changing 3DModelLoader addon to work with OpenGL ES
adding Android example for ofx3DModelLoader
working version
updated FreeImage version, fixes #1028
Merge branch 'develop' into feature-android3DModelBuilder
1. Made getRealExternalStorageDirectory static and public.
This way you can use this method in your application as well if needed.

2. Changed the dataPath location to the proper storage location.
According to the official developer guide, files written to the external storage should be placed in: /Android/data/<package_name>

More information can be found in the Android guide: http://developer.android.com/guide/topics/data/data-storage.html#filesExternal section Accessing files on external storage

This will also help to keep the SDcard clean and prevents assets from being indexed as /Android/data usually contains a .nomedia file.
fix - ofMesh.load() resolves an issue where Normals would not be loaded back in.

When saving a .ply file using ofMesh::save() normals are stored as vertex element properties. These were, however, not imported in back again in ofMesh.load() because ofMesh.load() expected normals to be in an element list.

This fix brings ofMesh::load() in line with ofMesh::save() and the .ply file format specs by loading normals as vertex element attributes if normals are declared in the .ply.

See test case here:

http://github.com/tgfrerer/testMeshLoader
Signed-off-by: Tim Gfrerer <tim.gfrerer@oo43.com>
fixes incorrect flip

Signed-off-by: Tim Gfrerer <tim.gfrerer@oo43.com>
awww. had it right first time round.

Signed-off-by: Tim Gfrerer <tim.gfrerer@oo43.com>
Added poco for armv6l (Raspberry Pi).
Additions
Updates to rpi.
Additions.
Added librtaudio.a for armv6l.
Added libtess2.a
Added libportaudio.a.
Add libfreetype.a.
Updated name.
Added libkiss.a
Updated for armv6l.