Version 0.05 Test Release
Update README changelog.
Update 1 for Version 0.05 test release.
Update README.md and dayz_ai_variables descriptions.
Tidied up code, gave credits for building position script.
Increased Taviana AI spawns (focus on Military loot areas).
Update Lingor spawns.
Namalsk: ObjectA2 spawn was calling wrong script.
Panthera, Lingor: Fixed typos in trigger activation fields.
Increased min/max distance from nearest object for building AI spawns.
Update Namalsk spawns.
Update README.md
Celle: Increased patrol distance for Celle city, added a Celle West AI spawn point, repositioned Bergen trigger.
Celle: Reduced patrol distance for Celle AI to 125m/WP. General: Bldg-spawned AI spawn at the same location.
Update README.md
Update 3 for Version 0.05 test release.
Adjust AI spawn trigger for Berezino Military Tents.
Update original spawn trigger/marker files for server owner use.
Update 4 for Version 0.05 test release.
Fix for Rog, Devil's Castle, Zub AI spawns.