Good push to next version:

* Refine the TileManager and make borders functional (though this has provided some insight
  that borders might be a pain in the butt to support in game engines / assets - too many
  assumptions: is the border between horizontal sprites? vertical ones? what about a frame
  around the whole picture? The simplest way to do these things is totally ignoring borders
  and using graphical assets that have tiles every N pixels).

* Add a SclackTechnicalException class

* Refactor / Rewrite some of the UI for character creation to use the tile manager instead
Update info on Milestones.markdown