changed played time data type from float to double
changed character creation logic (create on save instead of on new game)
store character profile information in saved game file
added function for inspection of saved characters and character slots
character signatures
load saved game record
added a few comments
more comments
Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate.
Add basic functionality to SaveGameDialog