Double agents can now be picked for late joiners.
This works by keeping a list of players who are applicable for double agents and then after a certain number of them are picked it will tell them all to kill each other.
Increased the amount of double agents that start in the round (x1.5).
Added checking for the other awaiting agents, to make sure they are still alive, human and not disconnected.
Small fix.
 * Small fix to the modifier changer.
 * Small bug fixes.
 * Added some code for offsetting the bearing, not used yet.
 * Runtime fixes.
 * Fixed teleporter teleporting AI eyes.
Stuff
Allows chaplains to hold religious stuff in their robes, also emergency oxygen tanks.
Adds holiday priest suit to the list, I forgot it.
Fixes some bugs.
Rotation offset is enabled.
Angles use only one decimal place now.
 * Added an angle offset, to make it even harder to use telescience.
 * Obfuscated the distance a bit.
* Rounded the distance and seconds.
* Removed obfuscation.
 * Rounds the time.
Fixed some container escape issues
 * Telescience now works on bluespace crystals, which are special crystals which unlock power settings from the telescience computer.
 * The telescience computer starts with 3 artificial crystals.
 * The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
 * You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
 * You can make the bluespace crystals from slimes or from research.
- Updates readme file.
 * Lowered the origin and required tech for the bluespace crystals.
 * Commented out the distance value that you receive, making it harder when calculating.
 * Added materials to the origin tech (organic crystal only) and raised material required to make new bluespace crystals.
 * It is now impossible to teleport to the away missions, through telescience.
 * Tidied up the code.
 * Changed some code to use the teleport datum features.
 * Fixed a broken check in the teleport datum.
 * Eh, found a bug where if you try to setup the round multiple times then it will keep multiplying the config var. Made it calculate it in every instance of it being used.
TC Console Logging & Bugfix

-No longer possible to delete an uplink by adding another uplink to the uplinker console.
-Boss console now logs transfers, which should hopefully prevent swindling from less scrupulous agents.