New rubble fields will no longer overwrite old ones.
Added map::field_movecost to allow fields to affect the movecost of a tile
Only the densest rubble fields block vision.
Implemented field movecost adding to terrain movecost
The implementation of map::field_movecost
Fixed field_movecost switch/case
Removing field movecost. It wasn't a workable solution.
Removing field movecost addition to terrain movecost. It wasn't a workable solution.
Replaced movecost solution with a disease-based solution.
Created 'DI_BOULDERING' disease to handle the player moving over rubble
Implemented bouldering disease
Created monster bouldering effect to apply effect when moving over rubble field
Monsters who are not flying or aquatic will get the ME_BOULDERING effect when moving through a rubble field
Implementation of ME_BOULDERING effect
Fixed an embarrassing logic erro
NPCs can now be affected by the DI_BOULDERING disease
Fixed DI_BOULDERING duration for NPCs
Fixed scope of NPC implementation of DI_BOULDERING disease
Merge pull request #1 from indigochill/rubblemovement

Merged
Implemented more advanced PC damage/effects for cave-ins