modified Armor constructor, removed unnecessary ItemType parameter. wrote getName() method for Armor that overrides the one in MUDObject. updated cmd_bb(...)/@bb help. tweaked code in cmd_chat(...). updated chat help file. adjusted 'inventory' command to decide between simple/complex based on player config setting. renamed 'config' to 'pconfig'. added 'pconf' as alias for 'pconfig'. modified command check entry to take in aliases. made cmd_pinfo(...) more readable and added some comments. updated help file for @debug and cleaned up the code of cmd_debug a little bit. fixed TimeLoop run method to account for having added seconds counting in the past (fixed the 10s to a second issue). tweaked addAsNew(...) method in ObjectDB to not skip dbrefs when adding new objects to the database. added 'about' keyword to ask command, not implemented yet. added method docs for isSuitable(...) in Quest. changed how test Quest is assigned so that NPC (which is a subclass of Player) doesn't use what would be a player style quest list.I don't have a good solution for the problem that that the 'quests' field is accessible to both the class and it's subclass because the getQuests() method is public for easy access from the main code. fixed up getQuestsFor(Player player) in NPC so that it should work properly. changed cmd_ask(...) 'quests' and 'accept' keyword coding so that it reflects the changes above relating to it. reworked addMessage(...) to clear up bad assumptions made in addMessage(...) about what the presence/absence of data in Message fields meant. added MessageType enum to Message and added a field 'type' which is a MessageType. added toString() overridden method to Message, which just returns the text of the message. added a Message constructor with an integer parameter to select an arbitrary MessageType (a kludge). fixed sending messages via addMessage(...) in updateWeather method of MUDServer and inside of TimeLoop. made player equipment have a maximum of 6 ring items and changed other code to match. modified look(...) for MUDObjects to show any clothing the player is wearing. changed inventory display to ignore complex container visualization if the container is empty. added messages to display when putting Item(s) in a Container or removing them from it. starting implementing code to run automatic backups.