Update README on HOW-TO-USE.
Update comments of SMART_EVENT_HEALT_PCT and SMART_EVENT_TARGET_HEALT_PCT to use 'Health' instead of 'HP' (like everywhere else).
Beautify some comments. Details matter because this will become majority of the smart_scripts content.
Update comments on SMART_ACTION_SET_SHEATH.
Update comment of SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL to reflect the mounted modelid as well. Additionally, SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL now displays a percentage sign in its comment.
Action type SMART_ACTION_SET_INGAME_PHASE_MASK now also shows new phasemask in comments.
Implement SMART_ACTION_SET_ACTIVE to take parameter for on or off instead of always making it on (just PR'd this to TC). Also adjusted comment of SMART_ACTION_SET_VISIBILITY to reflect whether or not the visibility was turned on or not.
Add timer to comments for SMART_ACTION_FORCE_DESPAWN.
Implement missing parameter for SMART_EVENT_HAS_AURA (_hasAuraSpellId_, was already created).
Make comments of SMART_ACTION_AUTO_ATTACK be based on the first parameter (stop/start auto attack).
Make comments of SMART_ACTION_ALLOW_COMBAT_MOVEMENT be based on the first parameter (disallow/allow combat movement).
Print distance and angle in comments of SMART_ACTION_SET_RANGED_MOVEMENT as well.
Comment style for SMART_ACTION_RANDOM_PHASE_RANGE to follow standards of all action types using a range type.
Fix a typo. Could this cause any problems?
Tabs to spaces, codestyle and some temp unused code.
Update comments of SMART_ACTION_SET_INST_DATA and SMART_ACTION_SET_INST_DATA64 to (properly) reflect their parameters.
Comments of SMART_ACTION_UPDATE_TEMPLATE now shows the name of creature we are updating to.
Comments of SMART_ACTION_SET_EVENT_PHASE and SMART_ACTION_INC_EVENT_PHASE now have proper comments. Prevents confusion between creature.phasemask and smart_scripts.event_phase_mask.
Update README with contributors.