Streamlined animation framework to a single representation vs. cells and strips, and improved access to assets during resolution
Added concept of flipping axes and keyboard control of actions when no keys are pressed
Zapped a few anonymous closures
Cleanups; implemented DPad support
Added font support and a profiler
Memory allocation improvements when working with strings
Hunting more string garbage
Removed another anonymous method
Optimizing away list use and enum dictionary keys in input manager
Cleanup effects collection
Progress towards supporting primitives and a debug view; added camera projection support back into project
Added support for static sprites to have atlases
Implemented mouse support
Fixed wrong z-order for mouse cursor
Never put null checks in render loops
Don't assign anonymous methods to engine delegates
Enhanced profiler to provide a sample frequency rate
Added missing DebugView file and cleaning up renderer methods
Make a method static
Merging up master and trimming down the platformer so it's not related to animations