Player: "time_to_bloodlust" action priority list conditional implemented
- usage: actions+=/spellName,if=time_to_bloodlust>X  (X expected in seconds)
- evaluates to 3 * sim->expected_time if no more bloodlust effects will be applied (either because all have already happened, or because they'll happen while the Exhaustion debuff is still up)

git-svn-id: http://simulationcraft.googlecode.com/svn/trunk@17235 3b4652a1-8050-0410-ac47-3d40261b0f8b
Paladin: took a few abilities off of the GCD

git-svn-id: http://simulationcraft.googlecode.com/svn/trunk@17236 3b4652a1-8050-0410-ac47-3d40261b0f8b