small tweaks
lots of fixes/addition

fixed the jump, added in a multi height jump. put in a tiling far
background. whipped up a crappy temp texture for a middle background, it
has windows so you can see the farthest background.
fixed stupid typo in  comment
adjusted jumping and movement code
test commit as someone else
Big update

Made the camea follow the player only when moving out of 'bounds'.
moving right means the player can be all over the left side w/o moving
the camera, and vice versa.  added in some slow moving clouds to give
the background a bit of pizzaz.  added in a rough AudioManager class
component firstly to play a jump noise. Also, removed the
movingsimplesprites class since it was unneeded and something i'd
creaded earlier.
More stuff

Added a Damage Sprite class to damage player.  player now checks to see
if health is 0 and sets end of game.  you can also restart games too.
minor edit
updated the players collision detection

he now collides correctlywith blocks.  and doesn't hover farther away
from them than their collision offset.  there still one bug.  if he hits
his head when nearly to the top of his jump, his very next jump will be
short.  Don't know what causes this yet, but changing the palyer to
having movement states would probably fix it.
bug fixing, added instruction screen

fixed sprite class returning the wrong size, added an instruction screen
that scales with the size of the game, couple other small bugfixes,
moved the deathScreen.png to a more normal place.