Add some additional inventory click event contexts.
Fix build.
Fix to Furnace Events
Some meta work

Just cleaning some meta for you.
Fix NPE in some NPC commands

An NPE would fire if any one of these commands was run in a world event
or similar script that does not contain an NPC.
Fix npc:<entry[.. type of arguments

the code that handles npc: and player: didn't link a ScriptEntry, so
tags that need a ScriptEntry (such as <entry[name].value>) do not work
in that situation.
Specific situation for easy reproduction/testing:
- create spider minispider <player.location> save:myspider
- narrate npc:<entry[myspider].created_npc> "<npc.name>"
(Obviously it's not actually a narrate, but code that actually interacts
with the npc)
Add 'SmartEvents'! SmartEvents automatically turn on and off depending on usage, as well as debug themselves on a script reload!
Fix - determine cancelled:false

Heh. Heh. Heh. I knew that >.>
Simple fix... I'm fairly sure no doc or anything like that ever mentions
doing "- determine outcome:false"... as we generally don't even use
prefixes anymore and determine is semirelativelynewishkinda
Merge branch 'master' of https://github.com/aufdemrand/Denizen
Merge pull request #517 from mcmonkey4eva/master

Some meta work + NPE fixes
Add notable cuboid alternatives for entity spawns events.
Possible fix for location lists without li@ (JstMeMage)
Make any s@ notation result in a 'true' matches(). Other dObjects will follow suit.
Allow storage of ENUMs to the scriptEntry to be auto-converted to Elements by using scriptEntry.getdObject(...).
Overhaul Reset Command. Allow complete reset of a player in Saves. Fixes #512
Can't just return 'null' anymore since the implementation of 'is' attributes on Element.
Add new containsObjectsFrom(...) to make sure matchesArgumentList doesn't unintentionally return false, leaving an argument to be misinterpreted. Remember: ALWAYS check your dLists for valid information!
Fixes to RESET command.
fix broken Spout repo
Add (traits:<trait>|...) to Create command for NPCs.