- Upscaled health to 1000 instead of 100.
This upscaling is different from the one in Mecwerks. Since the health is not displayed numericaly, a players health that is below 10 does not have to be treated as 0, therefore this is a true upscale. Uses global variables, MAX_HEALTH and DAMAGE_SCALE, in bg_misc.h whenever dealing with damage or health so everything can be re-scaled by just changing the variables.

- Removed handicap

- Each local client has a different crosshair (takes the place of handicap setting in playersettings)

NOTE: there is still a possibility for erros/bugs with the upscale keep an eye out