The nuclear bomb explosion cinematic now plays to all clients instead of only living ones.
The nuclear bomb sound now plays to all players instead of only mobs extremely close to the bomb.
Portable turrets will now use the same projectile than the gun wich they were builded with.
All the portable turrets will use the same amount of power now.
Added a check to make sure that borgs don't use their tasers/lasers on the process of making a portable turret.
Made the switch check on the New() proc of portable turrets less awful.
Portable turrets that use lasers will have the orange sprite (retro-lasers, practice, captain's gun, lasercannon), everything else, the blue turret sprite.
Portable Turrets:
-Changed the power from portable turrets from 200 to 500

Nuclear bomb cinematic:
-Removed a comment as per carn request.
-Changed a bit the killing loop.
Merge branch 'master' of git://github.com/aranclanos/-tg-station into nuketurretsfixes
Standardised portable_turret.dm. It was horrible. (It's still horrible, but it's not quite so bad now.)