Implemented Random dungeon generation, it "works".
But its a mess, running map generation, tons of sprites, and collision
detection at the same time has quickly taken me to the end of what I can
do with Pygame alone.
It takes 5 minutes to load the game(i7 3Ghz), and the game runs at an
amazing 3 fps. On top of that there are glitches in the wall-room
collisions, but this I can probably figure out.