Conf.lua added. Turns out my #LD48 entry will be a game.
Imported Quickie lib for GUI. Every hour I feel I make progress of some kind
added Navi for main menu and other stuff. it's so much progress :D
also, began to code main.lua, and made a cute player image in Aseprite. that's the real progress!
now that's another piece of progress. I made a computer sprite. it sucks, but it's the best pixel art I've ever made yet
changed computer sprite, I lost geometry thinking for a while
removed Quickie cause it won't be useful for me, it turned out
WE HAZ BACKGROUND
changed images handling, fixed something, deleted states stub, included mouse in conf.lua
added bed. I feel awesome
rendering bed now, as well as protagonist depending on where it is.
Readded Quickie
compo timer added, sprite positions fixed, Quickie reimported
FINALLY LOTS OF PROGRESS
implemented most of needs, changed timer speed, now gui is drawn correctly, Escape button closes game
added fridge graphics;
food and hydration on start increased;
modified background image to add transparency;
you can now die of lack of food, hydration or sleep;
made items become brighter on hover;
added tooltip with item name;
made protagonist look as bad as his lowest need;
implemented basic support for computer, bed and outside (more options to come)
added fridge graphics
food and hydration on start increased
modified background image to add transparency
you can now die of lack of food, hydration or sleep
made items become brighter on hover
added tooltip with item name
made protagonist look as bad as his lowest need
implemented basic support for computer, bed and outside (more options to come)
Merge remote-tracking branch 'origin/master'
decreased initial food and hydration. eat breakfasts, people
made hydration decrease faster
fridge now works
overburn self-decrements when not coding
now that guy has head in a fridge while using it
goodbye Navi, I don't need you
IT'S KINDA PLAYABLE! also, some stuff done