Omega via svn r10550:
Fix brawlers mod loading
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10551:
add moonfang mod
remove setwipetime from rabbit, should be handled by world boss code.
Omega via svn r10552:
setrevision property
Omega via svn r10553:
fix a fuckup
Omega via svn r10554:
fix another mistake
Omega via svn r10555:
Improvements to nazgrim leap. Meant to commit these few nights ago but with computer problems it didn't get done (actually still booted from a backup volume at the moment too)
Omega via svn r10556:
fix another moonfang fuckup
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10557:
Untested drycode of nazgrim wave info on infoframe. since i don't have normal or LFR data, this isn't really testable on any mode but heroic
nbluewiz via svn r10558:
# koKR update.
ultrashining via svn r10559:
zhTW update
nbluewiz via svn r10560:
# Fix icon setting bug reported by Omega.
Omega via svn r10561:
disable bad timer, need to udpate to world state stuff later cause this method doesn't work for crap, varies too much.
Try tank filter on supernova
Omega via svn r10562:
Antispam windstorm (it's cast 3-4 times per mob per cast). this should fix that
Omega via svn r10563:
Fix target scanning when solo raid that lacks boss unit ids. (this should resolve moonfang leap target not working if not in a group, even when you're targeting/focusing moonfang. Should improve targetscanning in solo raids too on trash mobs)
remove the "near" warning on moonfang. it's quite useless since you don't group up for this boss, there is no map data for other players.
Omega via svn r10564:
lets try 40 scans at 0.02 then, can't think of what else to do to make it work. I KNOW boss is looking at the targets, i'm watching it happen, and dbm is not catching it.
Fix
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10565:
add some debug