quick fix of faceVertexUvs being an array of 0
Merge pull request #37 from financeCoding/patch_faceVertexUvs

quick fix of faceVertexUvs being an array of 0
Adding change log and controls_firstperson example
Clean up spacing
bump version to match change log
removing robs email address
bump version a little
Updating read me with the other examples
Fixed the static analyzer to check exit code instead of stdout results. Less strict on warnings because html_dartium.dart has a bunch of deprecated methods that we don't have the ability to ignore.
Adding build status badge
updating to dart-sdk 0.3.5.1_r18300
Use getContext3d to allowing passing flags to the GL context
Added shininess and specular to WebGLMaterial
Added WebGL_Materials example
Added materials list to MeshFaceMaterial
Added shadows example to catch issue #43
WIP - Fixing #43
Update example according to original
Added customDepthMaterial to Object3D
Introduce ShadowCaster