some preparation for adding hand state to avatar interactions
renamed "bodyPosition" to "position". (This corresponds to the position of the avatar on the ground, where y=0). I will next add a new "getBodyPosition" which returns the avatar's center of gravity - is useful for certain purposes, such as setting collision volumes, etc.
Merge pull request #121 from birarda/master

add some randomization to eve so there can be many
Merge pull request #122 from birarda/master

add IP address debug to domain server info
Merge pull request #123 from birarda/master

hard code eve's listen port again to fix EC2 problem
made lots of changes in the logic of how my avatar encounters other avatars and detects hand state
Merge remote-tracking branch 'upstream/master'
Merge pull request #118 from Ventrella/master

prepared for hand state changes, and also renamed bodyPosition to position
fixed bug - didn't change bodyPosition in eve or voxel
Merge pull request #124 from Ventrella/master

fixed breakage in voxel and eve
one more glitch...
Merge pull request #125 from Ventrella/master

one more fix
cleanup
removed pinky orientation lines in avatar bones
Merge pull request #126 from Ventrella/master

removed orientation lines in bones
improved avatar hand-holding logic
Merge pull request #129 from Ventrella/master

fixed a logic issue in hand-holding
fix incorrect debugging of agent local and public addresses