Use flip_sq idea in endgame.cpp

The normalising transformation is computed all at
once by the helper function get_flip_sq and then
applied immediately to the relevant squares as soon
as they are loaded from the position class.

bench: 8350690
Further smplify pawn endgames

Dumb down a bit the code and trade some possible
speed (but this is far from hot path anyhow) for
some added readability for the layman.

No functional change.
Merge remote-tracking branch 'upstream/master'