add max shader
adjust scaling and x y value
Merge branch 'master' into shader
working on tween of shader
working on max shader
now offsetting different shaders appropriately
Merge branch 'master' into shader
Merge branch 'master' of https://github.com/adobe-webplatform/Demo-for-National-Geographic-Forest-Giant into shader
Merge branch 'shader' of https://github.com/adobe-webplatform/Demo-for-National-Geographic-Forest-Giant into shader
fixing timeline click animation
Merge branch 'shader' of https://github.com/adobe-webplatform/Demo-for-National-Geographic-Forest-Giant into shader
fix positioning of filter element
refactor to use seperate timeline for rotation
Merge branch 'master' of https://github.com/adobe-webplatform/Demo-for-National-Geographic-Forest-Giant into shader
start filter from scratch
filter progress
more filter progress
adjustments to make things presentable
Merge branch 'master' of https://github.com/adobe-webplatform/Demo-for-National-Geographic-Forest-Giant
switch to updated shader