Added varargs for error print function. Made sure that require no longer crashes the program.
Added fix for a potential auto_array bug. Added more tests for the new iterator
Fixed bug when popping a Point from Lua.
Added add and sub operators for points.
Changed GUI into a forward rendering styled coding style.
You can now click on buttons in the GUI
Made sure that the correct viewport is used if no render targets are attached
Made sure that you can draw things to the screen without any visible scene groups.
You are now loading the level by clicking on the button