- Lets try fixing the extra tic issue by evaluating the zero delay states at PostBeginPlay.  This requires delaying the state cycling until the next tick.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4234 a95907f1-e10c-0410-b46f-9e587ccb1026
- Be consistent with whitespace tabs.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4235 a95907f1-e10c-0410-b46f-9e587ccb1026
- Stylistic changes.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4236 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: A_RemoveSiblings and A_KillSiblings did not check that the caller had a master to deduce siblings from.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4237 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: WeaponGiver did not give half ammo when dropped.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4238 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: The constructor for single-lump fonts did not initialize the Cursor field.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4239 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
  When set, the actor will run this state during its first tick. This means Spawn
  states may now run an action function if you set this flag. Note that this action function
  is executed during the actor's first tick, which is not the same as when it is spawned.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4240 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4241 a95907f1-e10c-0410-b46f-9e587ccb1026
- A_KIllSiblings and A_DamageSiblings didn't check for a valid master.


git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4242 a95907f1-e10c-0410-b46f-9e587ccb1026