago. 
Create explosions.yaml

CNC Classic uses many different explosion types (imitating C&C Gold). Decided they should get their own file. 
Explosions are not perfect renditions of C&C Gold's (in particular, I have not estimated precisely how much damage they do to surrounding units). Graphics are mostly identical, though. 
added explosions.yaml to mod
replaced vehicles.yaml

Completely replaced vehicles.yaml. All values should correspond with C&C Gold. 
(Cost, HP, speed, armor type, vision, pre-reqs, explosion type...)
-Re-ordered units list from basic at the top to advanced at the bottom.
re-write defaults.yaml

Re-writing defaults.yaml to enter values from C&C Gold. 
Vehicles & tanks have a small explosion by default now. 
re-wrote structures.yaml

Structures should now have same values C&C Gold now. 
Helipad is not perfect (unit does not spawn in the center)
There may be issues with how the ion cannon does damage differently to weapons factory vs. airfield (also an issue in regular CNC fork).
List of buildings has been organized from basic to advanced, and in-game build menu has been changed to be more logical. 
re-wrote infantry.yaml

Unit values are now same as C&C Gold, including new unit dependencies.
(vision range is approximate, due to rendering differences for sight range)
made some minor money changes (start, crate)

Starting money now 5000 instead of 10,000
Crates now give 2000 instead of 1000
Warning audio (low power, silos needed) 20 seconds instead of 10. 
Update CHANGELOG

- Dune 2000
- Editor/Remapping
- GUI improvements by Carko
- More verbose about Volkov changes
- Preparations for i18n
Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
Allies 04. Make the v01.sniper trivial so players can ignore it.
Campaign: Don't rely on world.issueorder anymore
Campaign: reduce failed/accomplished code duplication
Remove v01.sniper from Allies 04
Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
Allies 01: only set eligible units to defensive stance
Remove bounties from things in Allies 01
Tidy campaign stuff
Change map player clientindex to 0