Fix switching running/cached apps with memory bar

Fixes upstream issue #38735
http://code.google.com/p/android/issues/detail?id=38735

Ported from CM10
http://review.cyanogenmod.org/25775

This patch is already submitted to AOSP. No feedback from them yet.

Change-Id: I484e30d3fd4f5425e174911ae22bb2def170e6b8
Display : Enable rotation on large screens

The auto-rotate toggle in statusbar is no longer present, so the check
is no longer valid.

Change-Id: I0a23e251b3cb793481d14ea8ad8a9079c7c0e962
Added fastsroll to the manage application screen so you don't need to scroll so much if you have alot of apps and want to go to the bottom of the list.

Change-Id: I96d892abf53a9da784ae1df056558d4fd3cf64f6
Fix the spacing between displayed rotation angles

Before: http://goo.gl/QJ7hE
After:  http://goo.gl/V0alW

My suggestion: http://goo.gl/Sn4R5

Patch Set 1:    * initial commit

Patch Set 2:    * simplify code
                * fix code style issues
                * rename/delete strings
                * remove 'Activated.' before the values
                  when Auto-rotate screen is activated

Patch Set 3:    * remove display rotation unit string
                  and use the degree sign after every
                  value

Patch Set 4:    * code cleanup

Change-Id: I0319f8e84e4b278b2f720cbc77cecc280c82d461

Conflicts:

	res/values/strings.xml
Navbar edit icon
Missed string
Settings: RTL layout fixes

Replaced Left with Start, and Right with End to fit Google's new RTL API.
Replaced setPadding with setPaddingRelative (which uses Start and End instead of Left and Right) around switches to make them look right in RTL UIs
Added RTL Support to LinearColorBar in order to make App Management's storageBar compatible with the RTL UI.
Reversed App Management's ViewPager in RTL langs
Fastscroll aligned to the left

Change-Id: I495f4794a9861fa01692d766ef86f4fdd8e4b38d
Settings: Fix color picker ComposeShader view

The shader was not showing the proper combined gradients.  This is a
limitation of the ComposeShader in Android 3+ and has to do with the
hardware acceleration as described here:

'ComposeShader can only contain shaders of differenttypes (a BitmapShader
and a LinearGradient for instance, but not two instances of BitmapShader)'.
But, 'If your application is affected by any of these missing features or
limitations, you can turn off hardware acceleration for just the affected
portion of your application by calling:
    setLayerType(View.LAYER_TYPE_SOFTWARE, null).'

Change-Id: I8d945e37ed97c409a0cc7e9ec5570019545f0f68