Add Launcher interface
adjust ship to AimType
Adjust to new aiming
Add HUD reference to inputhandler for aim display
splitdetector working
make transform() const
update glow
make rotation proportional to weight difference
Refactoring
Add dumb rocket, refactor
finish splitter
Make rockets fly straight xD
split working
fix test
add some performance measurement
update glow fix
Rocket tries to align towards target
Rename Launcher to Weapon
Flip normandy model
Merge branch 'master' into rockets

Conflicts:
	src/worldobject/hardpoint.cpp
	src/worldobject/ship.h