SwfTexture - renders to target size directly from vector renderer (Issue #32), unless dObj contains filters.  If dObj contains filters, uses full visual bounds to avoid cropping of filter pixels, and scales to target size from bitmapdata of scale 1 vector render.
conform to coding standards, removing this. and using _s_ prefix for static members
conform to coding standards, removing this. and using _s_ prefix for static members
conform to coding standards
Never terminate until we've shutdown.

The docs on isTerminated() claim that this should be the case, but as it was written, if the
Executor goes idle, then is given more tasks before shutting down, it was in a bad state because
it had already internally terminated.
Merge pull request #75 from roguenet/fix-executor-termination

Never terminate until we've shutdown.
SwfTexture uses DisplayUtil.applyToHierarchy
Merge pull request #65 from kpatelPro/swftexture-render-improvements

SwfTexture rendering improvements