d2k balance changes
remove duplicate SHP
remove executable bits from map.yaml files
new map, dune_boogie
removed bib from towers
Merge pull request #3056 from psydev/bleed

d2k balance changes
Merge pull request #3057 from Mailaender/maintenance

Fixed some rpmlint warnings
removed unneccessary dependencies from Travis configuration
Merge pull request #3058 from Mailaender/maintenance

Removed unneccessary dependencies from Travis configuration
slight mod. harv's unload rate & display of $ amt.
Merge pull request #3060 from psydev/bleed

slight mod. harv's unload rate & display of $ amt.
Merge pull request #3059 from cjshmyr/master

SHP updates
(reset spice bloom for now) & refinery tickrate
renaming some weapons to their original d2k names
Merge pull request #3061 from psydev/bleed

fixed spice regen rate; rename some weapons to original names
Prevent multiple bridges spawning at the same location.
Fix bogus pathability check.

This fixes units on pathable bridge tiles from
being killed on bridge death (they were failing
the check against themselves).
Rewrite Enter and related activities.

The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.

This fixes:
 - Mismatch in logic between Enter and MoveAdjacentTo,
   which causes an infinite loop.
 - Building capturing failing from certain directions.
 - Being unable to enter buildings on unpathable tiles.
 - Units being stranded inside a building if the requirements
   for the inner order aren't met.
Add Selectable field to Selectable.

There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
added separate explosions.yaml for weapons