I placed in calling the init of the superclass, CCLayer, into the ColorBank. The ColorBank allows the player to tap one of its nodes and change the color.  If the resulting pattern is the same as another pattern (maybe by chance), then that pattern is removed.
Wrote the code for wild cards in the bank.  Not yet tested and is macroed out.
Cleaning up some files I know nothing about and may be apart of xcode.