Initial tiled maps commit
Using a tmx file for background! Also realized why we had performance issues - our viewport was huge. Changed from like 1000 to about 4...
Resized player and made empty level
Applied tmp gravity - tmp tiledcollisions is working
More integration with existing code
Fixed so that player falls if not on platform
Added spikes and powerups to tiled maps level
Added platform
Minified gameobject images for perforamance and simplified the tiled level a bit
Restructering and added Dimension switch again. however, changing tiled map doesn't work yet
Changed from Swing to Util timer in GameWorld. Swing not playing on android...
Another tiled map is now loading when dimension changes. Simplified tiled collision testing as well
Merge