-Added setRotation functions to Decal
Merge branch 'master' of github.com:acr21/libgdx
1. changed setToRotation/setFromEulerAngles methods (setting Identity
first is redundant)
2. saved few mults on Quaternion setEulerAngles
+ Changed Array to ArrayList so the model loader project can be used with GWT. The problem being Array uses reflection which is not supported by GWT.
+ Check if subMesh.material is not null before using it. (i.e. Case when a submesh has a material but the other does not.)
Merge remote-tracking branch 'upstream/master'
LwjglGraphics, javadocs for boolean useGL2.
ShadowMappingTest, fixed select boxes. Needed act()!
Add nested structs, like ray casting support. Small changes to the tests.
Add RayCastTest
Tired of people avoiding ShapeRenderer for the wrong reasons.
Merge pull request #133 from xoppa/bullet

Bullet, added some nested struct and raycast test
Merge pull request #126 from caniep/master

Matrix4/Quaternion saving some cpu cycles on rotations
Merge pull request #125 from acr21/master

Added setRotation methods to decal
Merge branch 'master' of git://github.com/libgdx/libgdx