depth
merging
just changing this number
giving myself a return point for when depth was pretty much working
setting up separate shaders for surface rendering
ok maybe I broke something
meh forgot to set a uniform
merging fixes
manually merging
whoops missed a couple conflicts
misc changes
I wrote to a texture and now I want to render it fullscreen, how?
I don't actually remember what this is
Merge ssfr, might have scaling issues