New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
-Fix for throwing explosives with attachments (by Sevenfm)
Weight is now considered correctly.

-Civilians now take care not to step on player placed tripwire. (by Sevenfm)


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- Translated Chinese texts (by zwwooooo)

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix: first gamestart helidrop after starting exe had wrong dropoff gridno

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6590 3b4a5df2-a311-0410-b5c6-a8a6f20db521