[major - unfunctional] initial code commit

src/main.cpp:
	using SFML
	Pool(s) for textures, entities and velocities
	main loop, event handling for closing..
	code for loading the player's head, movement
	velocity with euler integration with bounds checking and shitty gravity (@todo)
	simple rendering by looping through the pool of entities

src/pool.hpp:
	a pool class, works by pre-allocating and stuff

Makefile:
	functionality for compiling src/*.cpp and linking them, no need to edit when new .cpps are added

README.md:
	a little bit more information