Define Ball, Platform, Goal, and Launcher (redo)

Here it is! (again)

There are still a few things that aren't quite complete, but the basics are there, and I think other people can use this code when doing their own parts, especially Brian. He has to do the collision detection, and having the pieces defined already will help him a lot, I think.

Here's a summary of the main stuff:

* The ball was changed to be 25x25, and it eventually stops
* The launcher can launch balls, and the angle can be changed
* The goal is defined (the size is 60x60), although it doesn't do anything at the moment
* The platforms can be of any size (they'll be fixed to the grid soon)

And there are some basic controls that I put in for testing purposes:
* left arrow, right arrow: adjust the angle
* spacebar: launch the ball
* r: restart the level

There's also some not-so-obvious stuff that was changed. Notably:
* a console window now appears as well, for debugging purposes, so you can do Console.WriteLine() stuff
* a Dictionary is being used to hold all the Texture2D objects that are created by Content.Load()
* .gitignore now ignores thumbs.db files
* other stuff that I always forget when I write these things

And there's a lot of TODOs in the comments that need to be done as well, but I'm content with what I have so far.  Hopefully there aren't too many conflicts in Game1.cs, though :\

If anyone wants to refactor this code, that would be much appreciated as well! It's kind of a mess in places, and it could use some interfaces...

Okay, that's enough from me.