Fix hit chance calculation
Merge remote-tracking branch 'scrawl/master'
Fix always false comparison

SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
esmtool: fix swapped comparison operators
replaced createAndDelete flag with a new class hierarhy (Creator)
minor cleanup; less pointer usage
added creator to bottom box; more cleanup
update changelog
removed some junk
added creator to bottom box layout and re-routed add record event to bottom box
Add a separate on-hit method to handle objects being hit
Add Class::onHit for creatures
Only raise weapon skills for the player
Handle the OnPCHitMe script variable
Implement HitOnMe script function
added creator bar UI and cancel button
Implement Disable/EnableTeleporting script functions
handling down a reference to Data and the undo stack to the creators
Implement the ModRegion script function
Keep a sound updated with its object's position