Added SAMSARA_SETTINGS script and corresponding KEYCONF entries
WOLFMOVE no longer aggressively sets your speed every tic
TOZT now does its instant-reloading WITHOUT instantly raising too (fixes #29)
Armor and health bonuses no longer count on the item tally
Parias' slot 2/3/5 pickups no longer check for shells/rockets
Hopefully this should stop Skulltag weapons from spawning in LMS
Added monsters changing per class, with the assumption that the class is always Doomguy
Added the "Samsara? What a piece of shit." intro taunt, seperated the synth fire items from the Samsara classes
Thunderbolt discharge actor's radius/height increased to 8/8 - maybe now it'll escape its sector
Corvus proceeds to slap ijon's head. (also changelog.txt)
Doubletapping to extend Dukepack's duration now actually drains it faster.
changelog.txt
Spectre 2 and 4 are no longer immune to every non-Spectral weapon.
changelog.txt
When using vanilla animations, Doomguy's pistol muzzle flash is no longer wildly to the side.
+PhasingZorch damagetype (I looked at one file and it looked alright, but there might be bugs)
Why was GAME_DOOM still hanging around?
Added samsara_cl_noadditivepickups, yellow armor, inventory icons to the armor, and recolored the Hexen armor to be brown - the powerups still need to be adapted to use the cvar though
sv_degeneration stops Ranger degen now, sv_shotgunstart works as expected (fixes #34)
Lightened and lessened the Regen pulse effect, and fixed a bug where the regen display was one lower than it should've been