FIX: Crash when using CTRL+click to build a power line tunnel
Merge branch 'jp-devel' of git://github.com/neroden/simutrans.git into 112.x-private-car-merge
FIX: Unowned bridges were initialised on loading a game with the wrong weight, speed and way constraint data
FIX: Bridges owned by the public player were not properly set to be ownerless when the public stop/way tool was used.
CODE: Clarify/translate some comments
FIX: Separate station coverage area for factories did not work properly
ADD: Transshipment time for goods at a station, assuming a dispersal speed of 1km/h (fixed).
CODE: Improve formatting of some comments
ADD: Timings for goods transport now take into account transfer from the factory to the origin station at a fixed speed of 1km/h.
FIX: Maintenance costs were deducted twice when a bridge was removed.
CHANGE: Goods will now take into account the transshipment time from their destination stop to their ultimate destination (at a nominal dispersal speed of a fixed 1km/h).
FIX: Crashes on loading games saved with very long folder names/pakset names
FIX: Crash when enforce weight limits are set to 1 and the weight limit of a way is 0.
CHANGE: If enforce_weight_limits=3 in simuconf.tab, a convoy will still be able to use a route if its weight is within 10% of the weight limit, but at a greatly reduced speed. It will not be able to route if its weight is more than 10% over the weight limit.
CHANGE: enforce_weight_limits can now be set in the advanced settings GUI.
CODE: Allow compiling with /SUBSYSTEM:CONSOLE in Visual Studio (tested on VS 2012 and 2010) /SUBSYSTEM:WINDOWS as old default, is unaffected. (Markohs)
Revert patch which caused disappearing goods.