* Incremented blender tools to 0.7
* CRF handling is now more object oriented
* Rewrote importer to use new crf objects
* Still cleaning up material import
* Some models with skeleton can now be loaded in Blender, though without the bones
* Discovered field which tells how many streams a mesh has
* Added new version of blender plugins to zip
* More material types supported
* Need to rewrite material parser to make it more flexible
* Removed unused DumpFirstOnly option from importer
* Material parser now works with 4 different types of streams
* Added CRF_object which will now be the top data structure for crf handling
* Working on adding binary conversion for all crf data structures
* Added crf_magick.py, a tool for manipulating crf files, useful for debugging
* Importer now sets alpha transparency to diffuse materials by default
* CRF object can now write out nm type materials
* Added very simplistic pretty printing of crf object. Could be expanded upon to eliminate parse time priting of info.
* TS material type can now be parsed
Added jointmap parsing to crf object
* Added basic parsing for skeleton info
* Figured out skeleton index field in joint datastructure
* Finalizing 0.7 blender tools
Merge branch 'blender_0.7_tools'