Started transition to FSM
Fixed moveTo AI
Fixed staff wages not being set
Added needs and leave state when too hungry
Separated client and staff AI components
Moved alert box to just above menu panel
Fixed regression caused by modifying transform.move
Added basic snacking behaviour
Added followers as sprite components to client
Added money spending and profit on leaving to AI
Implemented stocker AI
Fixed cleaners dissappearing before reaching dirty room
Added visiting and sexing to AI
Added cleaning supplies
Fixed spelling of propagate in room.lua
Fixed crashes when deleting an AI target room
Moved resources/ to data/
Added more base transitions for clients
Fixed move to data/ breaking the build menu
Clients use receptions and leave if hungry and can't get food