Aanmaak dreamworld trunk
Import standaard game
Added ignores and Content
First architecture with working DebugCamera. Added 1 TestBall in 1 Level to test the Camera.
Added postprocessing and a very very basic default effect. BasicEffect no longer used.
Revised Architecture (according to the new class diagram). No longer functional, but provides a better base for the Game.
Forgot to add InputManagement - Revised Architecture (according to the new class diagram). No longer functional, but provides a better base for the Game.
Added a dummy model processor. Use properties on model to use this modelprocessor.
Added a GameScreen and started working on the new Level and entity structures.
Fixed the DebugCamera and respective inputhandlers. Also entity remembers/uses textures now.
Forgot to add absolutebonetransforms. Let's just say our kowalaa's eyes were between his legs ;).
Basic implementation of GamePadHandler, KeyboardHandler, MenuInput, ScreenManagement, MainMenu.
Added Test/menufont.spritefont Test/gradient.png and blank.png.
Fixed Effect Compiler warning (using PS/VS 1.1 instead of 1.0)
Removed debugging info.
- Removed Pul's menusystem (sorry). He will implement new one today.
- HeightMap implemented.
ThirdPersonCamera toegevoegd, inclusief een speelbare speler. Genoeg bugjes te fixen, maar in ieder geval een basis.
GameScreen now has its own ContentManager.
Added a basic implementation of Gesture.
Added ScreenManager, LoadingScreen, MainMenuScreen, MenuScreen, MenuEntry, MessageBoxScreen.
Moved some classes to different namespaces, makes more sense this way.
Minor update to inputhandler, when the game is inactive, no input will be handled: We can move the mouse again when the game is out of focus.
Player can now jump
Camera less buggy (changed update-order)
Camera collides better with terrain