WIP: Implementing space ninja gamemode
Updates
Secbelts now can hold melee weapons.
Phasing out world loops, pt 1
Space Ninja Gamemode Implementation
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
No more placeholder antags, and WIP space ninja gamemode stuff
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
WIP Ninja GM junk
Raised required players of ninja gamemode (no longer 1, for debug)
Updated changelog with space ninja gamemode changes
Fix for #2430.
Merge pull request #3183 from Segrain/master

ID cards bugfix.
Re-adds the barman shotgun permit
Fixes a security maintenance area issue.
Fixes #2424
Merge pull request #3181 from Zuhayr/master

Fixes solar control and SMES for borgs.