Don't start the GameService if its already running
Bugfix: Removed ugly ship placement behavior
Bugfix: Fixed the draw pos for placed ships after a screen resize event
Bugfix: Ships can now be rotated again
Redirect to MatchSelectionActivity if the user is already connected
Redirect to GameActivity if a game is allready running
Moved the check for invalid fields to the game service
Added Method GameServiceConnection.areAllShipsPlaced(Collection<Ship>)
Call GameServiceConnection.confirmShips() when acceptButton is clicked
Bugfix: The accept button will now be visible after resuming the game
Confirming ships
Removed unused Method Playground.validateShipPos