ShaderProgram, started /TextureFont(Text)?/
gfx::BuiltIns, more texture font stuff
OpenAL stuff, bed/window from be
stuff
Text rendering demo

Only A-E and placeholder character defined in resource for now
ShaderProgram, started /TextureFont(Text)?/
gfx::BuiltIns, more texture font stuff
OpenAL stuff, bed/window from be
stuff
Text rendering demo

Only A-E and placeholder character defined in resource for now
Merge remote-tracking branch 'origin/master' into ben
gitignore *.exes in /stage
deleted exes from stage
Merge branch 'master' into collision