Merged with Upstream
By using the direct method of setting the blend and depth/stencil states we touch less objects and remove the possibility of garbage generation.
Eliminated some garbage creation when updating dynamic vertex buffers.
Merge branch 'd3dgarbage2' into d3dgarbage
Eliminated garbage creation for dynamic index buffers.
Merge pull request #1871 from SickheadGames/d3dgarbage

DirectX Garbage Reduction
New MonoGame content pipeline now "works" for Linux
Improve font rendering on non-Windows platform.
Merge pull request #1879 from hach-que/develop

New MonoGame content pipeline now "works" for Linux
Bump ThirdParty/Libs Added MacOS support for the ManagedPVRTC.dll
Fixed location of pvrtc.dll's in the MonoGame.Framework.Content.Pipeline.Windows.csproj
Fixed link to pvrtc.dll in MonoGameContentProcessors.csproj
Fixed the installer to pick up the new pvrtc.dll
Merge pull request #1886 from dellis1972/develop

Bump ThirdParty/Libs Added MacOS support for the ManagedPVRTC.dll
Upstream Sync
Added Architecture Graph
Merge pull request #1889 from SamuelEnglard/architecture-graph

Architecture graph - Thanks!
Changed PS to PSM
Merge pull request #1890 from SamuelEnglard/develop

Changed PS to PSM
Author:		danzel <danzel@localhost.geek.nz>

Date:		6 days ago (Sun Jul 21 16:31:54 2013)
Commit hash:	4dd61915c8f9a2e2ef466ff9138b5c37bf4ec419
Children:	2bf67e181d
Parent(s):	3c01c8617c

Remove Samples/StarterKits as submodules and add them to the readme instead. Refs #1861