Fix bug where enemy bullets disappeared when enemies died.
Refactor: Clean up the prototypesmenu a bit to span less lines of code.
Made prototypesmenu simpler.
Added dourmire prototype
Attempting to get prototype auto-require working.
Implemented "preprint" function for debug printing before love.load gets called.

This is needed because calling print to print to the console at this time does not work.
Prototypes are now automatically required in the prototypesmenu.
Refactor Prototype system so the prototypeMenu no longer needs updating when new prototypes are created.
Added random enemy group spawning to the dourmire prototype.
Started Celestial framework + Celestial Prototype
Refactor: Remove two-player support since the game is now single player.
More work on the Celestial Prototype
Added more Celestial files.
More Celestial work
Implemented graphics.newImage, which calls love.graphics.newImage safely

This function returns nil if the image does not exist instead of blue-screening.
Added generic Celestial portrait background and portrait for Circinus
More work on the celestial prototype
Animate celestial portraits
Added more celestial art
nethersquir art assets