Init unfinished fork
TODO: Isometric/ObjectGroup/ImageLayer loading
More corrections + Isometric render!
Change: Use dummy batch to determine offset for id count
Change: Don't clear redraw list when calling redraw manually
Removed Base64
Store layer.visible as boolean
Change: TileLayer defaults to visible == true if nil is passed
Change: Loader has to check if visible is nil because it is implied
Weak image cache
Forgot helper function for base64 data decoding
Rename path variable to its original form
Map: added newObjectLayer & newCustomLayer
Fixed spelling for Unnamed
Loader: Added name checks and use default layer name if one is not given
Map: Fixed newTileSet not registering tileset
Map: Fixed error output format
Map: Made Map:draw a wrapper for Map:callback. Fixed not adding map to custom layer
Tile: draw function for quads/geometry was merged into draw
Added base64 external lib
Object/ObjectLayer added, new and improved
Loader: Added base64 dependency and objectgroup loading
Some notes tweak in TileLayer