Issue #694: allow float literals starting with .
Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
Play ready/unready animations on the upper body
added missing columns for apparati records
do not create editors for unused columns
Use std::find_if instead of ugly for loops
Merge remote-tracking branch 'zini/master' into animations
added columns for enchantments
added columns for tool IDs
Add link to Development Environment Setup in the readme.

Point people who need to build this from source in the right direction.
fixed auto calc column
Merge remote-tracking branch 'axujen/master'
Fix the frame update not getting called on the first frame
Merge remote-tracking branch 'scrawl/master'
Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject
Merge pull request #7 from scrawl/animations

Fix a compile error, OGRE_NEW only works for classes derived from Alloca...
Clean up a for loop
Use AnimationAlloc instead of AnimationAllocatedObject
added AI-related actor columns
added missing columns for armor record