Prevents guns from working underwater.
Adds flag and gunmod that allows some guns to be fired underwater.

To be fair, even normal guns can still work underwater now, they just
stand a very good chance of misfiring without this new flag.
Increases underwater ranged combat penalties fourfold.
Adds an exception via a separate UNDERWATER_GUN flag.

Range is effectively four times longer for unflagged weapons being fired
underwater. Conversely, flagged weapons find the same effect applied to
their shots when used out of water.
And even though the flag is UNDERWATER_GUN, it can be applied to other
ranged weapons as well.
Integration of new tag.
Spearguns!

Great underwater, terrible on land.
Swim fins!
UPS powered rebreather.
Added item_groups entries for rebreather.
Spearfishing recipes.
Dive knife.
Dive bag, survivor wetsuit, more bugfixes - no more underwater cauterization.
More general fixes - no more underwater chainsaws or torches.
MOAR FIXES
No more underwater crafting.
Adds hand rags and foot rags.

The rock-in-a-sock of apparel, these are true Hobo Couture.
Nerfs scythe slightly and alters war scythe a bit.
Made waterproof gunmod and waterproof clothing tag rustproof iron items.
Made water less immediately destructive towards iron.
Give the prompt when studying a skillbook you can't learn skills or
recipes from, whether fun or not (the dialog does vary).  Fixes issue