[master 4:45PM 8/19/2013]

- A basic framework
	renamed:    include/sge/GLBatch.h -> include/GLTools/GLBatch.h
	renamed:    include/sge/GLBatchBase.h -> include/GLTools/GLBatchBase.h
	renamed:    include/sge/GLFrame.h -> include/GLTools/GLFrame.h
	renamed:    include/sge/GLFrustum.h -> include/GLTools/GLFrustum.h
	renamed:    include/sge/GLGeometryTransform.h -> include/GLTools/GLGeometryTransform.h
	renamed:    include/sge/GLMatrixStack.h -> include/GLTools/GLMatrixStack.h
	renamed:    include/sge/GLShaderManager.h -> include/GLTools/GLShaderManager.h
	renamed:    include/sge/GLTools.h -> include/GLTools/GLTools.h
	renamed:    include/sge/GLTriangleBatch.h -> include/GLTools/GLTriangleBatch.h
	renamed:    include/sge/StopWatch.h -> include/GLTools/StopWatch.h
	renamed:    include/sge/math3d.h -> include/GLTools/math3d.h
	new file:   mainwin/WinMain.cpp
	deleted:    mainwin/main.cpp
	modified:   mainwin/mainwin.vcxproj
	modified:   mainwin/mainwin.vcxproj.filters
	modified:   sgeglt/GLBatch.cpp
	modified:   sgeglt/GLShaderManager.cpp
	modified:   sgeglt/GLTools.cpp
	modified:   sgeglt/GLTriangleBatch.cpp
	modified:   sgeglt/math3d.cpp
	modified:   sgeutil/sgeutil.vcxproj