Combat.TargetCombatants will untarget anything that is not scrambling you to fit a kill target into a targeting slot.

When breakonattackers is kicking in make sure we still "AddPriorityKillTargetsAndMoveIntoRangeAsNeeded" especially important for speed tanks
Add "IsPrimaryWeaponKillPriority" and "IsDroneKillPriority" to entitycache
Attempt 2 at getting Speedtanking working more optimally, as well as a change to combat that should help make sure we arent trying to approach/activate on a target that has already exploded
Merge branch 'BleedingEdge' of git://github.com/ISeeDEDPpl/Questor into BleedingEdge