Alpha 0.4.0

-> Added map module
-> MapLoader and TileMapLoader class objects added to the map module
-> Change PhysicsHandler to PhysicsInterpreter
-> Physics Interpreter now takes scene as an argument and performs bound checks on all sides (LEFT, TOP, RIGHT, BOTTOM)

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Changed game engine idea completely. Basing engine on interpreter objects and them reading set fields

-> Added interpreter module with interpreter and game interpreter classes
-> Game interpreter and scene interpreter are now functional.

NOTE: Game Interpreter executes Splash, Menu, Play, and Game Over interpreters in that order.

-> Added init and deinit methods to interpreter object