OpenCL rendering component and other additions/modifications to Snap2D GL
-Rendering engine can now utilize OpenCL direct GPU acceleration through use of JavaCL.
-Added OpenCL native code folder along with rendering kernel.
-Added "fast rendering mode" for much better rendering performance at the expense of post-processing capabilities (good for lower end systems or games that just don't need pixel processing)
-Minor bug fixes in geometry library
-Changed native library names