fix includes for Windows
Another temp fix for windows
Merge branch 'master' into sdl_input
Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble)
resize the window in a slightly less bad way, fix my check in setUseHardwareCursors to be the right way round
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
First attempt at pathfinding using boost::graph
little improvement
AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok.
Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended.
clean up + correct a bug
Merge branch 'next' of https://github.com/zinnschlag/openmw.git into AI
Praying to God.
Icons. Currently activator, apparatus, book, container (work in progress), light source, potion, static, weapon.
Merge branch 'icons-svg' of https://github.com/sirherrbatka/openmw into icons-svg
New anvil icon (repair.svg), edited weapon.svg (added new gradient on dagger blade) and light source.svg (clear to see what happend). container icon is still work in progress.
Adding new status icons svg files. Qt svg does not allow blur to be used so I think that we should make png files of it but first information on the actual resolution needed is required...
Forgot to place the icons in the middle of the page.
changing potion.svg according to pvdk sugestions