Increase dretch value 180 -> 200, larmour cost 150 -> 200, marmour cost 250 -> 300.

This leads to a more analogue handling of personal resources:
- Both teams reach a higher class after one kill.
- Free funds based on RGS efficiency have the same "sweet spot" which
  corresponds to a third RGS outside the main base.
Put stamina cost/restore values in player class config files.