added spawnPlayerAt function
added game loop wrapper for Scarlet.Loop
added configurable game loop in game
added clear method to game loop
moved fillArray to utils.js
moved fillArray to Bloob.Utils
added comment
added scene and transition to handle multiple screens
added scene and transition to includes
experimental pausing of the game
separated handling of canvas from renderer
camera does not push scale to debugdraw: each renderer can pull scale
factors from camera
fixed inversion of scale in mouse
moved major parts of initialization to scene
refactored to use scene instead of game in Map and MapBuilder
moved map loading to scene
moved MapScene to its own file
refactored stop loop in mouse
added unimplemented remove method
added second map