Support atf load. Closes #526
Merge branch 'dev' of https://github.com/away3d/away3d-core-fp11.git into dev
fix to GeomUtil.fromVector() for empty
uv/normal/tangent/weight/jointindices vectors
Use special projection matrix for skyboxes to reduce cutoff at far near plane distances
Correct order of invalidation for add methods with passes. Closes #476
Introduced layeredView property to enable depth buffer clearing when using sharedContext. Also includes mouse picking corrections when layeredView is true on a view3D with a colliding object.
Weld update defaults
CylinderGeometry. Fix flipped top issue
SpriteSheetMaterial and SpriteSheetHelper update to support more later on
Dispose memory used by mouse pickers
Update mipmap usage after bitmap texture disposal
added direct entity collision method to raycastpicker
cosmetic weld change
Update in scenePosition comment