GL UI in Win32: Some basics work.
Win32 gl ui: Fixes and tweaks.
win32-gl-ui: Debugger kinda works again
win32-gl-ui: Logging fixes, etc.
Buildfix android, misc other fixes, some include cleanup
win32-gl-ui: Cleanup
Fix symbol map loading, Qt fullscreen build
Fix exit crash
Merge branch 'master' into win32-gl-ui

Conflicts:
	Qt/Native.pro
Fix DXT5 alpha channel
Merge branch 'master' into win32-gl-ui
Merge pull request #1097 from hrydgard/win32-gl-ui

Bring the GL UI to Windows
CMakelist update
Fix accidentally switched statements in scePsmf.cpp?

I'm assuming this was actually intended

The other way results in no actual changes happening. There were no comments saying that was intended so I guess it was an accident or something.
Buildfix for Linux/Mac at least.

Qt still not happy, I think.
Better buildfix.

Fixes #1099.
Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases.
Fix an error log message.
Merge pull request #1098 from lioncash/master

Fix swapped statements in scePsmf?
Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...