drastically altered title screen gfx and sound

also added character select sound
Merge branch 'wolfeMan' into jonathan

Conflicts:
	Assets/Scenes/Levels/TitleScreen.unity
	Assets/Scripts/View/UI/TitleScreen/TitleScreen_UI.cs
Add a function PlayingSpecialAttack() inside Fighter.cs

increase block speed for amaterasu. Fighter no longer get hits during
super attack
Add knockback to jointHitbox & projectileHitBox
speed up flinch up and down
roundtimer kills, took out old charselect,

-added states to ui script
-GAME,WINP1,WINP2,BOTHLOSE,CHOOSE,PAUSE
-added FORCEDEATH() to a_fighter because players wouldnt die when
setting their health to zero
stopped roundtimer when winning
charselect option to restart menu, new gmodel on

added a function to gamemanger to reset game because i didn't know how
else to initialize the game, hopefully this is fine.
levelSelect analog stick, levelSelect start msg
add camera zoom when playing special attack. More comments under camera script
added fighters crossing sides
Merge branch 'seth' into jonathan
Merge branch 'wolfeMan' into jonathan

Conflicts:
	Assets/Scenes/Levels/GodLevel.unity
	Assets/Scripts/View/UI/UI_Script.cs
Merge branch 'Hieu' into jonathan

Conflicts:
	Assets/Scenes/Levels/GodLevel.unity
game manager input states