Redefined Level PatternsArrayController (less ambiguous). Patterns are now compatible with Unity serialization.
Started building custom inspector for level editing.
CellPatterns now instantiated and appended as ScriptableObjects in the PatternArrayController.
Removed CellMap - it is no longer required in it's intended capacity.
Moved pattern creation from controller to editor.
Fixed serialized array growth.
Attempted to immitate array serialization from 'Unite 11: Intro to Editor Scripting', but the method seems to be incompatible with dervived classes.
Switching over to editing levels without an inspector using ScriptableObjectAsset creation. Also deleted redundant files.
Fiddling with assest creation.