Unicorn horns are also much more touchy about which monsters can pick them up.
Hungerless teleport items should be subject to timeout.
Various tweaks to Necronomicon:

Whenever the Necronomicon is read, it should be marked as discovered and formally identified, as the player may have forgotten these things thanks to amnesia.

Greatly reduced casting time for the summoning spells. May actually be able to use them with enemies around.

Studying the book abuses wis.

Slightly changed the messages recieved when closing the book while halucinating.

Deleted some commented out text.

Found out I was using delay backwards, it is negative and should be incremented rather than decremented as progress is made. Since it uses a signed char (-128 to 127), I hadn't noticed that my delays were counting down by rolling over the variable.

Devils are less likely to betray their summoner

All numbers in the check to see if a new incantation is learned were being individually multiplied by 10.

Failing to learn a new invokation abuses wis and int
Tweaks to artifacts:

Peace Keeper is lawful rather than unaligned

The Pen of the Void no longer grants Magic Resistance

Luck Blade no longer counts as a luckstone
Some definitions related to Andromalius:

We will need to know which ring appears as a gold ring

We need to know which arachnids are proper spiders.

We need a convient way to say "is a player race or a monkey or other humanoid ape (is_andromaliable).
Convicts gain virtual cursed luckitems as they level up.

1-10th level: 1 cursed luckitem
11-20th level: 2 cursed luckitems
21-30th level: 3 cursed luckitems
Magic missle spells in vanilla disregard the set damage of the attack and use the caster's level instead. This removes that behavior.
Aligned fear inducing artifacts only affects cross aligned monsters

Also a minor change in indentation
Fixes to law quest monsters:

Axus had extraneous M2 flags set.

Arsenal should be lawfuly aligned.
Reading a magical stave carved into an item now teaches you the stave.

Also, there is a chance that the character will forget that they have read the Necronomicon due to amnesia.
Continuing work on binding rituals:

More purple prose.

Andromalius now wants a gold ring specifically, and will accept spider corpses, corpses of your race (skull), and humanoid arm bone (andromaliable)

Started work on Astaroth and Balam.

Unfinished conditionals have been changed to if(FALSE) from if(), so that the game will compile
Force Binders to start Neutral. Possibly redundant?
Spellboost items (Gantlets of Spell Power) now increase beam and ray damage as the Magic Mirror of Merlin.