Fixes rare crash on base facility dismantle

Deleting a base facility at x=2 y=3, so roughly where the ok button is
in the confirm deletion box, can occasionally cause a viewMouseOver
event to fire where the facility just was.

Marks the facility as being dismantled
Merge branch 'master' of https://github.com/SupSuper/OpenXcom into basescape_crash
Mark facility for dismantlement after user okays it
Reset selected facility when user dismantles

To avoid mouseover bugs on facility dismantlement, reset the selected
facility and remove it from our stored view.
missed those
already know coordinates
fix mod indexing

refactored the map into a vector, to REALLY avoid conflicts.
fix the unit turning problem

without screwing everything!
civilians suck.
some interface fixes for pandora builds

alt+click should now serve as an alternative to right click on the
battlescape, and escape can now be used to exit the soldier info screen.
small fix for dual wielding with custom weapons.
Arcing weapons should use ammo too.
apply duct tape to copy constructor

SupSuper, anybody, please shed some light.

Surface.cpp: 96

SDL_ConvertSurface() consistantly returns null
oh god that made everything worse a thousand fold
who needs a copy constructor anyway?
Update Romanian.lng
bin/data/Language/Polish.lng
bf64f7e170370829c95fd31f17abfe5aa5fc7b78
more reaction fire stuff

Firing in general causes reaction checks.
Xcom soldiers don't auto-shot, only aliens do.
Hitting an alien with anything but a melee weapon will cause
it to turn toward you.
Allow for resizing of surfaces through ruleset.

hi res anyone?
fix dogfight timers or something, whatever, who cares.