refactored the way i do updating so the bot doesn't have to know about the data crap
changed the interface for sending actions to use territories and do bounds checking automatically
added brisk map value_if_player_conquered_path (used in last commit actually)
forgot to add RiskProbabilityCalculator to source control
fixed bug player value wasn't being returned
fixed player value if path conquered
added performance optimization for risk prob calculator although it did introduce a bug if different strategy passed in
prettier print
first pass at best path strategy
added compute_how_many_armies_to_transfer after a successful attack. And did a second pass on the briskbot
botb plays botb