Another camera api update
Reorganising the graphics code a bit
Enabling SSE flags for static lua build and disabling finite math only since infinity can be of use sometimes
Some preliminary work on proper shape destruction.
A first start on the new/old graphics api
More of the code move done to new graphics file
Changed rectangle creation code so it uses b2 functions instead of manual vertices.
Merge remote-tracking branch 'upstream/master' into physics_api_fix_2012-03-11