trace turn number ahead of interactions
removed unused ShiftViewportEvent code - the view handles this autonomously
spaced large notify() if-else list as it is a nightmare to find the events in a wall of text
handle help screen keys
fix closing help screens
show help screen as a transition
remove unused change_state() test
draw game under STATE_HELP opening transition
add boxcolor and pensize properties to SlideinTransition
give TransitionBase and it's children named parameters and default values
clean queue dialogue call
SlideinTransition can now show in direction_reversed
remove begin_game code that would never hit: the method will only hit if state changes to PLAY and not gamerunning
fill in named parameters for SlideinTransition creations
remove todo: do not alter fps delay calculation, it seems to slow
add a StaticScreen transition
move all View Classes to their own file
done trigger rework
create ui images
remove unused image