Porting old work
change way animations keys are handled (thanks KittyCat!)
bugfix
improvement of the chop animation. Still some jittering.
Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2

Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
post-merge fix
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
bugfix for lockpick
fix bows
Fixes weapon input to use A_Use instead of hardcoding to mouse button
Merge pull request #4 from scrawl/melee

Fixes weapon input to use A_Use instead of hardcoding to mouse button
Use the correct slash, chop or thrust animation
Enum renaming
MWMechanics::DynamicStat: fix members initialization
Calculate NPC health on loading instead of updating it continually

Only NPC with auto-calculated stats are concerned.
Move some levelup logic from mwgui to mwmechanics
Complete health increase on level up
Use the correct formula for NPC health initialization
Fix health calculation at character creation