Moving quest related stuff into its own folder.

Also adding a Node class to handle notification types.
Commit mostly for portability.

Includes the initial parts for the notification system.
Rearranged stuff.
Fixing a parameter issue.
Merging master for the benefit of mother Russia.
Fixing a .csproj issue.
Refactoring... mostly.

Changed the order of variable declaration in Pantheon to make more sense.

Added QuestManager to the appropriate location.
Attempting to merge master...

It seems that this merge required a lot of help. Hopefully I didn't break
anything.
Fixing issues introduced by the merge.

Apparently understanding the code helps during manual merging... who knew.
Adding the Trigger entity.
Revamping the entity collision system...

Really should put this back into master asap.
Moving to my other computer.
Fixing Trigger location problems.

Also added somewhat dynamic trigger loading.
Added the Active flag to the Trigger. Also...

Added a Pantheon reference to both the Event and the Event manager. Don't
worry, it doesn't change anything except what you receive.

Added some stuff to the default constructor in Sprite to prevent null
errors with imageless Sprites.
Adding an unregister function to Event Manager.
BUNNIES!!!

Need I say more?
Making the Bunny Apocalypse.

Shoot all the bunnies!
Modifying map for demonstration purposes.
Merge remote-tracking branch 'origin' into QuestManager

Conflicts:
	PantheonPrototype/PantheonPrototype/ControlManager.cs
	PantheonPrototype/PantheonPrototype/CutsceneManager.cs
	PantheonPrototype/PantheonPrototype/DialogueNode.cs
	PantheonPrototype/PantheonPrototype/Entities/Characters/PlayerCharacter.cs
	PantheonPrototype/PantheonPrototype/Events/Event.cs
	PantheonPrototype/PantheonPrototype/Events/EventManager.cs
	PantheonPrototype/PantheonPrototype/HUD/Menu.cs
	PantheonPrototype/PantheonPrototype/Level.cs
	PantheonPrototype/PantheonPrototype/Pantheon.cs
	PantheonPrototype/PantheonPrototype/PantheonPrototype.csproj
	PantheonPrototype/PantheonPrototype/TextBubble.cs
	PantheonPrototype/PantheonPrototypeContent/PantheonPrototypeContent.contentproj
Yeah.