I would've gotten more done, but I was crying over Terraria.
Tweaked the proof of concept model.
Made Quaternoin fit the code style better.
Renamed all texture classes to Texture___.
Model:
* You can now pass objects from the constructor to loadData(), due to all model logic lying in the constructor.
* Now throws RenderExceptions.
* Made indicing slightly more efficient.
* Enhanced code readability when organizing colors.
* Implemented a version of vertex() that accepts Vector3f.
* Removed warning when attempting to color a model that has a global color.
* Renamed a method.
When processing gif images, RenderHelper now closes the input stream used.
Did some work on the prefabricated thread classes.

Okay, I wasn't crying, but I'm not happy either.