Hotfix

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Fixed a bug

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Merge pull request #16 from CarlRapp/CarlRapp

Carl rapp
Added Camera, it now follows the target if it has one.
Changed GameObject to work with camera.

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Added InputManager
IsKeyPressed -> Returns TRUE first update the key is pressed
IsKeyDown -> Returns TRUE as long as the key is pressed
IsKeyReleased -> Returns TRUE the frame the key is released

Added World, implemented Camera and InputManager into this component so they now update.

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Merge pull request #18 from CarlRapp/CarlRapp

Added InputManager:
IsKeyPressed -> Returns TRUE first update the key is pressed
IsKeyDown -> Returns TRUE as long as the key is pressed
IsKeyReleased -> Returns TRUE the frame the key is released

Added World, implemented Camera and InputManager into this component so they now update.
Gave Camera a point of InputManager.

Signed-off-by: CarlRapp <Carl.Sebastian.Rapp@gmail.com>
Merge pull request #20 from CarlRapp/CarlRapp

Gave Camera a pointer to InputManager.
Added GraphicsManager
MapManager
Merge pull request #23 from CarlRapp/TENFIRE

Added GraphicsManager
Merge branch 'master' of https://github.com/CarlRapp/PacMANIACS

Conflicts:
	PacMANIACS/Camera.cpp
	PacMANIACS/Camera.h
	PacMANIACS/PacMANIACS.vcxproj
	PacMANIACS/PacMANIACS.vcxproj.filters
	PacMANIACS/Window.cpp
Merge branch 'master' of https://github.com/CarlRapp/PacMANIACS

Conflicts:
	PacMANIACS/PacMANIACS.vcxproj
	PacMANIACS/PacMANIACS.vcxproj.filters
Added ModelInfo struct
Merge pull request #24 from CarlRapp/TENFIRE

Added ModelInfo struct
MapManager #2
Merge branch 'master' of https://github.com/CarlRapp/PacMANIACS
Added GetName for GameObject and updated LoadModels in GraphicsManager.
Merge pull request #25 from CarlRapp/TENFIRE

Added GetName for GameObject and updated LoadModels in GraphicsManager.
Skickar med g_Device till gWorld eftersom GraphicsManagern behöver den.