test gravity
infinite chunk loading test
Update materials docs
Merge pull request #50 from shama/materials-docs

Update materials docs
0.6.0 - see test.js/readme for current API
major hacking - replace pretty much all object vectors with array vectors - tests dont pass yet though
fix falling through world bug in tests
fix terrain infinite loop bug test
0.7.0 - switch to using arrays as vectors
update voxel-physical to 0.0.6
0.8.0 - new api: voxel.createAdjacent and fixed .raycastVoxels
0.8.1 - upgrade dependencies - fixes infinite loop bug (hopefully)
upgrade voxel-physical dependency to 0.0.7
Use [0, 0, 0] instead of new Array(3) to get the types right from the start.
Start using the latest voxel-raycast. Raycast now returns 0 if ray did not hit anything, instead of -1, so fix this.
Make raycastVoxels return field 'adjacent' as well as 'normal'. Simplifies things for callers and removes the need for createAdjacent. Leaving in createAdjacent for backwards compatibility, though.
Get rid of checkBlock entirely. Now createBlock uses setBlock internally and canCreateBlock encapsulates the item/player bounds checking.
Simply change hitVoxel variable name to old, as the old name seems somewhat of a remnant. Matches better what is intended.
Increasing voxel dependency to get in bugfix for voxelAtPosition.
Bump package minor version as raycastVoxels returns adjacent now. Also the checkBlock method is gone, but hopefully nobody used it anyhow.