check in, setup
much framework work
simple cube rendering works now
using now dxgi 1.2
multisampling

... cube is rotation .. wow.
added inputmanager
added freecamera
basic tessellation experiment works now!
added nifty standard rasterizerstate objects (other will follow on demand)
som eh... "texturing"
(wip on noise generation)
improved framework even further (BufferObject & Flags for Textures)
added simplistic CS PerlinNoiseGenerator
work on terrain infrastructure
first glimpse of adaptive tessellation
adaptive tessellation is now fine for the time being
rendering large terrains with simple generation settings now
extremely unoptimized :D
awesome terrain patch lod algo implemented
-> extremely simple
-> perfect scaling to arbitrary terrain algorithms
-> natural (exponential) detail falloff
nice continuous tessellation
preparation for resizable window
tess-culling wip -> currently strange aggressive culling behavior
implemented basic font rendering using a geometry shader
blend states implemented
alpha blending for font!
fixed tessellation culling problems
implemented detail terrain displacement
window is now resizable
Merge branch 'master' of github.com:Wumpf/largedemo1

Conflicts:
	.gitignore