finished rotation transform (untested)
experimenting with ambient occlusion. added Traceable::intersectsAny() to test for intersection without bothering to determine where the intersection occurred
General cleanup. Added Artifacts class to capture outputs.
fixed bug that was causing Sphere::intersect to always return true, which was screwing up AO for other objects (always in full shadow)
minor speedups to random number generation
minor cleanup in triangle mesh intersection code
adding cmake support for vm
Merge branch 'ao' of github.com:dacunni/FastRender into ao
Combined TriangleMesh intersect and intersectsAny into a common method
Able to build an octree. Needs work for corner cases.
mavericks baseline. weird crashing when not in lldb
Fixed timer resolution to decode microseconds properly.
Added a normalized time output image type to help visualize where we're spending our time in rendering.
factored out AO hack to clean up main
completed triangle mesh octree accelerator structure. improved time visualization output by stretching to percentiles rather than min/max values.
Adding printing to AASlab