sets picture if available
Merge branch 'master' of https://github.com/augmented-go/augmented-go into #39savegame

Conflicts:
	Go_GUI/GUI.hpp
#39
added label for player names and a go table :)
rescaled baskets
added some transparency (to leave focus at important elements)
changed player labels to black and white.
created two variables for player names inside gui class.
created signal for saving game: signal_saveGame(QString whiteplayer, QString blackplayer, QString filename)
changed player names to black and white
changed order parameters
Refs #39 - connected save game signal from gui to backend
untabified files
Refs #37, Closes #54 - Implemented passing, resigning and finishing a game in the backend thread. Also emits a 'game_finished' signal if the game has ended.
Merge pull request #52 from augmented-go/#39_savegame

#39 savegame
added several changes in GUI. Now based on layouts.
risizing now possible.
newgamedialog added (closes #53)
when creating a new game player names (closes #38)
and game name (closes #40) can be chosen
connected GUI save signal to BackendThread slot.
Added table pic
added go_table in gui
corrected basket-size, position
added slot for showing finished game results.
had to override QDialog for results of NewGameDialog
Merge branch 'master' into #37_#54_resigning_and_finished_game

Conflicts:
	Go_AugmentedReality/BackendThread.cpp
	Go_AugmentedReality/BackendThread.hpp
	Go_GUI/GUI.cpp
	Go_GUI/GUI.hpp
	Go_GUI/GUI.ui
	res/textures/Black_basket.png
	res/textures/Closed_basket.png
	res/textures/White_basket.png
Refs #54 - connected finished game signal
renamed slots, added comments and rearranged functions