Comment out to remove error

Commented out the lines with the unimplented game.board.whiteMovesFull and blackMovesFull members.
Initial grid point click support

Clicking near points on the grid will now output the coordinates nearest the point that was clicking the window.

Currently does not work in cases where there are clicks near the edge of the grid, but still within the grid.
Fixed grid coordinate detection

Correctly outputs the nearest coordinate for all points clicked.
Selected point now visible

Clicking a location in the window now indicates a coordinate that was selected.

The incorrect coordinate is currently selected, but the box is drawn properly.
Fixed coordinate selection logic

Now selects the correct coordinate to indicate as selected.
Fixed below grid clicks

Below grid clicks are now correctly giving the y coordinate of the lowest row.
Click proximity added

Change to the click processing that makes it so only clicks sufficiently close to a valid coordinate will make a selection. The distance away is defined to be radius pixels away, where radius is a member variable of GameWindow. It is currently hardcoded.
Automatic radius calculation

Automatically find a radius that will fit on the board and not overlap with other pieces.

Also removed graphics2D and the antialiasing as it was causing major slowdowns with the rendering. May add back later if double buffering can be shown to fix it.
Comment out to remove error

Commented out the lines with the unimplented game.board.whiteMovesFull and blackMovesFull members.
Initial grid point click support

Clicking near points on the grid will now output the coordinates nearest the point that was clicking the window.

Currently does not work in cases where there are clicks near the edge of the grid, but still within the grid.
Fixed grid coordinate detection

Correctly outputs the nearest coordinate for all points clicked.
Selected point now visible

Clicking a location in the window now indicates a coordinate that was selected.

The incorrect coordinate is currently selected, but the box is drawn properly.
Fixed coordinate selection logic

Now selects the correct coordinate to indicate as selected.
Fixed below grid clicks

Below grid clicks are now correctly giving the y coordinate of the lowest row.
Click proximity added

Change to the click processing that makes it so only clicks sufficiently close to a valid coordinate will make a selection. The distance away is defined to be radius pixels away, where radius is a member variable of GameWindow. It is currently hardcoded.
Automatic radius calculation

Automatically find a radius that will fit on the board and not overlap with other pieces.

Also removed graphics2D and the antialiasing as it was causing major slowdowns with the rendering. May add back later if double buffering can be shown to fix it.
Implemented basic deselection

Can now deselect a coordinate by clicking it a second time.

Some other code in place to eventually allow for selecting a second coordinate beyond the first, but it is not working yet.
Merge branch 'GridClick' of https://github.com/defianc3/Team35 into GridClick

Conflicts:
	GameWindow.java
Changed the line width for the board

Made the line width thicker than it was before. Looks a little nicer.

Reintroduces Graphics2D into the code.
Move drawing to one function

Moves to make it so that all drawing functions happen from one function. This will hopefully lead to an implementation of double buffering.