Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource
Added the ability to specify whether to search Package Files or Resource Dirs first when calling GetFile or GetResource
Added the functionality to angelscript and lua. Lua does not contain the ability to add resource dirs and packages, so that was not modified.
Add FindNearestPoint() to NavigationMesh class and expose it to script interfaces.
Fix return result of FindNearestPoint to transform back into world space, add method MoveAlongSurface and associated script bindings.
Update assimp to newest revision from git.
Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero.
Merge remote-tracking branch 'remotes/alexparlett/resource_search_priority'
Merge remote-tracking branch 'remotes/jtippets/master'
Convert tabs to spaces.
Fix MoveAlongSurface for VS2008.
Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion());
Import material emissive color & texture in AssetImporter.