Consolidate pspUmdError/pspUmdType to header
Use filter directly without register.
Bug fix when loading filter failed.
Keep the High/low water marks the same for all platform
Better use max=2 and min=1 for safety
ADD: Pop-up menu for disable bind added to the controls dialog.
FIX: I forgot to delete ControlsMapping instance.
Improve sceKernelStartModule handling

Fixes 'bogus priority' errors (and maybe more).
Tested on God Eater Burst and fixed its "bogus priority". I haven't found any games this breaks.
Merge pull request #1893 from nachume/control-fix4

ADD: Pop-up menu for disable bind added to the controls dialog.
Merge pull request #1846 from raven02/patch-22

Consolidate pspUmdError/pspUmdType to sceUmd.h
Merge pull request #1888 from raven02/patch-28

Keep the High/low water marks the same for all platform
Update sceKernelModule.cpp
Don't save recent history from testrunner
Disable the for loop in the vertex shader again. Some lame drivers don't seem to like it.
Buildfix
Buildfix for Qt
Add another patcher
Merge pull request #1897 from sum2012/patch-5

Add another patcher
Fix the save loading for God Eater Burst and Gundam VS Gundam NP
Update sceKernelModule.cpp
Implement pcm voice correctly.