- LeapSDK integration: Added base includes and OS X libraries.
- LeapSDK integration: Added Windows libraries.
- LeapSDK integration: Updated Visual Studio projects to link against LeapSDK. Also added the runtime DLLs for Windows implementation.
- Added a LeapMotionToy. It's currently empty, but this is where the test for the device implementation will occur.
- LeapSDK integration: Updated Xcode (OS X) project to link against LeapSDK
Created R&D Readme
- LeapSDK integration: Moved over some math improvements from Torque 3D.
- LeapSDK integration: Ported singleton and mTransform code from Torque 3D. Added the remaining bits of the leapMotion code Dave wrote for T3D. Lots are still commented out, but we are compiling.
- LeapSDK integration: Removed explicit includes of win32 platform headers.
- LeapSDK integration: Fixed Xcode (OS X) project to contain all the leapMotion source
- LeapSDK integration: Brought over idGenerator, ioHelper, journal, and process systems from T3D.
- LeapSDK integration: Brought over the source module code from T3D. Uncommented the LeapMotionDevice module. Also wrapped Sim in a module to test it further. All looks well.
- LeapSDK integration: Updated Xcode projects to contain the journal, utilities, and ioHelper code.
- LeapSDK integration: Ported T3D String class, bringing over all that it needs.
- LeapSDK integration: Updated Xcode projects to include the String class and all related files.
- LeapSDK integration: Code reformatting. God bless AppCode.
- LeapSDK integration: More code reformatting
- LeapSDK integration: More code reformatting
- LeapSDK integration: Workinig on integrating T3D's improved input handling.
- LeapSDK integration: Continuing integration of T3D's improved input handling.