Add simulation methods for camera movement
Decently fast (400k vertexes at 40fps)
Better type hinting

Performance profile looks something like:
   1 20.76% 20.76%     527 303611 opengl.opengl$sphere_in_planes.invokePrim
   2 15.29% 36.05%     388 303608 jogamp.opengl.gl4.GL4bcImpl.dispatch_glCallList1