GRAPHICS: Pass Mesh* to GfxBase::drawModelFace
GRAPHICS: CreateModel in GfxBase
GRIM: Move Mesh::draw to GfxBase::drawMesh
GRIM: Sort model faces by material
EMI: Add GfxBase::updateEMIModel
JANITORIAL: Add include guard for shader.h
EMI: Un-stub Lua_v2#NukeAllScriptLocks
Merge pull request #758 from klusark/cherry

Some cherry picks from Botje's android branch