Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
library at dev time, since it contains full symbols and code in compiled form.
Kill mcp's truncate method, for more useful logs.
Kill release time scala libraries, to be re-evaluated after all movement is done and shit is fixed. May require manual instalation for mods that use scala.
Coremods now have a primitive dependency capability. Also, we search mods dir for special
"TweakClass" manifests. These are using the vanilla tweak mechanism to inject into
Minecraft. Helpful for other "platform" systems, when you don't want to have to deal
with json changes!
Update build and eclipse workspaces for debug asm.
Update Forge signature for new private key
The server.classpath generates the runtime manifest, so it needs the
non-debug asm jars.
Fix up jar sanity check code. FML validation of the jar works now and doesn't derp classloading.
Fix logo handling. no more NPE if the logo can't be found. Also, fix location of mcp logo now.
Fix server launching.
Fix potential NPE in villager skin registry.
Use a temporary file for recompile's command line to combat command length to long issues.
Add quotes for paths with spaces -.-
Stupid spaces and windows escaping -.-
Use json 2.9.1 nightly for OSX in release json like vanilla does.
Fix keybindings being derped
Temporarily add a version of 'reobfuscate.py' that will resolve complex
reobfuscation graph issues with specialsource. Copy it over 'reobfuscate.py'
in the mcp runtime dir. Hopefully will have an MCP/specialsource fix in
the coming days.
Add in some reverse lookup methods for game registry data
Add missing SideOnly in BaseMod

NetClientHandler exists only on client side and thus method using it should be annotated with SideOnly.
Merge pull request #266 from grompe/patch-1

Add missing SideOnly in BaseMod