Added GUI elements: loading scene with menu, boost indicator
Merge pull request #2 from ozzmotic/develop

Added GUI elements: loading scene with menu, boost indicator
I redid Everything, changed Asteroid health to CS. added Input Constants
Fire, AltFire, Reload for left click, right click, and r respectively.
added Main Rifle, Shotgun, RocketLauncher, Sniper Rifle, Plasma Rifle
Scripts. Added a prefab destruct script for bulletholes on objects.
Merge pull request #3 from CinnamonBagels/develop

Pulled up Sam's changes
Added first cover sytem file
Merge branch 'cover' of github.com:awthomps/project-eva into cover
Fixing Raycast hit detection, adding cover script for objects that can be used as cover
Merging gameplay map with Sam's
Merging...
added a generic_weapon class to hold all variables and methods that weapons have in common. Created a cube for weapon testing and spray radius for shooting.
weapon_stats for generic weapon variables
Merging
ARV rifle damages asteroid and creates sparks; GUI scripts now independent and in their own folder
deleted unneeded JS scripts
Adding basic rotation around a sphere
modified rifle, shotgun, and sniper rifle, added more stuff to weapon stats for simplicity.
added GUIstyles to loadscreen and demo scene, added meta files for new/placeholder art assets now used in the loadscreen GUI
added prefab of the logo and removed some extraneous code
Merge pull request #4 from ozzmotic/develop

modified GUI elements
Updating gitignore