box test with variable and fixed elements
Moved the SectorCache out of SectorView so it can be used elsewhere like LuaStarSystem.
Initial rewrite of Box layout

A Box needs to be constrained to the area given to it by its parent
container. Letting it position elements off-screen is not useful as well
as making it impossible to embed a Box in a container that can provide
it with more space (eg Scroller).
force the player face to expand into the space
Use the sector cache everywhere possible.
add Antti Salonen to AUTHORS
Merge branch 'box-layout'
get textstress building again
Changed all colors to Color4ub - Compiles and appears to be working. Needs some more testing.
Fix include SDL_stdinc.h include so it compiles properly on MSVC.
Removed "final" keyword which prevents the build on VS2010.
Changed the C style cast into static_cast.
Some final changes Color4ub -> Color.
Merge branch 'color4ub'
decals for the manufacturers
smaller opli decal
add table row alignment controls
Merge remote-tracking branch 'robn/table-row-alignment'
convert luminance back to a float for star fading. fixes #2580
simplify Color4ub::GetLuminance()