Initial support for texturing from framebuffers.
Try to adjust texture size for fbo dimension
Merge branch 'master' into framebuffer-texture
Merge branch 'master' into framebuffer-texture
implement some stuff
Merge branch 'master' into framebuffer-texture

Conflicts:
	GPU/GLES/StateMapping.cpp
Initial multi language support
Merge branch 'master' into qt
Translations mostly working, initial Polish translation
Make GamePadDialog class translatable
Improve Polish translation
Handle the emit screenshot headless command.

But, it doesn't work.  Shouldn't the vram have the graphics?
Simple Windows-only headless screenshot compare.
Bitmaps are stored BGR, so let's read it that way.
Separate out the actual screenshot comparison.

Fixes #109.
Merge pull request #621 from unknownbrackets/screenshot

Headless screenshot support
Correct a missing field from savestates in files.
Keep filehandles open properly when loading state.
Use RemoveFile instead of DeleteFile in fs.

Windows defines DeleteFile to DeleteFileA/W, causing confusion.
Fix a confusing comment for screenshots.