Minor VS2010 project changes
Fracture WIP

-Fracturing not yet finished
-Generation of FracEdges complete
-Currently working on matching
-Added Linux support
-Need to test Makefile on OSX
-QHull still needs to be transfered over to library use instead of hack
Current Fracture WIP
Fracture WIP 2

-Matching & triangulation finished
-Realization left
Minor build fix

-Minor build fix so that Makefile can be tested on Linux
Linux support restored
-Fixed Linux build errors
-Medial axis currently not working
FracPoint realization in progress
Triangle splitting finished
-Process for splitting a single triangle finished
-Work begun on full mesh fracturing
Fixed texture coordinate bugs

-Changed alrogithm to properly handle per-face texture coordinates and
addressed corner vertices further
Fixed compile errors

-Fixed file path for sublime project
-Texcoord issues addressed
-Currently addressing reusing vertices/texcoords from previous triangle
splitting
Fracture code debugging
Fracturing very close to completion

-Bugs remain
Lighting Fix

-Fixed lighting to be per-face. This provides better results for sharp
angles between faces of fractured components
-Restructuring mesh hierarchy
Debuggin tools added

-Temporarily removed inclusion of medial axis in fracture components
-Added tools for debugging fractures
Fracture point matching in progress
Matching in progress
Matching WIP
Matching Complete

-Not tested
-Added wrapper around asserts to allow explicit disabling
-Matching is now far more complex and accurate. Accounts for forks which
have spans of their own.
Minor Changes

-Added wrapper around dialog enabling
-Added test cube and fracture image