ARMv6 literal pool method.
Update for lit pools. Works in some games now thanks to [Unknown].
Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large.
Correct the startSector read by sceIoDread().
Fix Qt build on Windows hosts.
Merge pull request #858 from unknownbrackets/version

Fix Qt build on Windows hosts
Merge pull request #856 from xsacha/armv6_litpool

Implement literal pools for ARMv6
Merge pull request #857 from unknownbrackets/io-fix

Correct the startSector populated by sceIoDread().
Add config setting for api reporting.

For now, will be disabled in some cases, but I want people to be able
to set to "" so that it will always be disabled.
Add basic server reporting interface, needs work.
Cleanup, add notes for server reporting.
Add a simple spam protection limit to reporting.

And some small refactor.
Send server reports on a separate thread.

Well, maybe could be more efficient, but mostly worried about latency
not thread creation.
Enable on non-Windows, works on Linux anyway.
Add some basic reporting hooks.
Report the format string as a separate param.

This way it can have a "class" of messages more easily.
Add some reporting for CPU related stuff.
Add some reporting for not yet done dialogs.