fix width of table options

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@797 14438d79-0ffd-4333-8ae7-ea2bdd901387
add newest SciLexer version

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@798 14438d79-0ffd-4333-8ae7-ea2bdd901387
use fuzzels lightmap as standard light texture instead of the crappy current one

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@799 14438d79-0ffd-4333-8ae7-ea2bdd901387
bump version to 9.2.1

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@800 14438d79-0ffd-4333-8ae7-ea2bdd901387
drawing order dialog improved

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@801 14438d79-0ffd-4333-8ae7-ea2bdd901387
fixing drawing order for selected elements 

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@802 14438d79-0ffd-4333-8ae7-ea2bdd901387
crash fixed if nothing is selected in the drawing order dialog

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@803 14438d79-0ffd-4333-8ae7-ea2bdd901387
option dialogs aligned to a width of 125

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@804 14438d79-0ffd-4333-8ae7-ea2bdd901387
add new parameters to PlaySound

pitch can be positive or negative and directly adds onto the standard sample frequency
useexisting is 0 or 1 (if no existing/playing copy of the sound is found, then a new one is created)
restart is 0 or 1 (only useful if useexisting is 1)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@805 14438d79-0ffd-4333-8ae7-ea2bdd901387
add optional ball trails/motion blur

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@806 14438d79-0ffd-4333-8ae7-ea2bdd901387
optimize ball trail code and make it even look smoother

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@807 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix init problem with ball trail

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@808 14438d79-0ffd-4333-8ae7-ea2bdd901387
rework key input code and replace outdated 'Physics Max.Looptime' with 'Physics Max. Loops' that allows to slowdown physics in cases when FPS are also low

this should save one physics update frame of lag (maybe even two), which can translate to one rendered frame
less precise physics simulation this way, but then again it can never be fully precise in practice (lag of input components)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@809 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix potential lock if new maxloop param is 0 and also fix override by registry

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@810 14438d79-0ffd-4333-8ae7-ea2bdd901387
continue physics restructure, now should actually do what originally planned

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@811 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix typo from rev 597 leading to problems with exit button

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@812 14438d79-0ffd-4333-8ae7-ea2bdd901387
cleanup input code, delete unused stuff and replace outdated comments

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@813 14438d79-0ffd-4333-8ae7-ea2bdd901387
retweak default lightmap

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@814 14438d79-0ffd-4333-8ae7-ea2bdd901387
massive cleanup of pininput (now roughly half the size)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@815 14438d79-0ffd-4333-8ae7-ea2bdd901387
more cleanups/remove some copy-pasted code, and start a new registry key txt for undocumented settings, also lower priority of autosave/scripthang thread

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@816 14438d79-0ffd-4333-8ae7-ea2bdd901387