One more overload for load function, provides functions for type second parameters
Changed sprites to load from textures, textures are more GPU intensive to load, creating 2 the same and sending the to the GPU is stupid
Made constant things constant
Changed particle system to use inheritance tree
Specific loader for Textures
Added new Particle Controllers and Resource managers
Added more debug info
Particle texture for example
Merge pull request #8 from kalouantonis/SandboxAnto

New particle Emitters and resource managers