Cache VFPU_CTRL_CC in a register
Fix Windows build.
Fix VS2013.
Remove include.
Merge pull request #4524 from thedax/fixWindows

Fix Windows build, and VS2013 build.
Remove MathUtil.{cpp,h}
Buildfix for sse2 builds.
Fix minor bug where we didn't clear dirtyUniforms if early-outing from UpdateUniform.
Merge branch 'vfpucc'
CPUDetect x86: Detect FMA support
Update ArmEmitter with Sonic1's new NEON emitters. Thanks!
Extract the software transform code into its own file.
Update native
Maemo5: added !defined(MAEMO) as !defined(MEEGO_EDITION_HARMATTAN)
Simple unoptimized software skinning.

Does not take advantage of the possible reduction in state changes yet.
Save a couple of registers in the x86 vertex decoder jit by SIMD-ing prescale UV
Prepare transform pipeline for step by step decoding
Decode step by step when sw skinning
Enable the softskinning optimizations that let us merge drawcalls
No reason to involve the FPU when loading matrices