Can pick up items in HTML version. First stubs for HTML Javascript.
Ugly hack warning. Too tired to design.
Codewords set in HTML.
Feel bad about how copy-pasted codewords are from items.
Ideally the same code would handle both. Not now though.
Items and codewords.
Gamebooks are now quite playable in HTML version. Planning to
redesign inventory and codewords to be handled the same way, to allow
adding other things that behave in a similar way to a gamebook (eg
skills or spells). Also some obvious things are missing like being
able to check if NOT having an item or codeword, or preventing a player
from finding the same item twice (if redirected back to a section where
it can be found after dropping it).