Added SoundEffect.FromStream
Implemented an internal ctor that accepts a Stream and set FromStream to use that for Desktops.

I have FromStream throw NotImplementedEX for Android and everything else processes like normal.
We now parse the texture from the sampler stage definition.
We now correctly use the texture parameter defined in the hlsl sampler_state.
We now correctly get effect parameter types of texture1d, 3d, and cube.
Effect texture parameters now get sampler_state texture names.
Fix for Android Cancel/Outside touch event

The wrong id was used, the whole range needed to be cancelled.
Added SensorBase.CurrentValue update

Prior to this, only the CurrentValueChanged event was fired, but the
CurrentValue never changed.
Re-added SensorBarse.FireOnCurrentValueChanged

In order to keep a smooth transition for other platforms
Update MonoGame.Framework/Graphics/States/DepthStencilState.cs

Fix OpenGL StencilOp mapping. GL_INCR / GL_DECR are clamped which correspond to StencilOPeration.{Increment|Decrement}Saturation in XNA
Implemented an internal ctor that accepts a Stream and set FromStream to use that for all other platforms.

I have also implemented a ctor for MacOS that accepts a stream and added FromStream for it as well.
Fix MonoGame.Framework.dll.coonfig to be named properly on MacOS and Linux
Removed FireOnCurrentValueChanged and iOS calls

Since it appears to be the only platform still using the method
Fixed bad GUIDs in VS templates.
Fixed up VS template AssemblyInfo.cs files to include correct replacement vars.
Renamed folders for some VS templates.
Windows is WindowsGL
Game is WindowsStore
XamlGame is WindowsStoreXaml
Merge pull request #1156 from SickheadGames/templates

More VS Templates Fixes
Merge pull request #1138 from SickheadGames/mgfx4

MGFX Improvements
Merge pull request #1144 from prollin/patch-1

Fix OpenGL StencilOp mapping
Merge pull request #1140 from picrap/develop3d

Fix for Android Cancel/Outside touch event / Added SensorBase.CurrentValue update
Made all versions of SoundEffect(Stream s) internal