Merge pull request #1 from hrydgard/master

Update
Merge pull request #2 from hrydgard/master
Fix FPU comp UEQ case.
Update sceKernelGetModuleIdByAddress
Disable rounding methods that aren't working in hardware. Add some notes. Fix compare fall-through and choose right round method.
Add optionAddr to sceKernelLoadModule
Merge pull request #898 from raven02/patch-6

Add optionAddr to sceKernelLoadModule
Merge pull request #893 from xsacha/master

Armjit: Bug fixes
Fix rounding. Was disabling wrong rounding mode. Previous one wasn't merge-ready but should be OK now. Only tests that fail are VFPU now.
Add log.bat in to windows version

For windows user can easier to post the log.
I don't know whether ppsspp will add this file after merge
Merge pull request #899 from sum2012/patch-1

Add log.bat in to windows version
Fix slowdown in RR2 or may be others
Merge pull request #897 from unknownbrackets/jit-minor

Some armjit sync
Add %i for return value
Enable instructions: ceil, ins (confirmed working). Buildfix for Qt platforms.
Quick and dirty attempt to delay loadmodule.
Reschedule better in sceUtilityLoad/Unload.

It's not exactly right but it should help some games.
Reschedule/delay after sceKernelLoadModule() a bit.

Fixes Twin Brave demo, at least.
Not to show charCode with "%c"

. Because it may have bad affect when we are not using English font.
Merge pull request #905 from unknownbrackets/thread-funcs

Load module rescheduling