Removed the lights from the scene and added a Flashlight ( Spotlight )
limit the mouse pitch
Moved blood code to separate class.
Tried to spawn blood at pick result. so far no luck.
added a crosshair
added the beginnings of shotgun pellet spread :-)
blood puffs instead of drips, looks better imho, ( at least until we can connect the drips to the animated meshes )
Made FPSCamControlScript not needing the camera entity in its constructor so it can be easier used
Added idle, walk, fight and death animations for the Zombie
Set isPickable to false for the Grid
Lowered the shotgun volume
Made the Zombie walk on first shot
Made the Zombie die on dmg > 100