[Add]: ToolTips are now supported! By default they have a label and a background. A FToolTip can be assigned to any FComponent and will be displayed after idling with the mouse over a component for over 0.5 seconds(customizable) .

[Add]: Position and Size change delegates. Adjust the size of a component if another one has changed its size? No problem!

[Add]: Added two options to FScene: bSuppressKeyInput and bLockRotation that can be disabled to allow players to continue their game even if a menu is actively open.

[Rev]: Redesigned how components are initialized. If you happen to have overriden the function Initialize() of InitializeComponent() you'll have to make modifications to your code! This change fixes a bunch of accessed nones and provides an easier to understand initialization flow.

[Rev]: Redesigned how TabButtons and TabControls work. You can now add your tab button and tab page on completely different and unrelated containers(for design reasons) using the @ExternContainer variable and FTabControl will handle everything on itself without you having to use any hacks.