(Glide2GL) Take out TEXTURE_FILTERS code - can at some point
return but should be heavily rewritten - this is mostly just
a port of Rice texture filter code
(Glide2GL) Code cleanups/style nits:
* Three-spaced indents
* C89-style for loop initial declarators
* Consistent braces
* No more TRUE/FALSE
* Remove remnants of wxUint32 typedef
* Rewrite array initializers for upcoming C conversions
Merge pull request #29 from lioncash/master

[Rice] Clean up some source files.
(Glide2GL) (Glide64) More style nits:
- Move enums out of structs
(Glide2GL) (Glide64) Bugfix - Zelda OOT - no longer show shadow
through wall in Kokiri Shop (framebuffer depth buffer related -
see pics)
( Glide2GL) (Glide64) Get rid of struct inheritance for RDP
(Glide2GL) (Glide64) Remove RDP constructor/destructor
(Glide2GL) (Glide64) Use malloc/free for RDP in preparation for
C conversion
(Glide2GL) (Glide64) Replace new/delete with malloc/free
(Glide2GL) (Glide64) Get rid of default arguments
[Rice] Change a function name in Combiner from IsTxtrUsed to IsTextureUsed. Makes it much more clear.
[Rice] Get rid of default parameters for functions in Combiner.cpp and other classes that extend/inherit it.