Changed window size to 800x480 & renamed window
Removed excess code. Base
Added a Rectangle to represent a Leprechaun

Currently using a shapeRenderer for the rectangle, but that can be
replaced once we have a Leprechaun image
Added movement to leprechaun
Got the tiling to work. Needs better variable names and cleaning up

It's 7:09, give me a break
Changed variable names i = yy & ii = xx
The pavement now moves from right to left
Converted pavment from using an ArrayList to a simple Rectangle Array
Pavement can now move both left->right & right->left
Renamed animate_pavement() to animatePavement() & created drawPavement()

Drawing the pavement is now seperate to animating it.
Added Leprechaun with movement
Merge branch 'Add-leprechaun-to-game' into develop
Removed unnecessary packages and variables
Added dispose for textures
Changed View to Vertical
Merge pull request #3 from GrahamWalters/develop

Develop