Add a monetary engine and remove old functions from the interface
Refactor the shield item to use OnW3Denyable
Add a new war3_max_currency to replace war3_maxgold
Add War3_AddCurrency & War3_SubstractCurrency. Start refactoring XPGold
Test commit to verify jenkins only builds master
The money engine now returns if the currency was changed
Also prevent giving currency to players in MvM
Merge remote-tracking branch 'origin/master' into abstractcurrency
Use the return value of War3_AddCurrency to display messages
More money engine work and refactoring other addons to work with it
Slim down War3_RestoreItemsFromDeath
Make the default shopitems use the new function declaration
Make the shopmenu engine and itemclass use the new currency engine
Make SuccubusHunter use the new currency engine
Bring back GetGold and SetGold and fix BloodMage
More fixes, CurrencyEngine should work now
Don't try to buy a item if your money is not enough
Read the cvars initialy so they don't default to 0 ;)
Use sensible default values for the money engine
Make scroll of respawning work in TF2
... or maybe use our own War3_SpawnPlayer native? ;)