Added SoundEffect.FromStream
Implemented an internal ctor that accepts a Stream and set FromStream to use that for Desktops.

I have FromStream throw NotImplementedEX for Android and everything else processes like normal.
We now parse the texture from the sampler stage definition.
We now correctly use the texture parameter defined in the hlsl sampler_state.
We now correctly get effect parameter types of texture1d, 3d, and cube.
Effect texture parameters now get sampler_state texture names.
Added HalfVector4 and Short4
Fixes issue #1133.
Added the HalfVector4 and Short4 types.  Still missing several PackedVector types.
All projects now consistently include all currently implemented PackedVector types.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into packed-vector
Fixed Windows template to create a Windows app and not a console app.
Some unification of the template names and descriptions.
Merge pull request #1142 from SickheadGames/templates

VS Template Fixes
Update MonoGame.Framework/Graphics/States/DepthStencilState.cs

Fix OpenGL StencilOp mapping. GL_INCR / GL_DECR are clamped which correspond to StencilOPeration.{Increment|Decrement}Saturation in XNA
Implemented an internal ctor that accepts a Stream and set FromStream to use that for all other platforms.

I have also implemented a ctor for MacOS that accepts a stream and added FromStream for it as well.
A better template preview image.
Fix MonoGame.Framework.dll.coonfig to be named properly on MacOS and Linux
New VS template icons.
Merge pull request #1139 from slygamer/packed-vector

Added HalfVector4 and Short4
Merge pull request #1148 from SickheadGames/templates

Better Template Icons
Added the get acessor to Indices Property of GraphicDevices

To be Possible to recover the binded Index Buffer (same as xna)
Merge pull request #1152 from tpastor/develop3d

Added the get acessor to Indices Property of GraphicDevices
Added OUYA project file.
Added OUYA project template.
Modified installer script to install OUYA files.

No specific OUYA functionality (GamePad support for OuyaController) yet. That's next.