Extra charges can now be used to reduce the cool down of a wizard's spells. This effect can stack to different levels depending on the spell.
Reworked the equation so that you gain a constant cooldown reduction per rank
Additionally all spells can now use all 5 spell points now (though the functionality to have spells that don't follow this rule is still there).
The new variable "cooldown_min" defines (in deciseconds) what the cooldown should be if all 5 spell points are used on it.
For example if you had a 100 charge_max and a 60 cooldown_min, every rank used on that spell would reduce charge_max by 10
Specifics of how the cooldown is affected for each spell has been commented in
Gingerly nerfs the cooldown reduction on flesh to stone and magic missile
Made door crushing better.
No more dirt beneath windows
Added Lemon-Lime cans to vending machines
Vending machines now list Lemon-Lime as "Orange"
Improved crush(). (No invalid emotes, blood properly applied)
Fixed a redundant else fucking crush() up.
- Fixes malf. AI being rolled by someone that cannot be AI due to client age restriction on a server that has a database enabled for that.
- Removes an outdated round type description from malfunction mode.
- Fixes AI/cyborg blob (for now you won't be able to roll blob if you get either job)
You don't need a breather for this.
Adds the ability to place five different kinds of flowers on your head, each with their own new mob sprite.
please help
god I hope this works
Merge pull request #1450 from Incoming5643/wizardspells2

Quickened Spells (ready to merge edition)
Merge pull request #1433 from fleure/lemonlime

Lemon-Lime added to vending machines
Merge pull request #1445 from Neerti/9-24-2013_flowers_in_hair

Wear flowers in your hair!
Merge pull request #1427 from Miauw62/doors

Made door crushing better. Ready to merge.
Merge pull request #1429 from Jordie0608/DirtyGrille

No more dirt beneath windows
Merge pull request #1443 from Giacomand/nobreathe

Removed an unnecessary sleep() in the MC.