whitespace
a little more cleanup - all vars at top
bail out early if we are paused - reduce nesting
make a seperate function to handle moving the dog
more moving stuff around
actually update the mouse position when it changes
add rightOf and below to make things a little more clear
add separate CSS and start fixing canvas resize problem
more whitespace stuff
reorganize event handling a litte
make canvas resize correctly, so coords work right
use requestAnimationFrame for render loop
use data structures to keep track of game state
add pause screen
fix chase to go the right direction