halo. what else, style changes

Patch set 3: hdpi and mdpi drawable updated too.

Change-Id: I8d82844c45edd3ce5f73bfed875b8df191defe11
TabletUI: Fixed notification panel margins

Change-Id: I8d6716bf2bbbabd152a90a7cc7acdcfd27212b2c
StatusBar: Remove extra dp added by 4.3

Restore right space between quick settings button and halo/clear-all ones
Conflicts:

	packages/SystemUI/res/layout/status_bar_expanded_header.xml

Change-Id: I0bedd5a1bdb8000d71de71dd19e62ce7f7220a5b
StatusBar: Homogenize and slightly reduce icons margins

Change-Id: I474f4e1fca6ac5eb8f92e29d4dd90de1b851ce1c
fix statusbar & quicktoggle margins

Change-Id: I06594506e8c6a41ee3644436ab829db8f9c35daf
add back alarm as trusted overlay (temporary)

Change-Id: I0e9708190688eb599ba02e481fbfb14adb19078c
fix build, caused by typo in previous commit

Change-Id: I27955cdb346d5a6abc728c3b4f2de6b153d32441
PIE: slight style change

Change-Id: Ie46b01950596e3178e4977688e09279513fd9106
Remove useless/repetitive code

fixScale(float) method has been extracted from the code but the original
code has been kept in place. Because of this, the animation scale is
"fixed" twice which is not necessary. This patch, simply call
fixScale(float) once and stores the result of it in the scale variable.

Change-Id: I50aeacbc2c13ebbf447506ae4309d50c0e313837
HALO: fix the integer division bug

The newHeight is calculated by an integer division, which leads to an
ugly bug. E.g. a 95x96 image will get a newHeight of 0 because
(95 / 96 * 113) equals to 0. This will lead to a SystemUI FC.

Fix it by multipling first and dividing afterwards.

Change-Id: I7ded7fa9c9f667e2c6ba9d90ddd16a494b6faedc