Worked some more on random dungeon generation.
Merge branch 'master' of https://github.com/Dungeonmasterbob/bardLike.git
Achieved mostly coherent Dungeon Generation.
Change ItemDictionary to a static class.
Made it so mobs are "solid".
Items no longer spawn on the same tile as mobs.
Vector has a toString.
Commented out a lot of printlns.
Merge.