Properly skip color codes
Forgot to fix skipping color codes...

-in the other projects
wtf am I even doing at this point
Removed old force feedback crap from weapons.dat. Also added a few new, fun fields and relocated the big table of #defines in g_weapon.cpp to weapons.h
Changed the Com_Error for bad parameter in weapons.dat to be a simple warning instead.
SP: Prevented weapon switch from happening while charging weapons in JK2 mode.
Merge branch 'master' of https://github.com/Razish/OpenJK
Reverted 490abd9 AGAIN! >_<
Fix for weather effects not showing up correctly on OSX/Linux

due to RAND_MAX issues
(temporary?) Fix for efx not having correct colours on OSX/Linux

no more ranbow flechette :(
Applied 03965b6736 to JKA SP.
Merge branch 'master' of https://github.com/Razish/OpenJK
Applied 7853502a8a to JKA SP.
Applied the fixes from d95d9a4 to JKA SP as well.
Replaces jpeg-6 with jpeg-8c.  Adds AVI write support from ioquake3.  (jpeg update was required)
Merge branch 'master' of https://github.com/Razish/OpenJK
Reverted a small change to AI_Mark1.cpp that I did on accident. Not very noticable unless someone modifies weapons.dat
The jpeg-8c files got missed previously.
Merge branch 'master' of https://github.com/Razish/OpenJK
Merge pull request #100 from Nuk3R4z0r/master

Fix checking for color codes in SanitizeString();