We can reject sequences with 4 intervening cop2 operations because the one cycle stall when coissuing with a cop2 move brings it up to 5 cycles.  Not sure about 4 cop2 moves, I think that's okay but I'm not confident.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5736 96395faa-99c1-11dd-bbfe-3dabce05a288
Database: First patch for ace combat 5 (US).  I have doubts about some other blocks, such as the code leading up the CFC2 at 1D0D98 and another at 1CF7C0 but this code clearly needs a patch.

Also 3 patches for ace combat 4 (US).  As I'm not aware of any physics problems I'm a bit confused about what this might fixed but the code is executed so it should fix something.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5737 96395faa-99c1-11dd-bbfe-3dabce05a288