Made repeat on time trigger.
add the parameter file path to leadYaml method
Merge branch 'bleed' of https://github.com/veniora/OpenRA into bleed
Made trigger loading not map specific. - With Randolph
Merge branch 'bleed' of https://github.com/veniora/OpenRA into bleed

Conflicts:
	OpenRA.Game/MissionScripting/Trigger.cs

Merged with Randolph's change
Made a kill unit action. - Working with Randolph
Also undid some changes to the map script file.
add the kill unit part to load yaml File --- with Geoffrey
Removed Kill Unit Action, it was too hard to complete.
Added comments to a bunch of classes.
Added more comments to the mission scripting files.
Added custom map and script
Added custom map using triggers. All team involved.